XaiJu
Treantmonkstemple
Treantmonkstemple

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Part 1 of my Wizard subclass ranks

Part 2 is still in the works. 

Part 1 of my Wizard subclass ranks

Comments

I think people really only see through their own bias spectacles. You at least clearly state your (known) biases: “Control affects are good, Saves are better, and Spells are best.” That allows me to discount those statements where your evaluations do not meet my AL experiences.

Glenn Wilson

You didn't quite comment on the observation that you get more complaints about (sub-)classes being ranked too low than too high, so maybe this is unneccessary to state, but I think this is (at least to a certain degree) observation bias: People are more likely to react/comment if they disagree and even more so if they think their "beloved" subclass is treated unfairly. Similarly, the "chart based on feedback alone" is produced by this dynamic. Conversely, the fact that your rankings show a normal distribution instead of this "no-inbetween-ranking" indicates that you did a great job evaluating the (sub-)classes overall neutrally! That is, at least until now where you haven't (completely) ranked (your probably beloved) wizards ;)

Finally!! I have been looking forward to this since your “subclass ranking” series started!!

Do you factor Dunamancy spells into your evaluation of the Chronurgy and Graviturgy wizards? I feel like Gift of Alacrity and Magnify Gravity are good enough that you could consider them relevant class features of these subclasses.

Jake

I was almost like our friendly treantmonk was side eying the dungeon dudes at the start of this video. This is something I would never say on the YouTube platform. As always this was quite informative.

Bryan S. Warren

Artificers get access to the infusion allowing them to create Pipes of Haunting at level 6, which is a bit earlier than level 9 (and makes the infusion significanlty more useful, in my opinion). That said, the artificer (or someone in the group) needs proficiency with wind instruments to use the Pipes. And that may not be the most intuitive/flavorful choice when someone is creating an artificer-type character (creating a potential conflict between optimization and character concept).


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