Hello everyone!
I hope all of you have been well! I've been working pretty damn hard on the game and I'm making a lot of headway, but because of a few last minute changes I'm kind of in the middle of a couple of things which is why there isn't and update or a hotfix yet. There's actually 1 thing keeping me from doing the hotfix at the moment and that's a glaring error on the Zombie Run Event in the very beginning if the player isn't carrying a weapon, which I am remedying by adding Clothing and Weapon durability. I wasn't going to do this until later, but it seems like it's the best time to do it. I'll explain that in more detail below!
Anyway, lots to talk about so I'll get started.
No Hotfix Yet:
I know, I'm a horrible person, but I don't want to release something that's half-finished or that has a glaring bug (that I know about). In this case, I'm referring to the Zombie Run Event in the very beginning of the game. Currently, it's supposed to have a chance to destroy a weapon that you're carrying, and then remove that weapon, but do to the Duplication System, the game's having trouble recognizing the originals. Instead, I've decided that implementing Clothing/Weapon Durability will be the best fix. This means that an article of clothing or two, or more possibly, as well as some possible weapon damage will happen instead. So once I get that all set up, then I can release the hotfix.
New Liquid System v2.0:
Whew! This took a long while to set up and make work. But now ANY liquid container from here on out (currently only the Waterskin) can hold ANY liquid in the game including: human semen, elven semen, dwarven semen, dragon-descended semen, halfling semen, orc-descended semen, gnome semen, dark elf semen, goblin semen, incubus semen, alaraune nectar, demon semen, minotaur semen, dryad nectar, goo semen, naga semen, centaur semen, neko semen, wolf-taur semen, dragon semen, orc semen, doll semen, bee-taur semen, drider semen, and goo slime. I’ve also added girl-cum to the game including: human, elven, dwarven, dragon-descended, halfling, orc-descended, gnome, dark elf, goblin, succubus, cow-girl, goo girl, naga, centaur, neko, wolf-taur, dragon, orc, doll, bee-taur. It can also hold, Cow-Girl Milk, Regular Milk, Alcohol, Blood and Juice as well.
In addition, this also fixed the Fireplace Douse Event which wasn't recognizing the Waterskin being full. Now the description of the Waterskin (and eventually every liquid container) will tell you what you're container is full of. I've also tested the Douse event numerous times and it works perfectly.
Unfortunately, I still have to add some important immersion details in there, such as, what you're dumping on what. You'll also have the option of masturbating with semen or girl-cum (which will affect sexuality as well and possible get you pregnant too). Some liquids like "Blood" will only be drinkable IF you pass certain parameters and drinking some of the liquids will obviously cause some transformations unless you have some Resist.
New Player Stat Screen:
I don't have much to verbally say about this so I'll let it speak for itself. Check it out! Hope you guys like the new set up. ((Hannah, Rold, and Aaleahya will actually display relationship status' there once you meet them. The code reflects you "meeting them" but not giving any relationship points, that's why it's unknown. They also won't show up until you officially meet them)).
Clothing/Weapon Durability:
So I've touched on this a couple of times, but basically articles of clothing and equipped weapons are going to start being susceptible to damage and repair, the latter via tailoring and forging. The former however can happen via Events, Night Traveling and Combat but the percentages that the clothing and weapons can be damaged will start off low so I can figure out where that sweet spot is that makes it not too easy and not too hard. But essentially, your adventure will wear down your clothes and you'll be forced to change them, repair them, or have them destroyed. I haven't hard-coded anything, but here's the run-down of the tailoring (which will be the same for forging).
Tailoring Skill of 0: Require 1 piece of torn cloth (scrap metal for forging), at this level 5% success, +3 durability.
Tailoring Skill of 1: Require 1 piece of torn cloth, at this level 10% success, +3 durability.
Tailoring Skill of 2: Require 1 piece of torn cloth, at this level 20% success, +3 durability.
Tailoring Skill of 3: Require 1 piece of torn cloth, at this level 30% success, +3 durability.
Tailoring Skill of 4: Require 1 piece of torn cloth, at this level 40% success, +3 durability.
Tailoring Skill of 5: Require 1 piece of torn cloth, at this level 50% success, +4 durability.
Tailoring Skill of 6: Require 1 piece of torn cloth, at this level 60% success, +4 durability.
Tailoring Skill of 7: Require 1 piece of torn cloth, at this level 70% success, +5 durability.
