XaiJu
anonynn
anonynn

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No Update - Progress Report: No Hotfix Yet, New Liquid System v2.0, New Player Stat Screen, New Items, Clothing/Weapon Durability, Updated Help Guide, Clothing Remaster/Adjustments, Rold and Aaleahya Relationship Status' Hardcoded, Dark Elf Race Change, Enemy Forced Entice, New Clothing Loot Function

Hello everyone!

I hope all of you have been well!  I've been working pretty damn hard on the game and I'm making a lot of  headway, but because of a few last minute changes I'm kind of in the  middle of a couple of things which is why there isn't and update or a  hotfix yet. There's actually 1 thing keeping me from doing the hotfix at  the moment and that's a glaring error on the Zombie Run Event in the  very beginning if the player isn't carrying a weapon, which I am  remedying by adding Clothing and Weapon durability. I wasn't going to do  this until later, but it seems like it's the best time to do it. I'll  explain that in more detail below! 

Anyway, lots to talk about so I'll get started.

No Hotfix Yet:
I  know, I'm a horrible person, but I don't want to release something  that's half-finished or that has a glaring bug (that I know about). In  this case, I'm referring to the Zombie Run Event in the very beginning  of the game. Currently, it's supposed to have a chance to destroy a  weapon that you're carrying, and then remove that weapon, but do to the  Duplication System, the game's having trouble recognizing the originals.  Instead, I've decided that implementing Clothing/Weapon Durability will  be the best fix. This means that an article of clothing or two, or more  possibly, as well as some possible weapon damage will happen instead.  So once I get that all set up, then I can release the hotfix. 

New Liquid System v2.0:
Whew!  This took a long while to set up and make work. But now ANY liquid  container from here on out (currently only the Waterskin) can hold ANY  liquid in the game including: human semen, elven semen, dwarven semen,  dragon-descended semen, halfling semen, orc-descended semen, gnome  semen, dark elf semen, goblin semen, incubus semen, alaraune nectar,  demon semen, minotaur semen, dryad nectar, goo semen, naga semen,  centaur semen, neko semen, wolf-taur semen, dragon semen, orc semen,  doll semen, bee-taur semen, drider semen, and goo slime. I’ve also added  girl-cum to the game including: human, elven, dwarven,  dragon-descended, halfling, orc-descended, gnome, dark elf, goblin,  succubus, cow-girl, goo girl, naga, centaur, neko, wolf-taur, dragon,  orc, doll, bee-taur. It can also hold, Cow-Girl Milk, Regular Milk,  Alcohol, Blood and Juice as well. 

In addition, this  also fixed the Fireplace Douse Event which wasn't recognizing the  Waterskin being full. Now the description of the Waterskin (and  eventually every liquid container) will tell you what you're container  is full of. I've also tested the Douse event numerous times and it works  perfectly.

Unfortunately, I still have to add some  important immersion details in there, such as, what you're dumping on  what. You'll also have the option of masturbating with semen or girl-cum  (which will affect sexuality as well and possible get you pregnant  too). Some liquids like "Blood" will only be drinkable IF you pass  certain parameters and drinking some of the liquids will obviously cause  some transformations unless you have some Resist. 

New Player Stat Screen:
I  don't have much to verbally say about this so I'll let it speak for  itself. Check it out! Hope you guys like the new set up. ((Hannah, Rold,  and Aaleahya will actually display relationship status' there once you  meet them. The code reflects you "meeting them" but not giving any  relationship points, that's why it's unknown. They also won't show up  until you officially meet them)).

Clothing/Weapon Durability:
So  I've touched on this a couple of times, but basically articles of  clothing and equipped weapons are going to start being susceptible to  damage and repair, the latter via tailoring and forging. The former  however can happen via Events, Night Traveling and Combat but the  percentages that the clothing and weapons can be damaged will start off  low so I can figure out where that sweet spot is that makes it not too  easy and not too hard. But essentially, your adventure will wear down  your clothes and you'll be forced to change them, repair them, or have  them destroyed. I haven't hard-coded anything, but here's the run-down  of the tailoring (which will be the same for forging). 

Tailoring Skill of 0: Require 1 piece of torn cloth (scrap metal for forging), at this level 5% success, +3 durability.

Tailoring Skill of 1: Require 1 piece of torn cloth, at this level 10% success, +3 durability.
Tailoring Skill of 2: Require 1 piece of torn cloth, at this level 20% success, +3 durability.
Tailoring Skill of 3: Require 1 piece of torn cloth, at this level 30% success, +3 durability.
Tailoring Skill of 4: Require 1 piece of torn cloth, at this level 40% success, +3 durability.
Tailoring Skill of 5: Require 1 piece of torn cloth, at this level 50% success, +4 durability.
Tailoring Skill of 6: Require 1 piece of torn cloth, at this level 60% success, +4 durability.
Tailoring Skill of 7: Require 1 piece of torn cloth, at this level 70% success, +5 durability.
Tailoring Skill of 8: Require 1 piece of torn cloth, at this level 80% success, +5 durability.
Tailoring Skill of 9: Require 1 piece of torn cloth, at this level 90% success, +5 durability.
Tailoring Skill of 10: Require 1 piece of torn cloth, at this level 95% success, +7 durability.  

