XaiJu
anonynn
anonynn

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Progress Report - Not Hotfix Yet (any day now): Liquid System v2.0 = Waterskin Drink Verb, Alcohol System + Test Item, Repair System + New Item: Leather Scrap, New Save System v2.0.

 Hey guys!

I don't have a lot to report on this time  because the things I'm working on take up a lot of time and a lot of  testing to get right, but I think you guys will be excited since it  brings some interesting new features! Yay for feature bloat. But in all  honesty these things were all planned from the beginning, so now that  they are finally in the game, that's one less thing for me to worry  about later. Anyway! I'll get right to it!

As for the  hotfix, I have to fix .....one script having to do with the Zombie Run  Event, and work out a kink in the new Save System, hopefully those will  be solved by tomorrow and then I'll release the hotfix. If not, then the  moment they are fixed and altered, I'll do the hotfix ^_^  

Liquid System v2.0 + Waterskin Drink Verb:
The  Waterskin Dump Verb and the Waterskin Drink Verb is finished (for now).  For water, you have a 15% chance to gain back either +8, +7, +6, +5,  +4, +3, or +2 Health, and a 5% chance to cure all physical ailments like  Poison and Sickness upon consumption. For regular milk, you have a 15%  chance to gain back either +8, +7, +6, +5, +4, +3, +2, or +1 Health, and  a 5% chance to gain +3 Maximum Health upon consumption. For alcohol,  you have a 15% chance to gain +3, +4, +5, +6, +7 Alcohol Level (if you  haven’t vomited), and if you are Sexy/Sarcasm Mood Dominant, a 25%  chance to gain +4, +3, +2, +1 Lust. If you are a Sympathy/Serious Mood  Dominant, a 25% chance to gain +4, +3, +2, +1 Health.  Every other  liquid has a placeholder for now, but they can be “used” and the  waterskin can be emptied for all liquids and substances.

As  I mentioned before too, there are just about 50 or so different  substances to fill the Waterskin with now, so it should open up the  game-play a lot. Keep in mind too, when you come to a water source, you  fill your containers with the source now!

Alcohol System + Test Item:
I  have created an Alcohol Effect System. You can become: Buzzed, Kinda  Drunk, Very Drunk and Completely Smashed. Later on, there will be  different alcohol’s that get you drunk at different rates, but for now  there is only a test item which is located in the Test Item Cache in the  Waterhole. How the system works, the more drunk that you get the more  blurred the main text gets, although later on it’ll carry to all text if  I can do that. There are different things that can happen during each  drunken stage as well: When you get Buzzed and Kinda Drunk, there is a  25% chance if you’re a Sexy/Sarcasm Mood that you’ll gain either +1, +2,  +3 or +4 Lust and a 15% chance if you are a Sympathy/Serious to gain  +1, or +2 Defense. When you’re Very Drunk and Completely Smashed, you  have a 10% chance to dry-heave but not throw up, a 10% chance to  actually throw up but recover, and then a 10% chance to throw up and get  alcohol Poison (which is the normal poison effect). If you throw up, in  either case, you won’t be able to consume alcohol anymore until the  drunk effect has completely worn off. You can still receive alcohol  Poison on the wind-downs of Completely Smashed and Very Drunk too! So be  careful! 

Repair System + New Item: Leather Scrap:
New Item Added: Leather Scrap for Repairing Durability on Leather Clothing. 

Repair  has been added to all Weapons and Clothing Items. How it works is,  Clothing and Weapons are labeled as three different types: Cloth,  Leather and Armor. Leather and Cloth is reserved for the Tailoring  Skill, while Armor is dedicated to Metal Work. So basically, when you  click the Repair button on an object…your Tailoring and Forging Skill  will be tested. A short explanation is below.

Cloth

Tailoring Skill of 0: Require 1 piece of torn cloth, at this level 5% success, +3 durability.

Tailoring Skill of 1: Require 1 piece of torn cloth, at this level 10% success, +3 durability.

Tailoring Skill of 2: Require 1 piece of torn cloth, at this level 20% success, +3 durability.

Tailoring Skill of 3: Require 1 piece of torn cloth, at this level 30% success, +3 durability.

Tailoring Skill of 4: Require 1 piece of torn cloth, at this level 40% success, +3 durability.

Tailoring Skill of 5: Require 1 piece of torn cloth, at this level 50% success, +4 durability.

