Update on the Card Rendering System
We have a cool little update to share with you on the ongoing system upgrades in 100% Orange Juice, this time regarding one of the main components of the game - the cards!
Although we've updated the card frame art before, the entire card is starting to look very low resolution in the present day, and readability can be an issue, so we've been working on improving it for quite some time.
From the Archives: Lone Rider Concept Art
We dig into our archives again, and this time we're ready to present to you the concept arts for Lone Rider and his hyper card!
Lone Rider
These concept arts for voice actor profile are again prepared by Ikuse. We start with a rough sketch:

Next we try to find a cooler pose for the in-game sprite mockup, that conveys his free spirit.
100% Orange Juice - 2026 Plans Leaked!
Hot off the press - Fruitbat Factory HQ has just finished the annual meeting where all content for the upcoming year gets decided, scheduled, and 100% set in stone!
And now you can see the complete, unredacted, high quality notes from that meeting, and be fully informed to everything coming in the next year!

What's your favorite upcoming feature?
We'll be posting an updated roa...
2026-01-01 23:57:27 +0000 UTC View PostOctober Disaster Posting
This time we have a few videos for you!
After the big Triple Trouble update, the main workload in October was spent on making the support for simultaneous events (Operation Halloween) work. So who knows, maybe this year we'll end up with also an Xmas event running alongside a new event...?
Of course, it was also a time for a lot of bugfixing / QoL work.
After Operation Halloween was out, we resumed work on the next roadmap content, including pet catcher and a new Season 3 e...
2025-12-09 12:40:28 +0000 UTC View PostPet Catcher Preview!
Hello dear patrons! The next update approaches, and with that the previously delayed new Pet Catcher! Today we have a little preview of what it'll bring. And the theme of the new pet catcher is...
The Plushie Pet Catcher! That's right, it'll include your own in-game plushie friends mirroring the real life plushie line.
Besides that, there will be a few new pets added to other catchers as well.
The current release estimate is in the first or 2nd week of December. Please look ...
2025-11-28 17:31:49 +0000 UTC View PostFrom the Archives: Merchant Concept Art
Today we bring you another one from the archives: never before seen Merchant concept arts. We often produce various concept arts for voice recording, card concept art, etc, and it's a shame if they remain dusty in the folders!
Merchant

This was the initial sketch for making a character profile for voice recording, to see if the vibe is right. The artist is Ikuse.
List of Fixes You Never Saw (Troublemakers Edition)
The Triple Trouble update ended up MASSIVE again when it came to new tech - triple boss with separate decks, new co-op role, etc, so it went through a multitude of QA rounds and endless changes. That's why we thought it'd be fun to share some internal patch notes for the update! We hope it gives extra appreciation of the work that went into the update behind the scenes.
Fixed various stock effect to not be cleansed properly (mostly M10).
Added a CLEANSED message (...
2025-11-11 19:30:47 +0000 UTC View Post
August & September Disaster Posting - Special Video
When the will to protect is stronger than death... this vanguard will go down in the annals of history.
2025-11-05 11:09:42 +0000 UTC View PostAugust & September Disaster Posting
Most of the work in August and September revolved around the new co-op boss and role, so there wasn't much that could be posted without spoiling it. So this time we can give you a double feature of August and September! There was a lot of fun stuff happening for this update, which was certainly one of the biggest ones for a good while. There were also various backend improvements going on, which you can see in some screenshots.
Please enjoy!
2025-10-31 10:59:11 +0000 UTC View PostConfidential: Top Secret Fruitbat HQ Meeting Notes, Do Not Leek
Tony, I've posted the notes for the meeting we just had, check them out to make sure we didn't forget anything. Just make absolutely sure to maintain top level confidentiality protocols, there's some big stuff in here!
I'll buy the burgers next time.
-J
2025-10-16 19:37:56 +0000 UTC View PostPreview: New Co-op role!
Thank you for waiting!
With the release of the new Troublemakers boss, you will not be surprised to learn that the new co-op role will be unlocked from the event as well!
As such, we're giving our esteemed patrons a small advance look into the role for the first time.
