Hey everyone.
I apologize for my lack of enthusiasm. I've been sick for the past few days, which has dipped into my energy levels. Despite this though, I've been working the best I can on the game. If you notice any typos or grammar mistakes in this post, please forgive me. As I mentioned the sick thing has killed a lot of my focus. But anyway, enough about me. I hope all of you have been enjoying the last update. No one has reported any errors so I guess that means we're closer than ever to a "zero error" game. How exciting! I also apologize for the delay of the Progress Report---I meant to do it yesterday but we were driving and the day before that I was getting sick so I spent most of the day in bed.
Oh, on top of not being well, we're visiting my House Spouse's family in Auburn, Washington for a few days (it was a brutal 6 hour drive for me considering my son and I feel terrible). But anyway enough complaining, here's the Progress Report :)
Resist + Max Carry Changes:
So I've changed Resist and Max Carry a little bit---nothing drastic, they still have the same functionality that they've always had. But instead of having a max Resist of 3, and a starting Max Carry of 3, you now can create your character to have more of these two features if you desire; for example, starting off with 4 Resist, or 6 Max Carry at the start and so on. The reason for these changes is simple, I just wanted the player to have more control over the character they want to create. That's it really. Here are the guidelines below...
Resist- Being a Badass Tank or Maternal Specialities will give you a +1 toward your Resist. Being a Blacksmith Assistant or a Guardsman will as well. If you are an Orc-Descended, Halfling or a Dwarf you will gain a +1 toward your Resist as well. Also, the cap of 3 Resist has been raised to 100 and the Questing reward no longer recharges your Resist, but instead gives you a +2 toward it. This means it will act like the rest of the stats now, although, the only way to lower your Resist is getting hit with Mind Control or a sudden transformations as usual. See? Still works the same way, it'll help keep you from being transformed or MC'ed, and now you'll be able to stack it as high as you want. With that said, "Resting" will still give you a chance of giving you some Resist too---maybe a +1 when I get around to that function.
Max Carry- Warrior At Heart or Fashionable specialities will grant +1 towards Maximum Carry, being an Explorer or Hunter you get a +1 as well. In addition, Human, Elven, Dragon-Descended or Gnome will grant you a +1 “Maximum Carry” as well. That's it, nothing else has changed about Max Carry.
Don't worry, other races will be added to these lists a little later. I just wanted the starting races finished first. Hopefully these changes will improve the player's experience and character customization, which will be event more prominent once the new Character Creation model is finished.
Entice v1.5:
I've begun working on Entice and I have the basic system finally working. I had to redesign it a few times and several errors were fixed (over the last day or so) but finally have the ground-work completed. I've also began working on the first writing/scripting too, which (for now) will be broken into 3 categories when used, each body-part having 3 25% chance of firing scenarios; Successful Entice, Failure to Entice and finally, Entice with Benefits (which will incorporate a sexy scene, or two that will affect your character). In short: 5-6 categories per gender, 3 outcomes per category, multiple variables outcomes to help change up the scripts.
Originally, I wanted the player to be able to choose how they wanted to Entice with the specific body part they wanted to use in mind (for example; picking "Butt" and then choosing to "Wiggle It") but Quest went pretty nuts because of the whole menu stacked within a menu thing. Needless to say, it didn't work. But good news, as I mentioned I'm working on the first writing/scripting scenario now and will hopefully have all of them done in a week or two (assuming everything goes smoothly).
Here are the final categories, which will change depending on your gender:
Female
Butt
Hips
Hair
Muscles
Vagina
Breasts
Male
Butt
Hair
Muscles
Penis
Pecks
Oh, there are also other variables which will affect the way Entice works. For example, picking "Butt" right now with a Successful Entice will cause a random -1 to -3 damage. But if you happen to have a heart-shaped but or larger as a female then you will cause an addition -3 damage and if your lust is +5 or higher, you can cause another -3 damage. Keep in mind though, these are place holders but the general idea is there. With Entice bad things can happen to your character as well; like getting knocked up, or hurt as a result. So you have to choose to use it wisely. :)
New Status Condition; Shocked + Status Condition Modifications:
There is a new status condition called; "Shocked" which will be activated if you receive certain transformations that shock your character. These include; switching genders, growing fur, having your skin change color, growing wings, a tail, or horns. Each time one of these massive transformations happen, a script will count down from 50 turns or so, and when it hits 1 you will have a 25% chance to lose -2 or more intelligence. As the whole process has left you distracted and frazzled. This Status Condition has been added to the DDI and to the Western Bookcase transformations in the Study.
I also changed and improved the way the Status Condition's work which has become Status Conditions v1.5. Before, you could only have one status condition at a time and the way it was designed, it would cancel out another status if something happened to you. For example, you couldn't be cold and poisoned. Or healthy and shocked. It would be one or the other. But I went through and completely redesigned everything about it; so now you can have ALL of the status conditions at once and some of them persist until they are cured etc.
I also made minor changes to each of the Status Conditions as well, and reduced penalties:
Poisoned - The poisoned message will now only pop up 5% of the time instead of during every turn. This means roughly every 5, 10 or 15 turns you'll receive a reminder that you're indeed poisoned.
Sick - Instead of losing -5 strength, -5 agility, -10 maximum carry and -3 resist the moment you become sick, you now won't lose these stats unless the Sick Status turns are completed (which is 150 turns I believe). On top of this, I reduce the penalty of these stats as well; -2 strength, - 2 agility, -1 maximum carry, -1 resist and -1 maximum health. So don't let your sickness play all the way through. Don't worry, you can still cure sickness with "Rest" (once implemented) or with a "Cure" (once implemented).
Cold - Cold will now persist indefinitely if you're in a cold place or just get cold in general. Best ways to cure it is by getting someplace warm or resting. If the cold script goes through all 150 turns, you will lose -5 health and then become sick. Keep in mind that -5 health may not seem like much, but if you can't get warm that's -5 health every 150 turns which could mean freezing to death.
In addition to this, I had to remove the Status Condition v1.5 from the player pane, and instead moved it into the player Stats page/button and the player description as well. The DDI and the Help Guide have been updated with all the details as well. Basically though, you can become Healthy/Cold, or Unhealthy/Cold/Sick, or Unhealthy/Poisoned ---- the possibilities are now endless :D
Concept Map; Whispering Thicket:
I've drawn out a concept map of the Whispering Thicket forest and after having it approved by patrons in Skype, I can present it to all of you! I hope you like what is planned for it.
As you can see the initial Whispering Thicket area will consist of about 45 rooms; several of which can be affected by weather and will have specialized random events. Just check the key. This part of the world is about 150 miles long and will take roughly 3-4 days of walking travel with 720 minutes of resting in between. But you can stay inside the Whispering Thicket as long as you like and explore it to your hearts content. Although, be careful because sometimes random event areas will get you lost in another part of the forest! It's a small percentage but should help to shake things up a bit.
Before I start on the rooms too I need to design and create the Weather System and the Night/Day Cycle as well, which will persist throughout the rest of the game from here on out. But we're extremely close to beginning the first step of the adventure! Weee!
As mentioned, Patrons will get to test play all of these new changes on 15JAN17.
COMING UP:
Item Remaster, Hannah Remaster, More Entice for Males and Females, More Cow-Taur, More Pregnancy, Weather System, Day/Night Cycle System, and probably a few unexpected adjustments or additions/fixes.
See you at the next Progress Report!
Anonynn.