List of Fixes You Never Saw - v3.25.0 Edition
Added 2025-04-02 21:27:38 +0000 UTCAnd now for something completely different! An invisible part of developing new content is the long cycle of testing and fixing, improving, changing, finetuning... sometimes some bugs still pop up after new content is released, but it's just the tip of the iceberg! All of this work usually remains invisible, so we thought it'd be fun to release a distillation of internal build notes for the latest 3.25.0 content update (even this list is far from complete)!
If you like this, let us know and we may do more of these in the future!
-Fixes being able to progress through Poppo Event without buying the module from the in-game shop.
-Adds Poppo Event alternative progress condition to Step 2: Unlock Rad Poppo unlock from Mystery Bag.
-Stops awarding Rad Poppo based on the player's Steam Stats to avoid confusion.
-Added missing cosmetic select icon for Bounty Poppo.
-Readjusted Player Info tab size to prevent them from going off screen on 1280x720 resolutions.
-Highlighting some cosmetic rewards by darkening the character sprite.
-Added an icon over event cosmetics that have been obtained already.
-Fixes checklist extending beyond the "Go to Shop" button.
-Added specification that Step 2 of Poppo Event requires playing as Poppo.
-Stops Minions of the Master's Step 3 text from being updated if the player is not on that step to avoid confusion.
-To emphasize their importance, event modules were made to show up at the beginning of the "Retired Events" category. Due to this change, they will also show before any fields when browing the "All" category.
-To fill out empty space on the "Retired Events" page, the event scroller's position was changed to be positioned around the vertical center of the page instead of the top, and a wider range of events is being displayed. (5 events total: current event and two of the previous and next events)
-Fixes multiplayer progress multiplier not working properly.
-Removes instance where the game would award Cyborg Poppo to the player outside of Poppo event progression.
-Fixes a bug that would make the check that indicates that an event reward is unlocked to be rendered on the wrong position.
-Fixes an issue that was causing Poppo's Star Devourer costume to not be considered as unlocked when previewing the Poppo Event rewards.
-Updated how Mio is unlocked internally so that her unlock status is properly displayed when previewing the Master of the Minions rewards. There should be no difference in behavior or presentation as far as obtaining her goes compared to before this build.
-Fixes an issue that was causing the Beach Party bikini costumes for Suguri, Hime and Sora to not be considered unlocked when previewing the Beach Party rewards.
Fixes:
-Mutator graphic/rules (at start of game) and Chapter counter on the deck are off-center.
-Immovable Object + Warp Move causes a softlock.
-Fixed shader mishaps true-disaster
-Game Start Countdown 100% Reborn™️ (doesn't matter, as long as it doesn't bug -> as in, if it bugs, it was changed, so the change can be tracked down)
-If Merchant lands on a home in Reversible Fortune, the game softlocks
-Kai Hero as Tank is not immune to Second Wind KO
-Max HP passives are weird with Bring Down the Tank
-Shifu Robot's shield does not scale with him
-Reversible Fortune stars visibly start at 0
-Single Credit instant respawn does not work
-Immovable Object + Warp Move causes a softlock.
-Mitigated: Mutator descriptions can have the text highlighting misaligned from the actual text
-[REDACTED] -> It's how it works internally, technically speaking its already perfect, unless its decided otherwise
-[REDACTED] -> No idea what is the point
-[REDACTED] -> Someone needs to decide.
Still Cannot Reproduce, reproduction steps welcome:
-Opening the mod menu crashes the game
-Mutators descriptions are super offset
Fixes:
-In Reversible Fortune, Fish a Fish mode still gives stars/wins
-In Reversible Fortune, the star requirement to go from norma 5 -> 4 and norma 4 -> 3 are the same
-In Bring Down The Tank, the norma screen still shows the standard requirements even though they're halved
-Shifu Robot's shield does not scale with him
-Mutator descriptions can have the text outline misaligned from the actual text
-Single Credit instant respawn does not work
Fixes:
-Single Credit instant respawn does not work
-In Bomberjam, the Bomb and the Dash options turned into Move options
-Reversible Fortune normas say that they require "X or more" stars
-Reversible Fortune is missing in the defines
-In Reversible Fortune, Fish a Fish mode still gives stars/wins
-In Reversible Fortune, announcer says final norma line when going from norma 5 to norma 4
-In Reversible Fortune, the star requirement to go from norma 5 -> 4 and norma 4 -> 3 are
Other:
[REDACTED]-> Currently, It's intentionally implemented like this, in this exact logic, since inception: CARD_ID_TRP_FLAMETHROWER -> CanIgnoreCard -> Has CARD_ID_EFF_CHAOS_TANK -> Has OHKO -> Can Ignore
REDACTED -> Cannot reproduce
REDACTED -> Cannot reproduce
Chaos Mode:
BDTT: Tanks now have a special Hyper, Terrorize (Lv 1, 10 Stars): On a targeted KO'd player, REC +3 until next revive.
