XaiJu
Suffer1n
Suffer1n

patreon


🚀 3/3. What’s Next

Before moving on — here’s the link to all the project’s websites: LINKTR
In the coming days, I’ll probably set up a Fansly (just in case), and it’ll likely take priority over Patreon.
If you have questions, ideas, or just want to chat — come join the Discord. The active invite link is always pinned (though it occasionally breaks, so keep an eye out).
I don’t always reply instantly, but I do my best to read and respond to everyone.
I’ll also be posting NSFW screenshots there later (and yes, they’re quite erotic 😏).
I read every suggestion and try to consider all of your feedback — within the limits of my time and my vision for the project.

🧩 What’s Already Done
• Added makeup (eyebrows, lenses, eyelashes, etc.)
• Added a female version of the main character with both breasts and a penis
• Added the ability to obtain a vagina (currently only via the cheat menu)
• 122 makeup items
• New clothing type — Bra
• 141 clothing items
• Clothing system reworked
• Apartment graphics reworked
• Character graphics reworked
• Clothing graphics reworked
• Hair graphics reworked
• Penis size customization added
• Added skirts
• Skirt physics implemented
• Skirts now wrap around the erect penis
• Model optimization
• New room (about 25% complete)
• Updated main UI
• Removed redundant clothing-layer function for the main character
• Disabled clothing-layer system for other characters (may return later)
• Improved graphical UI (~25%)
• Fixed a bug where the main character would “wobble” in place

🔧 In Progress
The following features may not reach 100% completion in the first new version — the focus is on releasing faster without sacrificing too much quality.
• New streaming gameplay — 25%
• New general gameplay — 25%
• Quests — 0%
• Rework of sex scenes — 0%
• Improved environment — 50%
• Bug fixing — 0%

⚙️ Fundamental Changes

  1. Dropping the “pill” concept — character transformations will now have a magical–sci-fi foundation.

  2. More depth and inner monologues for the main character.

  3. Complete rework of streaming and general gameplay.

  4. New overall structure — now closer to Twine / SugarCube formats.

  5. Simplified systems and animations to improve pacing and reduce development time.

  6. Global optimization: removal of heavy systems such as NPC walking and real-time clock tracking.
    This will reduce CPU load and the number of bugs and crashes.

🕓 When to Expect It
I’d like to release the update by the end of this month,
but realistically, the launch will probably shift to the next one.
The goal is to publish a playable version with a moderate amount of non-critical bugs,
and then gradually expand and refine it over time.

🚀 3/3. What’s Next

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