Vanguard is an advanced Guardian type role, and will be unlocked from reaching Lvl 10 as Guardian (once globally unlocked).
It has a unique approach to protecting peopl...
2025-10-08 13:21:33 +0000 UTC View PostSneak Peek: New 100% Orange Juice Co-Op Boss!
Here's a small sneak peek into our upcoming co-op boss! It's free to view for all members.
The work is pretty much finished and we're just doing wrap-up on the features included in the update. Please look forward to it soon!
2025-09-30 03:39:55 +0000 UTC View PostFrom the Archives: Debugging Eiyuu Senki for PS3
When looking into old backup photos recently, I came across a large swath of photos from debugging Eiyuu Senki on the PlayStation 3 devkit in the distant, distant past. So we thought they might make for a fun archive post!
As for some background... why are they photos? Glad you asked!
In fact... we never got the debugging environment to work! The entire PS3 environment was quite terrible, to be frank. So while most of the gameplay testing was done on a PC-compiled version...
2025-09-12 18:05:04 +0000 UTC View PostDiscussing 100% Orange Juice on New Platforms
Hey everyone, having a nice day!?
We have good news! As a fruit of our continued effort into improving the existing game codebase that started some years ago...
Drums please!!!!!!!
100% Orange Juice is free from direct shackles to Steam and now compiles and runs successfully on other platforms, for now tested on Android with success!
This means release tomorrow, right? (ノ◕ヮ◕)ノ*:・゚✧?
Unhappily no (~ ̄▽ ̄)~
We have some obstacles tha...
2025-08-31 01:32:48 +0000 UTC View PostFirst Look: New Co-op Role!
The work on the new co-op role is progressing well, and we're able to share with you an exciting glimpse into their mechanics in this context-free video!
What the role is, and what they do... can you make a guess?
Please enjoy!
2025-08-16 15:59:06 +0000 UTC View PostJuly 2025 Disaster Posting!
July was a bit quieter month for us - we wrapped up and released the Extracurricular Pack, after which main focus shifted on the new event and co-op features. In addition to new Co-op boss and role, we also have several new Mixers planned, and are re-evaluating some co-op character ratings.
That said, we've had a lot of stuff on vacations last month as you might expect this time of year, so there's not that much to show this time!
2025-08-14 14:14:27 +0000 UTC View Post☀️Updated Roadmap - Summer 2025 #2!
We've updated our 100% Orange Juice roadmap with the content we expect to publish in the next update, and coming months!
Let us know what you're looking forward to!
2025-07-30 21:54:02 +0000 UTC View PostBehind the Scenes - Mio Plushie Flight Video
Or, how hard is it to shoot a 2 second video clip?
Today we bring you rare behind the scenes footage of one of our sessions of recording video and taking photos for the Wave 4 plushie Kickstarter! Our esteemed patrons get the video a week ahead of public release.
Turns out I forgot to turn off the recording at one point, so you can get an unfiltered glance into the production!
We usually capture all the plushie footage during the summer in Japan, and have to deal with the bl...
2025-07-22 15:26:45 +0000 UTC View PostFrom the Archives: 100% Orange Juice Halloween Designs
Today we bring you something fun from the archives: original concept art for the 100% Orange Juice Halloween costumes - including some unused alternative designs!
The designs include some commentary by costume designer Yulay Devlet.
Please enjoy!
2025-07-20 19:56:09 +0000 UTC View PostJune 2025 Disaster Posting!
Hello dear fans! We have another exciting update of special disaster footage from June!
All of June was basically spent on the Extracurricular Pack card DLC, and related hotfixing after release. Although, behind the scenes we also did design work on the upcoming event and co-op content! Now the full focus is on those.
Please enjoy!
2025-07-17 11:52:08 +0000 UTC View PostNew Card & Keyword Sneak Peek - Part 2!
Welcome to the second installment of our card previews for the upcoming Extracurricular Pack! It's time to reveal the second new keyword that you'll see - REPEAT!
These cards have a very special quality - the effect gets updated each time the card is played during the match! As with Trigger, this ability takes advantage of our new method of coloring the text based on active effect.
