Verion 0.186
Links:
Compressed (quality is slightly reduced)
Links:
Compressed. Quality is slightly reduced.
2024-02-01 12:55:34 +0000 UTC View Post
Changelog v 0.185
- continuation of David's story. Only the part when Tasha pretends to be his wife.
- 6 new scenes in total
There is no so much to add. I unfortunately removed short scenes which I planned to include into this update but without continuing the story of those events, there is no point to include them. So, I leave them for future updates.
Schedule
For now I will skip VIP t...
2024-01-30 12:51:55 +0000 UTC View Post
Dear all,
I am slightly behind schedule due to other commitments. Nevertheless, I am still aiming to finish coding this week as initially planned. However, this delay implies that I'll need to dedicate some time next week for testing and polishing. Consequently, the update will most likely be released at the beginning of next month (around the end of next week). There isn't much left to add, but I want to avoid rushing. It's always better to double-check that everything functions ...
2024-01-27 13:35:00 +0000 UTC View Post
Planning 100%
Scene making 98%
rendering 60%
writing 95%
coding 5%
Dear all,
I'm pleased to report that the most complicated and time-consuming part, scene creation, is complete, and I am now moving on to coding. Estimating the time required for rendering is challenging, as there are still some simple animations to be rendered, which might take a while.
As previously mentioned, this update will feature 5 scenes with ...
2024-01-19 10:36:47 +0000 UTC View Post
Dear all,
Thank you for the warm reception of our last update. While it may not have brought as many new members to our community as I had hoped (including both paid and free members), I believe this will change over time, considering we've just started.
As you might recall, I mentioned that the technically complicated part is behind us and we're ready to move forward. The next stop is the continuation of David's story. Expect this update much sooner than the previous o...
2024-01-12 10:45:09 +0000 UTC View PostDear All,
if you want to unlock all scenes in the game, use this patch. Copy past in the game directory and replace the file. During the bath event one animation was not shown if you launch it from the gallery menu. This patch fixes this as well.
2024-01-10 14:39:25 +0000 UTC View Post
Here we go.
Google Windows Original Size 2.01 GB
Google compressed Compressed 571 MB
2024-01-08 19:19:17 +0000 UTC View PostDear all,
While I am uploading the new version, which will take a while, I would like to present you a changelog: Changelog v 0.180 David's path:
Alex path:
Dear all,
While we are just a couple of days from the release of the 0.18 version, I would like to invite you to a Discord channel for the game. If you join, you will find a warm corner and help our community to grow.
I've added a couple of new previews there...
Hello everybody,
Things took a little longer than anticipated, but the release is definitely set for next week, somewhere between Wednesday and Friday. I am not entirely satisfied with the progress for this update but if I to make everything what I wanted it will take way to long. It is better to do everything step by step.
This update begins the story from Alex's perspective. As this release also is a kind of beginning, it will be publicly available as well. Afterward, I wi...
2024-01-05 22:17:24 +0000 UTC View Post
Dear all,
Merry Christmas and Happy New Year!
I don't have much to tell. Currently, I've started testing the game, but during the holidays, it's unlikely I'll finish this year. The game requires extensive testing, and once it's out of the alpha state, I will need the team to test it again and proofread the text. So, expect the update to arrive in early January, most likely within the first week. If not, then certainly by the second week. I had to give some time to my proofreader t...
2023-12-30 19:33:31 +0000 UTC View PostDear followers,
First of all, I wish a Merry Christmas and happy holidays to everybody.
I am happy to announce that all text and scenes are now integrated into the game. What remains is to combine everything inside the game and complete the coding. Additionally, this will require testing and proofreading. So, how long might this take? Well, it may take a little while longer.
After this update, my goal is to have constant, scheduled, regular updates. This was not possible unt...
2023-12-26 13:42:48 +0000 UTC View Post
Things are going well. I am currently doing coding and writing. The preparation for rendering, which is the most time-consuming part, is done. There are a few renders that need to be re-rendered, and a few more to be made. However, these will not cause any delays.
For this holiday period, I am free from personal affairs, so I will dedicate my full time next week to try and complete everything. However, I cannot make any promises. It goes as it goes.
2023-12-16 17:28:52 +0000 UTC View Post
Dear followers,
While the preparation of renders is still keep going , it's time to start coding Alex's part in the actual game. I can't precisely estimate how long it will take. Even the slightest prediction could be entirely off, as coding depends on aspects that might be completed within a day or two, or could take up to a week or more. The most complicated part is done, but it is yet to be integrated into the currect environment.
Additionally, a bunch of renders are still not ...
2023-12-10 11:30:55 +0000 UTC View PostHello dear followers,
It's time for a progress update. In short, there is still some work to be done, but I'm excited to share the news that the most complicated coding part is complete, and a large batch of renders are ready.
However, I still need to create more scenes for this update as it's important to establish the story's direction. Once I'm done with the scenes, I can start coding the actual gameplay from Alex's perspective. This part won't take long, as most of the groundw...
2023-12-03 12:11:02 +0000 UTC View Post
I think we are. Although I do not have a specific deadline in mind for the next update. As I mentioned before it is going to be Alex's turn to show the menu. Therefore, it requires some to set up some scenes new (i.e., old) locations and define the story directions.
The rendering and scenes creations is on and most complicated coding stuff is done. Since I still have not yet, decided how much scenes to include into this update, I can't give estimate where I am atm. However, ...
2023-11-26 14:13:56 +0000 UTC View Post
So, the next step is to show what Alex has prepared. The work continues. This time, I don't need to do as much coding from scratch, so things might move a bit faster. In the next update, I plan to add a substantial amount of content. As for animation, I can't say much at this stage. It's not a priority right now, and creating high-quality animation requires a lot of time. We'll see how much animation makes it into the upcoming update.
Currently, rendering and scene creation are in progr...
2023-11-21 18:03:26 +0000 UTC View Post
As I mentioned before this version includes different navigation system. Furthermore, after testing it over and over again, I decided not to implement dynamic feature (it appear only when you move cursor on it). The thing is that game requires to click on clock button many times, and if navigation screen is hidden, it makes strange perception that something is wrong. But it might be just me.
Anyways, in addition, there are a few new images of Tasha in the house. Plus, there are a few ne...
2023-11-18 13:11:38 +0000 UTC View Post
Yes, I have changed the navigation. Although I previously said that arrows brought more realistic movement around the house, they just got out of control. The issue is that when I started to add more images and a new location around the house, controlling those arrows became impossible. One way would be to adjust them manually for each image, which is a terrible approach. An alternative would be the creation of a complicated object or function that would manage this. However, this would be a ...
2023-11-16 17:43:55 +0000 UTC View Post