An unexpected release of a small map, it caught my eye quite often and I was able to find its source and ported it as much as I could. I had to abandon tidal waves, because... in SFM they didn't work at all and caused a bunch of rendering errors.
The map is suitable for garry's mod and source filmmaker, but for sfm do not forget to copy the water fixes from the sfmfixes folder. By the way, not everything is good with the water, I had to make a lot of edits that reduce the beauty of the water + a different color of the fog, which is why the water became quite pale; in sfm the fog in the water glows very strongly for some reason.
I still have no idea what I will do next, but obviously there will be something else, maybe a release, maybe a beta version, if I don’t have time...
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UPD1: I forgot to put one texture for working water on the island (for sfm). Please download the archive again.
UPD2: two more variations of water for SFM, one of them is AO compatible, but looks terrible (archive attached to post _water.7z)
UDP3: OK. As Silkworm told me, the problem with "rainbow" water in skybox (for sfm) can be fixed. I added one more file - skybox_fix.7z Copy the contents and replace the files. Now the water will work fine with AO enabled. (no longer relevant)
UPD4: I made some imitation of shadows under the canopies; previously, any models under them remained brightly lit as in an open space. Added the skybox texture fix directly to the archive. I removed envmap from the sand (left over from trying to make raw sand). the archive on ich.io has been updated, the link remains the same
GiantKrill
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