Shady Deals v0.8: Shipping Rumours
Added 2025-06-21 15:24:02 +0000 UTCPublic release is scheduled for 01.07.
Patreon release: Big Shot, Hustler (available from 24.06).
v0.8 adds more reactivity to the player’s actions, lots of QoL improvements, and some logic to the game... It doesn’t have a specific theme this time, so honestly, there’s not much to say in the synopsis. Just check out the changelog.
You can also check out the sneak peek for a few screenshots and some of my thoughts about this update.
Changelog
New Implementations:
During a gang war, you might get attacked by enemy goons on their turf (once per day). Unlike regular gang heat events, you can’t just walk away - you’ll have to either seduce or fight your way out. The result will increase or decrease war progress and heat accordingly.
Captured gangs can rebel during a general heat event if your gang morale drops too low (below 20). This has a priority over usual heat events.
You can now hire loaders for your warehouse - they’ll pack shipments automatically. You can also set up priorities for each shipment type.
It's now possible to hire any type of worker (farmer, mechanic, crypto technician, loader, chemist). There’s a good chance to spot a “Looking for work” ad on Gig.gles, which lists the worker type and a one-time hiring fee.
Keybindings for fast travel are now available and can be configured in the Settings menu.
Health is now a dedicated stat. Max health still scales with traits, but your current health now persists between fights and events and can only be restored by sleeping. The more stamina you have at the end of the day, the more health you’ll recover. And yes, rough sex or harmful events can reduce your health outside of combat.
Commentaries from your gang members. There’s always someone hanging around your home, and you can also run into your crew on captured turfs. Right now, they mostly comment on your traits and throw out some useless chatter.
If they start commenting on your naughty adventures, it might lead to special interactions with them. But if you ignore these moments, your gang’s morale will drop slightly. Boss types like "The Boss" and "Crime Legend" are immune to those morale hits. These events has cooldowns. At the moment, only commentaries about traits earned from serving randos from the other side, "bleach 404" jobs, and backdoor action have follow-up events. Only the commentaries that happen at home can actually lead to something.
Changes:
The depravity and morale impact of giving drugs/aphrodisiacs to NPCs has been increased 3x - temporarily. This will be rebalanced in v0.9 once more ways to affect NPCs will be added.
All gang types now reduce morale by 1 instead of 2.
Added "loader" NPCs to Downtown and Suburbs.
More drug and steroid dealer slots unlocked for each captured turf. Reduced their heat too.
Now, to create a gang, you need to have 3 handguns in your inventory - not in your stash. I originally planned to remove the stash entirely, but it currently serves as the way to distribute drugs to your drug and steroid dealers. I want to keep that small micromanagement aspect in the game.
Buffed the "Mastermind" boss type, now it gives 3 points to Cunning.
Added more media for outdoor and car scenes. The pool event also got a kinkier variation, since one of the new gang commentary events can happen there too - so figured, why not add a little extra.
Money icon now changes depending on amount of... well... money.
Gang leaders will also have some special lines if your heat with their gang gets too high.
Fix:
Stats gained from cheating are now persist between days.
In the pipe
Sticking to the roadmap, i.e. "NPC Interactions 2".