BDTT: Tank base HP reduced from 50 to 40
BDTT: Tank is now unable to gain HP.
BDTT: Cards are now using the Co-op versions.
BDTT: PVP Panels are now using the Co-op terror logic.
Miusaki Max HP has been set to 25.
NoName (Head) Max HP has been set to 2.
BDTT: Tomomo (Casual) upon transformation should not reset her HP anymore.
BDTT: Fixed an issue that made the clear screen show a defeated pose on field
Mutator System: Disabled Shopaholic
Further force the end of the game at the start of chapter 31
OJDex Stories:
Fixed issues with unlocking stories
Polished OJDex stories UI a bit
Changed text and size of the (previously) "STORY" button; now animates when story is unlocked but not yet read
Added a "NEW" label to the "side stories" tab, left side list buttons, and to the (now) "read story" button
The buttons on the left side list will be highlighted when clicked
Slightly changed colors of cleared unlock conditions
Fixed Divine Punishment episode not granting completion rewards if an event is currently active and it's not Memory Menders
Haruka's hyper was tweaked to have the revive happening immediately, but skip the turn if it was a self-KO
The reviving animation via Haruka's hyper effect was slightly modified (spinning unit)
Haruka's hyper effect can now stack.
[REDACTED] Won't happen again
[REDACTED]: Won't count summons anymore
[BDTT] Reverted so the mutator uses the normal mode cards again
Restored button icons
Fixes more double buffs
Fixes double card effects being applied
Fixed a crash happening in the mod menu
Added special Main Menu character interactions for Haruka.
Added voice feedback for whenever the effect of Intellectual-sounding Bluff triggers.
Improved hyper animation for whenever Kanata plays Intellectual-sounding Bluff.
Fixes crash when taunting in a lobby.
Fixes game crash when a player clears their final norma.
Fixes crash when player gets KO'd in battle when a summon is up.
Fixes chapter number not being correct initially when joining a game in progress.
Fixes Bounty Hunters not being completed on existing saves.
Made Dynamis Dice's die icon be rendered over the battle UI.
Fixes Malt's battle traps being considered as battle cards by Intellectual-sounding Bluff's effect when placed. Now they're considered as trap cards.
[Bring Down the Tank] Will now reshuffle all hands on Chapter 1.
[Bring Down the Tank] Changed Tired debuff's duration: 3 chapters -> 5 chapters
Fixes non-player units being considered for Hype Bringer's effect.
Fixes Intellectual-sounding Bluff's effect being triggered despite the card effect being removed after activation for players that aren't the game host.
Added missing Retired Events page graphics.
Fixes BGM themes for Kai, Lulu and Big the Haruo not looping properly.
[Bring Down the Tank] Fixes an issue where the stock effects Soul of the Tank and Soul of the Slayer would be removed at the start of the game.
Fixes looping for Haruka & Kanata's BGMs.
Fixes graphical issues when characters other than Kanata use Intellectual-Sounding Bluff.
Fixes spectator characters still appearing on Hype Bringer's animation even after they've taken over a character.
Fixes bug causing only one player to revive after multiple players are KO'd at the same time by Hype Bringer.
Fixes some effects still being applied twice when using Tag during a battle.
Fixes battle dice modifiers (example: Accelerator, Extraordinary Specs) being carried over to the Partner after they have tagged in.
Fixes Hype Bringer (Co-op) reviving the user, and also fixes players not paying the cost when being revived by the effect.
Changed graphics used for the card types displayed in Intellectual-Sounding Bluff's UI.
Increased the time the declared card type is visible at the end of Intellectual-Sounding Bluff.
Fixes battles not ending after a unit gets KO'd in battle due to the effect of Intellectual-Sounding Bluff.
To serve as a reminder in Co-op games, an icon for the selected card type of Intellectual-Sounding Bluff has been added and placed at the top of the deck.
Readjusted voice line sequence for Haruka's special Main Menu interactions.
Restored available bomb count display on the BOMB button.
