Hello everyone!
In my previous post, I talked about creating anime-style textures. This time, I wanted to see if the same technique could be applied to a different character.
For this experiment, I used QuQu "NecoMaid" model. Sh...
2025-03-27 08:39:39 +0000 UTC
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Recently, I've been working on textures trying to create my own anime-style 3D character, and I finally achieved a look I'm satisfied with!

I aimed for a balance that incorporates some realistic elements while preserving the anime style impression. I'm so pleased with the atmosphere I was able to create!
I went through many iterations to get to this point.
2025-03-13 09:23:50 +0000 UTC
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Hello everyone! Today I'd like to talk about color selection.
Recently, I've been experimenting with different techniques for creating anime-style textures for 3D models, but I often find myself spending too much time choosing colors. Since I tend to select colors based on intuition, it can be quite time-consuming...
That's when I thought, "Why not create my own color selection rules?"
By establishing some rules, I figured I could create guidelines that would make the proces...
2025-03-12 07:53:53 +0000 UTC
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Hello everyone!
Today, I'd like to talk about a shader I found on Unity's Asset Store. It's a shader asset called "Anime Shading Plus."
https://assetstore.unity.com/packages/vfx/shaders/anime-shading-plus-281737
What caught my attention was its "Screen Space Outline" feature. When creating real-time outlines, methods that use the model's mesh a...
2025-02-21 06:37:09 +0000 UTC
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Hello everyone!
Today, I'd like to share something interesting with you. Recently, I've been experimenting with various 3D expressions, and I tried combining VRChat with Shoost. The results were quite impressive, so I wanted to share this technique with you all.


3D model by : 【オリジナル3D...
2025-02-04 04:11:37 +0000 UTC
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Hello everyone!
Today, I'll explain about "Color Correction" and "Color Grading" - terms frequently encountered in video and image editing.
These terms are often confused because they are both used for color processing work, but they serve different roles.
About Color Correction
Color correction is the process of "restoring colors to their correct state." The main objective is to unify...
2025-01-27 01:25:55 +0000 UTC
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Hello everyone!
"My character doesn't stand out! What should I do..."
Have you ever felt this way?
Today, I'd like to explain three key points that will help make your character stand out. These points are "Size," "Color Contrast," and "Information Density."
1. Consider the Character's Size Relative to the Screen
First, determine your character's position and size. This is about layout.
The character's p...
2025-01-16 04:51:45 +0000 UTC
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Hello everyone!
I've created my annual SHOWREEL for this year!
When you compile your work from the entire year, you can see at a glance what you've accomplished and how much progress you've made. It's really handy to look back on later, so I definitely recommend trying it!
Looking back on 2024, I spent a lot of time working hard on Shoost updates. I'm really happy that I was able to implement features I've wanted to add for a while. Whenever I see so many people using Shoost...
2024-12-30 09:00:10 +0000 UTC
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Hello everyone!
I'm thrilled to announce that Shoost v0.14.0 is finally released!!
I spent a considerable amount of time developing this update, and while I wasn't sure if I could finish it before the end of the year, I'm relieved to have made it in time!
About This Update
In v0.14.0, I focused on enhancing the effects functionality that I've been wanting to implement for a while. I've added various new features while brainstorming w...
2024-12-25 08:27:57 +0000 UTC
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Hello everyone!
Thank you for waiting! Shoost has been updated to v0.14.0! This update significantly enhances graphic expression capabilities.
[Supporters Only] Shoost Download → https://www.patreon.com/posts/early-access-62586291
YouTube : 2024-12-20 08:00:49 +0000 UTC
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Hello everyone!
I have a quick update to share with you today.
Finally, new features are taking shape!!


In addition to this video feature, we're planning to add a few more new features. Although it took longer than expected to get here, we're working hard to bring you the update next month...
2024-11-28 07:18:30 +0000 UTC
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Hello everyone!
I'm excited to announce that I've finally finished preparing the effect materials and we're now moving into the implementation phase for Shoost! Today, I'd like to talk about one of our new effects: the "TV Filter." This filter lets you recreate the nostalgic atmosphere of old television broadcasts.

You can now experience the unique visual characteristics of TV broadcasts ...
2024-11-13 02:11:37 +0000 UTC
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Hello everyone!
Today, I'd like to talk about how to recreate the distinctive look of 80s and 90s anime. Don't you just love that cel animation feel?
While there's a lot we could discuss about the artwork itself, I want to focus specifically on the cinematography aspects today.
To recreate the atmosphere of that era, we first need to understand the analog animation production process.
Understanding the Analog Animation Process
Let's quickly rev...
2024-10-23 02:21:44 +0000 UTC
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Hello everyone!
I'm thrilled to introduce some of the new features we've been developing for the upcoming Shoost update. These features are gradually taking shape, and I can't wait to share them with you!
Color Grading


We've finally completed the color grading feat...
2024-09-30 10:23:38 +0000 UTC
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Hello everyone!
Recently, I've been researching various color grading techniques for the next update of Shoost. After delving deeper into this topic, I feel like I can now put into words what I've been doing intuitively, and I've become even more knowledgeable about it!
Now, I'd like to introduce a method for matching the color tones of anime characters with real-world backgrounds, utilizing these color adjustment techniques I've learned.
Basic Process of Color Matc...
2024-08-28 04:52:18 +0000 UTC
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Hello everyone!
These days, I find myself quite busy and all over the place. It's been quite a hectic time lately! (Though I hardly go out anyway.)
In the midst of all this, I'm brainstorming and prototyping ideas for graphic enhancements in the next Shoost update! Specifically, I'm thinking about incorporating color grading techniques.

