This has been a really busy week: we're undergoing a major reorganization of the team - we're deepening processes, expanding tools, and adjusting internal mechanisms to make it easier for creativity to flourish.
🎬 We finished the art for the new scene - we just need to finish the variations and it will be ready for teasers. It turned out vivid and very atmospheric - we'll show it shortly!
🎧 We started developing our own tool for game music. It will give us more freedom in working with sounds and ambience, getting rid of routine and chaos in audio files.
📝 The “Chance: Choice” scene, an important emotional episode, was written and thoroughly checked. We've been working on it for a long time, and now it is finally coming out the way we wanted it to: deep and challenging.
Next week we will continue to work on our internal systems. This means more clarity, clear guidelines and a shared vector. Right now, as a team leader, I am paying a lot of attention to the master document: I want everyone in the team to understand exactly who we are, where we are going, and why we are making this game.
It's important to note: we are not “fixing in a hurry” - we are growing and maturing. And that means everything is just getting started.
Shadow Portal
2025-05-12 18:57:37 +0000 UTCRolo Clint
2025-05-12 18:41:48 +0000 UTC