SHA SHA SHARKNIFE SUNDAYYY YALL
hey hey hey
it's Sharknife Sunday !!!!
So last week, I unveiled the VERY PEAK BEGINNING of SHARKNIFE: FIGHT MACHINE
This week, I'm working on clearly defining Sharknife's POWERS for yall. I mean, me myself have always had an understanding about Sharknife's abilities, but I really wanted to put down EXACTLY what he can do.
All of these powers will be used in Sharknife FM in interesting ways:

^These are Sharknife's PASSIVE abilities. The SHARK SONAR is a new ability that will be shown in FM Part 2-1 -- KNIFE SKILLS is another new ability that I haven't really hinted at much yet in the comics, but will come into play with Fight Machine.
Then there's Sharknife's curated "SIX-GILLS" abilities, basically his Fighting Game move set:

LATERAL LINE is a new ability, again, that will be demonstrated soon. Lateral Line is real-life SHARK inspired ability that enables Sharks to sense prey. SHARKNIFE can use Lateral Line in conjunction with his sonar to basically PREDICT movement and fight patterns. This also gives his fancy scarf PRACTICAL use-- he actually uses his scarf in conjunction with his sense abilities to heighten those abilities and give him an extra edge.
His SCARF EXPLOSION would be his "super attack", of course... Actually, getting too much into that would be spoiler territory for Sharknife: FM.
This is fun development stuff that I usually make just for myself to keep tabs on all the abilities I'm giving characters-- but also a perfect thing to share here on Patreon!
And here are some Ceasar mugshots, playing with his hairstyle:

WORD!
Alright yall, back to work
Catch you next SHARKNIFE SUNDAY!
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PS: General update: Payments are PAUSED for APRIL (aka: you pay nothing this month)! Catching up on some Reyyytreon commissions! I will be taking April to catch up with everything, then Patreon Payments will proceed as normal. Thanks y'all for your patience, you rock βπ₯
PPS: Sharknife FIGHT MACHINE ExposΓ© **1-2** coming soon !
- Reyyy