I  haven't decided how much durability will come with what item, but I  think it'll be different from shirt to shirt, and from category to  category. It'll depend on the material of the clothes as well. ^_^ So  you'll have to keep an eye on things!

This also opens the game up for clothing creation as well since Tailoring/Forging will be fully functioning at this point.

Updated Help Guide:
Not  much to say on this particular thing, but the Help Guide up to this  point has been completely updated. I even messed around with some of the  font color's for easier scanning. 

Clothing Remaster/Adjustments:
Because  of the Player Description Remaster being completed, I had to go back  through and fix some of the clothing wear descriptions as well, which  basically had me redoing a lot of the clothing. So I said f*** it and  decided to just remaster clothing while I was there (that's also a huge  to-do off my list). Because of this, I stream-lined descriptions, I  adjusted a few stats here and there, and I decided to add in a bunch of  variations to some categories because they were lacking in options. I've  redone all of the Head, Hand, Feet and Inner Torso so far. 

Here  are all the new articles of clothing: Dark Green Headband, Red Horned  Headband, Skull Dorag, Rainbow Dorag, Black Fedora, Tan Fedora,  Fingerless Leather Gloves, Perforated Leather Gloves, Sexy V-Cut Black  Bra, Full Cup White Bra 

---- with much more on the way.  I'm hoping this will expand a lot of categories and add more variations  but to be honest this will just be the beginning. I want each article of  clothing to have multiple colors and varied stats so people have a lot  to choose from. 

Rold and Aaleahya Relationship Status' Hardcoded:
As  you could see from the Stat Screen, Aaleahya and Rold Status' have been  hard-coded into the game, so now they are essentially ready to be  remastered. But obviously, I'm going to "get to them" as I go through  the Laboratory: which will have a place to create clothes, create  weapons, play with alchemy and so on just to give the player a taste of  things. <----- These are NOT in the game yet.

Dark Elf Race Change:
I  decided that Dark Elves needed to be their own race, so essentially,  the Corruption event of turning into a Dark Elf from a normal Elf has  been removed and altered. I thought this created more variation for the  player; now you can play an Evil Regular Elf, or a Good Dark Elf if you  like.   

Enemy Forced Entice:
Enemies  have a secret piece of code on them for special attacks, but I haven't  programmed any in yet. But that's going to change in this update. I'm  working on the skeleton ground work for enemy special attacks that will  force Entice no players. These of course are Sexy/Sarcasm Mood dominant  (if you are Sympathy/Serious Mood dominant, the special attack will be  an actual, regular but specialized attack). Anyway, for Sexy/Sarcasm  dominant, the enemy will attempt to force you into a sexual frenzy which  has a percentage of hitting or not. If it hits and you are horny,  you'll automatically perform a randomly chosen Entice on that enemy  (which could affect a number of variables: sexuality, corruption,  pregnancy etc). If you aren't horny, this specialized attack (if it  hits) will raise your lust by either 1, 2 or 3, which can ultimately  trigger the player becoming horny. This is going to be a lot of fun!

I'm  also trying to set up code that disables Entice if you physically  attack the enemy with a regular attack. Cause no one can have sexy time  while they are bleeding down their middle. So if you attack an enemy,  you cannot Entice them any longer (although their specialized forced  Entice can still proc because they want to catch you off-guard).

New Clothing Loot Function:
In  places where certain pieces of clothing are, I'm instead going to add  this function that randomly draws from a pool of all the current  clothing items in the game to appear instead which basically means you  might never get the same article of clothing or weapons on any given  play-through. Cool huh? :D 

COMING UP:
New  Character Creator work, new Area descriptions, more Pregnancy, finished  Cow-Taur transformation, Entice scenes, more Clothing remaster,  finished details of Liquid System v2.0, more Masturbation scenes, more  New Items, Laboratory Rold/Aaleahya remaster, more Day/Night Travel  Mini-Events, Real Travel Events. 

Hotfix: In a few days hopefully.
Next Release: Patron Beta 02JUN17

See you guys soon with more updates!

Anonynn.

No Update - Progress Report: No Hotfix Yet, New Liquid System v2.0, New Player Stat Screen, New Items, Clothing/Weapon Durability, Updated Help Guide, Clothing Remaster/Adjustments, Rold and Aaleahya Relationship Status' Hardcoded, Dark Elf Race Change, Enemy Forced Entice, New Clothing Loot Function

Comments

Thank you very much! :D Your game's shaping up pretty well too! You have a beta demo on the 20th?

Anonynn

Good work!

Kravenar Games


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