↑ Example of color grading.
2024-07-23 04:18:01 +0000 UTC
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Hello everyone!
The wait is over. We're excited to announce the update to Shoost v0.13.0! The main focus of this update is the enhancement of the Camera Switcher functionality.
Early Access : Shoost https://www.patreon.com/posts/early-access-62586291
Update Details
2024-06-28 08:23:28 +0000 UTC
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Hello everyone!
The camera control system that I've been developing for the next Shoost update is finally coming together with various features.
One of these features is the ability to control the anchor point.

By being able to control the position of the camera center point (anchor point), we can now control the point of focus when zooming. This feature also allows us to adjust the...
2024-06-10 07:02:46 +0000 UTC
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Hello everyone!
The other day, I stopped by a bookstore while I was out running some errands. There, a storyboard for "The Boy and the Heron" caught my eye, and I ended up buying it on a whim.


I've been curious about this book for a while, so I'm thrilled to finally have it in my hands!
A...
2024-05-29 04:39:42 +0000 UTC
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Hello everyone!
In this post, I'd like to talk about the camera control system I'm working on for the next update.
When implementing camera work, I decided to start by considering the ways to move the camera and the control methods. There are several types of camera movements, so let's think about those first.

For now, I'm focusing on three main types of camera movements:
1. ...
2024-05-22 03:21:34 +0000 UTC
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Hello everyone!
In today's Shoost Tips, I'd like to talk about lighting. Well, to be more precise, it's about brightness, which might be slightly different from lighting, but bear with me.
Have you ever experienced your character not standing out when you combine the background and character in Shoost? For example, like in the image below.

2024-05-15 00:42:07 +0000 UTC
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Hello everyone,
I have some exciting news to share with you today. In order to better collect your feedback, I have prepared a Google Form!
Previously, I used to provide surveys for each article, but I received inquiries from several people asking, "Where should I send my feedback?" So, I thought it would be a good idea to create a place where you can write anytime, and that's how this form came to be.
I would be delighted if you could provide the following informatio...
2024-05-09 09:17:11 +0000 UTC
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Hello everyone!
Thank you for always using Shoost. Every day, I check X (Twitter) and Youtube to see how you all are using Shoost!
Seeing how everyone uses the app, I've decided to develop a camera movement editing function for the next update! It's like an expansion of the current "Camera Switcher" function.

↑ This is the current Camera Switcher.
To be honest, I was torn be...
2024-05-07 03:48:34 +0000 UTC
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Hello everyone,
Today, I'd like to have a casual chat with you. Every day, I check X (Twitter) to find interesting techniques and information, and when I come across a post that catches my attention, I save the link in a memo-like format so that I can look into it later and put it into practice.
The other day, while reviewing my memos, I found a great post about lighting that I'd like to share with you.
2024-05-01 05:48:06 +0000 UTC
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Hello everyone,
Today, I want to talk about my attempt to improve image quality in Shoost using supersampling.
What is Supersampling?
In simple terms, supersampling is a technique that achieves an anti-aliasing effect (reducing jaggies) by downscaling a large-sized image. If you're involved in illustration or video production, you may have heard of this technique before.
In a previous article, I discussed how low-resolution images can become blurry w...
2024-04-24 04:45:26 +0000 UTC
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Hello everyone.
Today, I'd like to explain how to effectively use the Glow effect, which was added in Shoost v0.12.0.
What is the Glow effect?
The Glow effect allows you to make parts or the entirety of an image appear to emit light.

In Shoost, the Glow effect is available in bot...
2024-04-18 08:00:05 +0000 UTC
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Hello everyone!
Shoost has been updated to v0.12.1. This update is a small-scale one.
Early Access : Shoost https://www.patreon.com/posts/early-access-62586291
Update Details
In this update, we have modified the camera zoom functionality. Previously, ...
2024-04-12 05:36:54 +0000 UTC
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Hello everyone.
I often notice in meetings that people tend to confuse layout and composition. Since both terms are related to visual representation, it’s understandable that they get mixed up. This confusion can lead to miscommunications, especially when these terms are used as common language in discussions.
What's the difference between layout and composition?
Simply put, layout refers to the 'arrangement of objects', and composition is about 'how sub...
2024-04-02 01:29:45 +0000 UTC
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Hello everyone!
The wait is over. Shoost has been updated to v0.12.0!
Early Access : Shoost https://www.patreon.com/posts/early-access-62586291
Update Details

Added Glow Feature.
Now you can make selected layers g...
2024-03-14 09:05:46 +0000 UTC
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Hello everyone.
As we prepare for the next update of Shoost, I am excited to share that we have implemented two new features: the "Select Color" function and the "Guide" function.

The Select Color feature allows you to select a specific color and retain only the parts of that color in your project.
2024-03-06 04:19:54 +0000 UTC
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