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Gothic Cathedral Ruins - Complete Variant Set

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KEY & DESIGN NOTES
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This is the complete set of variants for this weeks maps. It includes Day, Night, Snow, Swamp, Fog & Clean (unfurnished) versions of the maps.

This map set is part of the Ruin & Rebuild series.

You can get the un-ruined version of this map set HERE

Background

These ruins appear to be ancient. Crumbling walls and broken tiles are all that is left of what must once have been a majestic building. Oddly though, there is a man a couple of towns over who swears that less than a week before the Cathedral was brand new, finally finished after nearly 100 years of work.

Other claim he is mistaken, perhaps a little too much ale and not enough sleep. Certainly, he looks somewhat dishevelled. However, he is so certain he is willing to pay anyone who will investigate and bring back some definitive evidence that he is either correct or has lost his mind.

Little information can be unearthed by talking to the other townsfolk. It seems anyone who lives close enough to have knowledge of the cathedral draws a blank when questioned about it and quickly changes the topic.

Grid Information

GRID SIZE – 44x34 (300DPI)
VTT SIZE – 6160x4760 (140DPI)  
RECOMMENDED PRINT SIZE – A0/ANSI E

Design Notes

Gothic Cathedral Ruins

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Comments

I have the same problem, so I add several blank grass maps (Forest Clearing Clean No Grid from Into the Wilds) around the borders to extend the range. Of course, you can vary this based on the basic background. Better still to place the transparent tiles on the background of your choice and embellish it with assets.

Brandon Forrey

That's a good question. When I've done it in the past, I usually just mark how far they are from the edge and treat everything I can't see as "difficult terrain."

DM Dave

How do people handle play around the edges of the map? I have a player who likes to play ranged damage and support and I struggle to play them on the map.

Darkhelm


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