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Lipucd
Lipucd

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Project: -QB- The Arina Update

 It's here at last! And for you guys, non-encrypted!

Ohoooo~!  Man oh MAN has this been something in waiting for a while, but I'm at  last happy to get out towards you guys after long last! but after  numerous delays, catching a fault in some scripting logic, and sneaking  in a few extra goodies I chances are -shouldn't- have, this update is at  last live and ready for your enjoyment!

So what all exactly -is- in this update by chance then?

-A  new playable heroine to rescue, Arina Makihara, is waiting to be found  and join your team along with Roomi. Coming from Waku Waku 7, another  Sunsoft fighter, she fits in rather well as a semi forgotten fighter  gal.

-A new function for heroine units (currently excluding the  Queen herself). You can learn more about this little tidbit by finding a  heroine before destroying the crystal in the location they are in, and  then destroying it after.

-Some general balancing of things  including giving the Mimic Walls a new graphic effects of where one is  located BEFORE you run into them. Keep your eyes peeled for oddity, as  it's not blatantly obvious! Beyond that some maps have less foes then  before to make navigation a -little- easier.

-There's been some  updates towards the GAME OVER's, including new artwork for the latex  GAME OVER, but they will chances are get one more pass over to give them  more length with a co-op writer in short time. There is also a hidden  game over event located somewhere, try to find it if you can!

Admittedly, what you do -not- get in this update is any new status effects Though one is teased at  nor any new locations to explore. The maps also haven't been updated  for the 'large' sprites as MO2 is still unsure on how he wishes to move  forward with this element. For some people the lack of any new foes, and  the lack of any new attacks to undergo might be a bit of a bummer, but I  do hope the extras I put time into implementing help make up for this  in a few ways!

So, here's the big Q&A time:

Why was this delayed for so long?
A  lot of things kinda back to back in earnest. Many of you know a few  months ago my previous PC just clunked out on me. Motherboard failure,  no BIOS functions to speak of. Doing this timeframe I was on a last legs  laptop I fiddled around to get working, till S'Zira (bless their soul)  built and shipped me a new one. With this new PC in tow, work went back  up, though MO2 himself has been busy with his current card battler game.  It took about 6 months on and off for these Arina Sprites to at last  get finished in full, and doing my downtime I had him sneak in one more  thing to impermanent as a 'sorry for waiting for so long'. The last big  crutch though came with the script I've been using freaking out at the  -MASSIVE- note area I've been building up. Figuring out -why- this was  breaking it, and then trying to solve this without having to rework  everything else was about a 3 week on and off headache that I a day  before release only just got solved. Thankfully though, with that ironed  out, we'll have the alst of 'fatal bugs' in all of these games. (Oh do I  pray!)

Why only 'side' content and so little direct?
As I  brought up before, due towards MO2 himself taking a long length of time  just getting Arina done, it's been hard to try to shoot for more content  to get forward, when it would mean even -more- time for the last two  playable to even get into a finished and usable status. Thankfully, once  MO2 finishes his current game project, this should give him more time  to sit down and finish matters to get Project QB at last be 'Done and  Done' in fullest.

Why Project QB and not say Roxi and Zetta or Vampire Lust?
Vampire  Lust is in due time, and NPNG and I are both ensuring this has our best  foot forward out the door. I've up till now been working with 'What  I've gotten' from many artist, and while that's worked, NPNG kinda wants  Vampire Lust to show that, the Patreon support so many are pooling  into? It's been funding some GREAT things happening. It's best though  that we show that directly towards you guys then trying to keep saying  it. I can say though that there's not much left. A road map is to  finalize the HUB and the living area, To decide on what 'extras' we'll  sneak in now to show off that "While you can't do/get that now, you'll  come back and do it later" that we'll be having in the game, more less  some fine tuning for the leveling as NPNG has a clear goal on level  objectives, it's just making sure in a single playing you can feel like  you didn't have to grind to reach those and be at a good fit for the  first boss.

Overall though, getting this out has helped me fix an  issue that was underlying, and up till now not yet caught, and I think  still will give you some stuff to enjoy playing around with till our  most substantial project comes to life! Thanks towards everyone up till  now for the support and well wishes. I'm sorry I've not been as active  on the blog as I should have been. Though for those who want to interact  more directly with me, and the rest of my 'Staff' I've kinda built up  now, you guys can always join my patreon by this link! https://discord.gg/Gd8fVvq 

 Project: -QB- The Arina Update

Comments

If the screenshot wasn't hint enough, she's in the latex area! You'll need to check for fake walls, like the chest at the top right suggest existing!

Lipucd

What dungeon Arina is?

kongdech buaphansagul

I love Qbee!


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