We've completed the script for our first comic!
This is an entirely new genre for us — storyboarding, panel dynamics, pacing, task sequences. It's all fresh territory, which makes it even more thrilling. We're on the brink of a new frontier, and honestly? It's electrifying.
We've long wanted to share other ideas brewing in our minds and hearts.
Some are experimental. Others demand a different approach, a unique presentation.
We've held off announcing them not because we lack faith — quite the opposite. We want to reveal them properly, with respect for your attention.
And now... the time has come.
It's a little nerve-wracking — but far more exciting.
Stay tuned. We'll start lifting the curtain soon. 🎭
Another artwork finished!
At this rate, we'll soon have every in-game scene illustrated — we're staying ahead of schedule! :D
We're developing a small program to better manage sound effects:
— Faster selection of needed sounds
— Tagging and sorting content
— Overall improvement in audio quality
It's a tool built "for us" but the result is hotter scenes for you.
We're revamping our pages on Itch.io, Patreon, and other platforms.
New presentation, banners, clearer visuals — so everyone can understand who we are, what we do, and why we do it.
With new team members comes a fresh perspective: we now see cross-promos not as formalities, but as tools for meaningful, mutually beneficial partnerships. More storytelling, more genuine interest, less cliché.
— Finalize planning Update 48
— Start showing off new projects content
— And of course, keep sharing scenes from the upcoming update. It's shaping up to be very spicy.