XaiJu
Treantmonkstemple
Treantmonkstemple

patreon


Hiding Rules in D&D current and the playtest

Neither work, here's the problems and the solution.

Hiding Rules in D&D current and the playtest

Comments

So, based on this, you can successfully hide from someone while standing out in the open, directly in front of them, if your roll beats their passive perception?

Tyler Thorstrom

How I would do it (not perfect but feels like a good framework to build from): Location: Create a new condition called 'Hidden', which allows us to separate this functionality from 'Invisible' so we're not getting tangled up with the spell. The rules for hiding would be contained within the Hidden condition, so they can be referenced by magical items, spell effects, creature abilities, etc. with modifiers as needed. Operation: Make a Stealth check to represent how well you're doing at remaining hidden/inconspicuous. You have the Hidden condition against any creature whose Passive Perception is less than your roll. If you are NOT at least Lightly Obscured, in dim light or shadow, behind any degree of Cover, you have disadvantage on the roll. The DM may specify other conditions that cause disadvantage as well. While Hidden from a particular creature, they cannot see or hear you, and do not know your precise location, though they may know the general vicinity if they were aware of it previously. While Hidden, if at any point you move, attack, or cast a spell with a Verbal component, at the end of your turn each creature to which you are Hidden may make a Perception check; if successful they detect you and you are no longer Hidden to that particular creature. Net effect: Hiding is streamlined, separated from invisibility, becomes generally more difficult and geared towards short tense bursts with detection becoming a real risk from observant foes. Increases the value of having Stealth proficiency, spells like Pass Without Trace, and magic items that give advantage or boost rolls to Stealth like the Elvenkind gear -- if you get all ghillied up, you can probably consistently sneak past even observant foes (without some bad luck). This also opens up the design space to give Rogues, Rangers, and specific subclasses (Shadow Monk, Trick Cleric, etc.) more Stealth effects to really define their roles and contrast them from the rest of the party.

Dan Rosenthal

Great video

DOUGLAS REYNOLDS


More Creators