Utopia progress
Added 2021-06-06 07:56:29 +0000 UTC"something easier" ... there is always some "BUT" in my work with porting locations from other games. So this time I remembered why I gave up the development of the 2nd club.
The fact is that all I can get with umodel is raw meshes, on which there is not even any mention of the name of the material that should be on it. All this data is stored somewhere in the map itself, which I cannot open in any way. Even the scaling of some models has to be guessed from the screenshots, all this is also saved somewhere in the *.umap file.
As a result, I have to review all the available videos and a huge number of screenshots from the steam and discord server of this game in order to understand where and what models are located and what textures are on them.
There is a lot of unnecessary garbage left in the game, including the very first versions of this location, this is very confusing.
I still can't figure out which textures are on the walls of this club. Somewhere they are blue, somewhere red... it looks like it's just a reflection of light sources, which is unrealistic to repeat in source.
By the way, I'm still waiting for proposals to change the name and logo. - https://www.patreon.com/posts/question-about-51933555