Tailoring Skill of 8: Require 1 piece of torn cloth, at this level 80% success, +5 durability.
Tailoring Skill of 9: Require 1 piece of torn cloth, at this level 90% success, +5 durability.
Tailoring Skill of 10: Require 1 piece of torn cloth, at this level 95% success, +7 durability.
I haven't decided how much durability will come with what item, but I think it'll be different from shirt to shirt, and from category to category. It'll depend on the material of the clothes as well. ^_^ So you'll have to keep an eye on things!
This also opens the game up for clothing creation as well since Tailoring/Forging will be fully functioning at this point.
Updated Help Guide:
Not much to say on this particular thing, but the Help Guide up to this point has been completely updated. I even messed around with some of the font color's for easier scanning.
Clothing Remaster/Adjustments:
Because of the Player Description Remaster being completed, I had to go back through and fix some of the clothing wear descriptions as well, which basically had me redoing a lot of the clothing. So I said f*** it and decided to just remaster clothing while I was there (that's also a huge to-do off my list). Because of this, I stream-lined descriptions, I adjusted a few stats here and there, and I decided to add in a bunch of variations to some categories because they were lacking in options. I've redone all of the Head, Hand, Feet and Inner Torso so far.
Here are all the new articles of clothing: Dark Green Headband, Red Horned Headband, Skull Dorag, Rainbow Dorag, Black Fedora, Tan Fedora, Fingerless Leather Gloves, Perforated Leather Gloves, Sexy V-Cut Black Bra, Full Cup White Bra
---- with much more on the way. I'm hoping this will expand a lot of categories and add more variations but to be honest this will just be the beginning. I want each article of clothing to have multiple colors and varied stats so people have a lot to choose from.
Rold and Aaleahya Relationship Status' Hardcoded:
As you could see from the Stat Screen, Aaleahya and Rold Status' have been hard-coded into the game, so now they are essentially ready to be remastered. But obviously, I'm going to "get to them" as I go through the Laboratory: which will have a place to create clothes, create weapons, play with alchemy and so on just to give the player a taste of things. <----- These are NOT in the game yet.
Dark Elf Race Change:
I decided that Dark Elves needed to be their own race, so essentially, the Corruption event of turning into a Dark Elf from a normal Elf has been removed and altered. I thought this created more variation for the player; now you can play an Evil Regular Elf, or a Good Dark Elf if you like.
Enemy Forced Entice:
Enemies have a secret piece of code on them for special attacks, but I haven't programmed any in yet. But that's going to change in this update. I'm working on the skeleton ground work for enemy special attacks that will force Entice no players. These of course are Sexy/Sarcasm Mood dominant (if you are Sympathy/Serious Mood dominant, the special attack will be an actual, regular but specialized attack). Anyway, for Sexy/Sarcasm dominant, the enemy will attempt to force you into a sexual frenzy which has a percentage of hitting or not. If it hits and you are horny, you'll automatically perform a randomly chosen Entice on that enemy (which could affect a number of variables: sexuality, corruption, pregnancy etc). If you aren't horny, this specialized attack (if it hits) will raise your lust by either 1, 2 or 3, which can ultimately trigger the player becoming horny. This is going to be a lot of fun!
I'm also trying to set up code that disables Entice if you physically attack the enemy with a regular attack. Cause no one can have sexy time while they are bleeding down their middle. So if you attack an enemy, you cannot Entice them any longer (although their specialized forced Entice can still proc because they want to catch you off-guard).
New Clothing Loot Function:
In places where certain pieces of clothing are, I'm instead going to add this function that randomly draws from a pool of all the current clothing items in the game to appear instead which basically means you might never get the same article of clothing or weapons on any given play-through. Cool huh? :D
COMING UP:
New Character Creator work, new Area descriptions, more Pregnancy, finished Cow-Taur transformation, Entice scenes, more Clothing remaster, finished details of Liquid System v2.0, more Masturbation scenes, more New Items, Laboratory Rold/Aaleahya remaster, more Day/Night Travel Mini-Events, Real Travel Events.
Hotfix: In a few days hopefully.
Next Release: Patron Beta 02JUN17
See you guys soon with more updates!
Anonynn.
Anonynn
2017-05-17 21:50:11 +0000 UTCKravenar Games
2017-05-17 20:48:42 +0000 UTC