Whenever players view their hand, an indicator with tooltip has been added, displayed next to cards that match the card types that have been declared through Intellectual-Sounding Bluff. Hovering over it shows a tooltip that explains what it's indicating, with the following text: "This card has been predicted to be played next by Intellectual-Sounding Bluff."
Fixes some accessories being unavailable for Haruka and Kanata.
Fixes game crash when stopping on home panels during Bounty Hunt games
Fixes Intellectual-Sounding Bluff lasting forever in Co-op
[Bring Down the Tank]
Fixes the game ending one chapter sooner than intended.
Fixes Co-op message being displayed when Terror from Above occurs.
Fixes Tank players drawing the wrong hyper at the start of the game.
Made Portable Pudding not heal the Tank.
Fixes Hype Bringer reviving the Tank.
Fixes MimyuuJ performing a Norma check on non home panels after being revived right out of a KO.
Fixes players being able to get negative wins in Reversible Fortune.
Fixes "NEW" label staying on forever on unlocked stories and Side Stories tab.
Fixes Slayer NoName losing his head.
Fixes some cosmetics not being considered unlocked when previewing them in the Retired Events tracker.
Fixes Bring Down the Tank ending after Player 1's turn.
Fixes Hype Bringer affecting summons.
Fixes regular NoName reviving due to Hype Bringer.
Fixes Hype Bringer (Co-op) reviving everybody.
Fixes text box width not being set properly when announcing Field Events.
Adjusted cropping for home stops being previewed in the Retired Events tracker.
Fixes the amount of die to roll for defense being reset to 1
Fixes crash when CPUs place bombs.
Fixes typos in some Haruka & Kanata voice lines.
Fixed typos in OJDex stories.
Fixes same Bluff user being able to stack it multiple times on the same target.
Adds missing indicator on battle card prompts.
Fixes game message staying indefinitely.
Enabled "STOCK" message to show on target player of Intellectual-Sounding Bluff.
Reduces text blur in the Retired Events tracker.
Fixes Hype Bringer (Co-op) reviving the player who set the card effect.
Added proper graphic for card types marked by Intellectual-Sounding Bluff.
Fixes "Göst" text in the Retired Events tracker not rendering with the classic 100%OJ font that's used throughout the game.
Fixes the pool of a Boost Card's target players not being updated properly when someone gets KO'd by Intellectual-Sounding Bluff.
Fixes Portable Pudding being able to revive KO'd units.
Fixes "No Match for RNG" achievement being unlocked when KO'd from Intellectual-Sounding Bluff's effect as Kanata after cards have been announced.
Two frames of poppo mask modified to fit with glasses
Haruka kigu line width issues fixed
Kanata pose 5 sweat drop added to missing kigus and santa hat
Arnelle waitress costume pose 5 received the missing glove.
lightly raised the volume of Kanata's system voice lines
Removed some extra accessories being included for Haruka & Kanata.
Fixes Soul of the Tank and Soul of the Slayer stock effects being removed at the start of the game
Fixes NoName being unable to be revived at all by Hype Bringer.
Fixes Hype Bringer being unable to simultaneously revive other players.
Fixed issue where stars would be able to enter negative values in Reversible Fortune.
After reading a Side Story in OJDex, the game will now save.
Fixes tooltip being covered by some UI elements
Fixes drawn cards not matching their actual visibility
Fixes peeked card types not being rendered properly when other players are prompted to discard.
Bring Down the Tank balance changes:
Tank Miusaki: 25 HP => 30 HP
Tank Nath: 55 HP => 40 HP
Fixes unlock status of singular bikini unlocks not being rendered properly
Fixes being able to stock multiple Intellectual-Sounding Bluff effects on targets with prior card effects
Fixes special voices not playing.
Fixes Bounty cards triggering Intellectual-Sounding Bluff's effect
Added a small animation for whenever Intellectual-Sounding Bluff's effect misses entirely.
Fixed a game crash that occurs whenever you leave an on-going match while a voice line is playing.
Fixes Retired Events tracker checklist text not aligning properly on Japanese language.
Fixed Ultimate Tag Team Battle Tagging desyncs in multi lobbies
Fixed: If you use Air Strike and Kanata's hyper kills a target, it counts as Air Strike killing the target and you get paid
Under Haruka's Hyper, the full NoName will "revive" and give stars, and still revives as a head. -> NoName (Head) should be possible to revive with hype bringer
Pose 4 Kanata Black Color is completely missing - fixed wrongly named unit graphic
[Single Credit] Fixes desyncs when a player revives if all players in the lobby don't have the same base game characters unlocked.
PSA: Azuree officially asked for the deletion of NoName when developing this patch