New Patron; Dal the Devious! + Hotfix News + Other Exciting News
Added 2017-06-02 05:29:13 +0000 UTCHey everyone, I'd like to introduce a brand-spanking new patron, meet Dal. Let me be the first to say that I wholeheartedly welcome you to our Apoca-Family. Things have been a bit rough, but as soon as the hotfix comes out everything will be back on track and I won't be dying of stress. ^_^ With that said, Dal, I encourage you to speak up and use your voice. I'm very, very open to hearing out questions or concerns for the game and even suggestions so please offer your opinion when you see fit. You have a voice! Use it! Also, I try to respond asap most of the time but once in a while I might be a day or so late (which has actually never happened before but I like to be prepared just in case). I should be sending out your personalized thank-you email soon as well and in a couple of days here, I'll be updating everyone's rewards and sending out monthly email reminders. Once again Dal, welcome to the family! :D
Hotfix News: I know...I KNOW --- where is the hotfix? To be honest, there are two very minor things holding up the Hotfix. A Repair error and a Durability error. That's it. If I can solve them tomorrow, the hotfix will be released tomorrow, if I solve it the day after...that's when the hotfix will come. As soon as that is done, the hotfix will be ready to go. It should be soon, I promise, but these are rather stubborn bugs. In the meantime, I've been jumping around working on a couple of different things too when I need a break from trying to figure out those two issues. All of which are improving the game's interaction/interface and playability.
So what's this other exciting news? I'm developing a Skill Tree while I lay in bed trying to sleep. That's right a customizable Skill Tree. Now...don't expect anything super duper fancy cause this really be really plain looking BUT it will provide some kick-ass customization that I think you guys will appreciate. I won't go into too much detail now but there are 3 Tiers;Stat, Combat, Specialization, and 3 Choices Per Tier for every major stat in the game; Strength, Agility, Intelligence, Defense, Resist, Max Carry, Max Health, and Corruption. I actually have Tier 1 completely planned out. So when the hotfix is released I'll be giving more detail on this. But it should improve combat, immersion and replayability. The thing is I'm not going to work on officially implement it into the game until the new Character Customization is done, and until most of the Remasters for all Items and Areas are finished. I'm pretty close already with three rooms to go and two characters, and since I'm in the middle of remastering all the clothing in the game, that means that a majority of items will be finished relatively soon.
That's all I got for now. Keep an eye out. ^_^
Anonynn.