Tailoring Skill of 6: Require 1 piece of torn cloth, at this level 60% success, +4 durability.

Tailoring Skill of 7: Require 1 piece of torn cloth, at this level 70% success, +5 durability.

Tailoring Skill of 8: Require 1 piece of torn cloth, at this level 80% success, +5 durability.

Tailoring Skill of 9: Require 1 piece of torn cloth, at this level 90% success, +5 durability.

Tailoring Skill of 10: Require 1 piece of torn cloth, at this level 95% success, +7 durability.

Leather

Tailoring Skill of 0: Require 1 piece of leather scrap, at this level 5% success, +3 durability.

Tailoring Skill of 1: Require 1 piece of leather scrap, at this level 10% success, +3 durability.

Tailoring Skill of 2: Require 1 piece of leather scrap, at this level 20% success, +3 durability.

Tailoring Skill of 3: Require 1 piece of leather scrap, at this level 30% success, +3 durability.

Tailoring Skill of 4: Require 1 piece of leather scrap, at this level 40% success, +3 durability.

Tailoring Skill of 5: Require 1 piece of leather scrap, at this level 50% success, +4 durability.

Tailoring Skill of 6: Require 1 piece of leather scrap, at this level 60% success, +4 durability.

Tailoring Skill of 7: Require 1 piece of leather scrap, at this level 70% success, +5 durability.

Tailoring Skill of 8: Require 1 piece of leather scrap, at this level 80% success, +5 durability.

Tailoring Skill of 9: Require 1 piece of leather scrap, at this level 90% success, +5 durability.

Tailoring Skill of 10: Require 1 piece of leather scrap, at this level 95% success, +7 durability.

Armor/Metal

Tailoring Skill of 0: Require 1 piece of scrap metal at this level 5% success, +3 durability.

Tailoring Skill of 1: Require 1 piece of scrap metal, at this level 10% success, +3 durability.

Tailoring Skill of 2: Require 1 piece of scrap metal, at this level 20% success, +3 durability.

Tailoring Skill of 3: Require 1 piece of scrap metal at this level 30% success, +3 durability.

Tailoring Skill of 4: Require 1 piece of scrap metal, at this level 40% success, +3 durability.

Tailoring Skill of 5: Require 1 piece of scrap metal at this level 50% success, +4 durability.

Tailoring Skill of 6: Require 1 piece of scrap metal at this level 60% success, +4 durability.

Tailoring Skill of 7: Require 1 piece of scrap metal, at this level 70% success, +5 durability.

Tailoring Skill of 8: Require 1 piece of scrap metal at this level 80% success, +5 durability.

Tailoring Skill of 9: Require 1 piece of scrap metal, at this level 90% success, +5 durability.

Tailoring Skill of 10: Require 1 piece of scrap metal at this level 95% success, +7 durability.

If  you have a lower Tailor or Forger level, you also risk consuming the  material you were going to use to repair your item without actually  repairing it. Here are the numbers which counts toward all types: Cloth,  Leather, Armor. ((just using cloth as the example): 

Tailoring Skill of 0: 10% to lose on failure.

Tailoring Skill of 1: 10% to lose on failure.

Tailoring Skill of 2: 9% to lose on failure.

Tailoring Skill of 3: 9% to lose on failure.

Tailoring Skill of 4: 8% to lose on failure.

Tailoring Skill of 5: 8% to lose on failure.

Tailoring Skill of 6: 7% to lose on failure.

Tailoring Skill of 7: 5% to lose on failure.

Tailoring Skill of 8: 5% to lose on failure.

Tailoring Skill of 9: 1% to lose on failure.

Tailoring Skill of 10: 1% to lose on failure.

You also have a 5% chance to increase your Tailoring or Forging level with every successful repair that you do!  

New Save System v2.0:
Not  much to say about this since it isn't working at the moment --- but it  reduces the amount of code needed to run it, AND it can save clone  information/items/stats as well which the original couldn't do. So it's a  vast improvement, but not ready yet. This obviously breaks all previous  saves of the game as well.

COMING UP:
Hotfix  Coming Soon, Finishing New Descriptions, hopefully Finishing Cow-Taur,  hopefully more Pregnancy, Entice Scripts, More Masturbation variances,  New Character Creator, and that's all I can think of at the moment but  there's a lot more coming.

Anonynn.


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