XaiJu
laserllama
laserllama

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Alternate Fighter Class - v1.4.0 Update!

Hey all, sorry I've been radio silent for a few days. I'm a teacher and it was graduation week so I was super busy. Anyway, back to D&D stuff!

I've been working on a fairly sizable update to my Alternate Fighter class, it's mostly smoothing out the mechanics and progression of features to match official content. As always, PDF is attached below, and I'd love to get any feedback you may have!

P.S. I'm updating the Alternate Fighter: Expanded right now. When I finish I'll make sure to attach an updated PDF to this post. Until then, you can check it out on my GM Binder page.

Change Log:

Alternate Fighter Class - v1.4.0 Update!

Comments

I noticed the other day more changes to Alt Fighter...and woke up to even more! HYPE

DayneDawnbringer

Glad you like the direction I took it! Cutting the ASI was hard, but I just don't see how extra ASI's are "core" to the fantasy of playing a Fighter. It makes sense for the Rogue since they are the "expert" class. If you have suggestions for more spell-like (weeaboo fightin' magic) maneuvers, especially 5e spells that already exist and would work, I'd love to hear them. Thanks for the feedback!

laserllama

The loss of an ASI at 6 is a painful one but honestly, you get a lot out of it. I'd love to see more maneuvers as they are the core of the flexibility/utility that this class offers (especially alternate spell effects like Steel Wind) I like that this class doesn't push on one direction too hard and lets you find the right balance of fight in your fighter.

DayneDawnbringer


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