This has been a very interesting effect to implement, and we're already seeing many...
2025-07-03 01:43:28 +0000 UTC View PostNew Card & Keyword Sneak Peek - Part 1!
We're excited to share a glimpse into the upcoming 100% Orange Juice card pack - a battle card featuring an all-new keyword "TRIGGER"!
Cards with the Trigger effect have a base effect, but if certain conditions are met while carrying them, their description updates into a different one! If the card leaves your hand after triggering, the effect is lost.
A keen eye may also spot our new tech in the card - dynamic descriptions! Certain parts of the cards are grayed out depending on t...
2025-06-18 19:16:04 +0000 UTC View PostApril & May 2025 Disaster Posting
Please enjoy our latest disasters! We're still playing catchup with the footage we have, so this is a combined April & May post to bring us up to date.
In April we kept busy preparing for the big Onboarding & Shroom Zoom rerun update, which included adding a video player into the game for the purposes of the tutorial video! The video player will also come in handy later when the announced Audio Dramas are released.
Since then, in addition to the regular hotfixing (which in...
2025-06-17 09:21:42 +0000 UTC View PostMarch 2025 Disaster Posting
Modestly late thanks to general busyness, but we had a lot of funky stuff going on in March, with ongoing work on both HaruKana DLC and Chaos Mode, and lots of hijinks happened as a result!
At the moment we're, naturally, busy working on the promised May content update with Shroom Zoom update, onboarding improvements and more! It should be a fun one - and totally in May!
Please enjoy!
2025-05-23 14:38:37 +0000 UTC View PostNever Assume, Always Make Sure
After the popularity of the earlier articles, we're happy to share another devlog by Rapha, diving deep into a very obscure bug you never saw in the live game, and why it matters!
We hope you enjoy reading it!
Background: We had a phantom message appearing on chat in the testing of a specific update:
> " turned from player to spectator"
Who was this unnamed person? Where did this come from?
&n...
2025-05-17 11:09:11 +0000 UTC View Post2025 Roadmap
Hello good patrons!
We just clarified our internal roadmap for the next series of upcoming content, so we thought we'd share a REDACTED version with you first! We're thinking of publishing an official roadmap for planned content later as an experiment, since we always have a lot planned but usually keep it hush-hush until release, but this is a teaser for it!
This content is expected to release generally in this order during this spring and summer.
May Content Update...
2025-04-20 14:48:43 +0000 UTC View PostList of Fixes You Never Saw - v3.25.0 Edition
And now for something completely different! An invisible part of developing new content is the long cycle of testing and fixing, improving, changing, finetuning... sometimes some bugs still pop up after new content is released, but it's just the tip of the iceberg! All of this work usually remains invisible, so we thought it'd be fun to release a distillation of internal build notes for the latest 3.25.0 content update (even this list is far from complete)!
If you like this, let us know...
2025-04-02 21:27:38 +0000 UTC View PostFun Interactions
Working on the upcoming DLC has made us implement some new rules in the game to handle interesting edge cases, so we wanted to share with you one fun example! What you see is 100% intended behavior, this time!
2025-03-30 11:31:03 +0000 UTC View PostMystery DLC Recording Finished!
Last week we finished a major step in the production of the new type of DLC we mentioned in last month's post.
Someone may have already spotted a mention of it on the voice actors' Twitter, but here's an advance teaser - it's something audio related!
We had great voice recordings with returning cast members Nukui Yuka, Maruyama Miki, Motomiya Kana and Yoshida Seiko, full of laughter and tears.
There's a lot of audio to edit so it'll take a while, and much more work ahead of ...
2025-03-25 11:49:41 +0000 UTC View PostFebruary 2025 Disaster Posting
Thank you for the support as always! In February we were mostly catching up on bugfixing and more under the hood improvements, while also gearing up for the upcoming Chaos Mode, upcoming chracter DLC plus several new features that are in the works. Those will be heavily featured in the next March disaster update that will be a BIG one.
Everyone's currently working in full gear for the next content update on April 1st, which will probably end up being one of our biggest ones at least for...
2025-03-20 14:02:45 +0000 UTC View Post
Examp...