Sales and bundles and other things all happening at once! We are again still working hard and making things work! Find out more below.
Sapphire Safari
Progress continues, our focus this week was on completing the major gameplay loops for the first major interaction of the new mechanics. Lemmy break-em down for you guys. First, we have the bounty system, this is how we direct players to hunt for particular photo opportunities. Next, we have our exploration system which covers the entire map of the Sapphire Isles, this is basically four total mechanics, the events system (unique events the player needs to hunt for), point of interests (areas on the map unique things happen, or a location that looks cool. Like a cave in the shape of a skull), landscape ops (find a location to take a structured picture of, we are unsure if this will unlock map icons or not just yet), and ghost events (ghost monsters spook the player and can only be accessed with camera upgrades). After that we have judging and photo editing, this is how the player will obtain currency and is tied into progression. Then lastly we have the Camp mechanics, which are monster interactions (sex, playing, feeding), photo submission, camera/vehicle upgrades, and the time of day.
What was covered this week for mechanics was the day-night cycle, having events tied into the time of day (Morning, Day, Evening, Night), and vehicle movements. Right now it takes a full 5 minutes to drive around the whole island circumference, so based on how our interactions go we might scale it up or down. Once we have confirmed the shape and design of the island we will be converting it to voxels so we can create deformable terrain to make driving on different surfaces feel unique and be able to build a cave system into the island.
Lastly, in terms of monster production, we have put in the final count for unique body types (aka monster designs that are not a derivative of another like our bunny being snow and a grasslands bunny). While we won’t be sharing that right now, for the size and space we are going for the island will have a lot to discover and play with! Excited to share it with you all once we have it done!
Elewder
Elewder version 0.0.7 is out now! It is called the Item Patch as it does just that, adds a foundation for items to affect the player, the player’s magic attacks, and the world around him! It is a big update that we have spent the last month focusing on, so we really hope you enjoy it. Be sure to send feedback when you can!
Under Contract
More narrative is done, we are about 50% done writing the script for the game, bearing any changes that need to happen down the road it is looking really well done. This includes all the introduction and the gameplay narrative as well. The cutscene plot and sex scene dialogue come next but they should be much much easier to nail down. As for art, we finished the first full character sheet and things are looking really good. We will likely push into making our first playable section of the game based on just what we have, so expect the first blocked version of that quite soon.
Wet Nightmares
Oh if I could go back in time and push the artist to use another engine for creating this game I would have. Things have been quite slow again on the Wet Nightmares front as we inch ever closer to the first build being ready for release. We are currently going through the process of hiring a programmer to work specifically with VNMaker to meld this game into the shape we desire so all should be coming together very soon.
Ready for another week!
Stay moist homies!
Kinky