Parallax Rooms have been a topic since a while now. They are popping up in video games here and there and there are plenty of options to implement them in unity and unreal. Parallax Rooms allow the user to add three dimensional rooms behind the windows of their buildings without having to implement them into the model and thus drastically reducing complexity.
I previously worked on a node setup that allows you to generate fake shadows from a heightmap.
You might have encountered situations where the shading from bump maps just wouldnt cut it and would lack some depth. While I was working on my Parallax Occlusion Node Setup I developed a small yet simple solution for that. By tracking the light source of your desire, it would use your heightmap to create some kind of shadow map which can be laid over in the material.
UPDATE 21/01/2024: Full UV support with Version 1-7
UPDATE 16/07/2024: Added a fake Shadow Node with Version 1-8
Hello Folks
This is my small Parallax Occlusion Mapping Node Setup.
Parallax Occlusion Mapping is something in between normal mapping and actual displacement. Hereby the texture of an object is rendered as if it would be three dimensional without altering the mesh in any way. This can improve your scene a lot without adding extra vertices.