Hi everyone. February is a rather short month and I panic a little, I hardly have time to do anything. One of the subscribers reminded me that it would be nice to do the interior of a motel room. In general, here is a small map with this interior.
In the _sfm_mirror_fix folder, you can find the corrected texture for mirrors (for sfm).
You can turn off the lights on the map. For SFM users, I made the switches work even from a shot at them. The switches themselves are very small, you need to approach almost at close range so as not to accidentally open/close the nearest door.
Some objects, for example a teapot and mugs for SFM, are not displayed, I already wrote about the bug of physical objects earlier, I can not do anything about it, you will have to put them manually.
By the way, at models\mark2580\gtav\shells\motel_shell.mdl you can find the model of the room itself, perhaps it will be useful to you, not everyone needs a map (for sfm).
I hope I will have time to finish this interior from UE4 by the end of the month.


MARK2580
2021-02-17 14:23:58 +0000 UTCEuros
2021-02-17 10:29:22 +0000 UTC