XaiJu
Shady Deals

Shady Deals

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Shady Deals posts

Shady Deals v0.15.1 (hotfix)

Patreon DL

I've made a typo in the code that runs under a specific condition and forgot to test the changes across all scenarios, sorry!

Fixes:

  • Broken event description setter for mid-level depravity.

  • Broken reverse action during on-top pose.

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Shady Deals v0.15.1 Patreon DL

Full: Pixeldrain Gofile

FileOnly: Pixeldrain Gofile

Web (direct download links are on the "Credits" page)

Login: kinkysmoke

Pass: hiontaGualincU

Debug code: QUItaRksmeTA

You can activate the debug panel by visiting the cheat passage in the Dark Alleys. After you leave the passage with active code, the "Debug" button will show up on the sidebar.

Thank you all for your support!

v0.15.1:

Fixes:

  • Broken event description setter for mid-level depravity.

  • Broken reverse action during on-top pose.

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Shady Deals v0.15: Kinky Smoke: Part 2

Public release is scheduled for 01/11.

Patreon DL

Sorry for the weird changelog, i'm prolly stretching the rules of what you can publicly post on Patreon with these game changes...

New implementations:

  • Two new poses for the naughty times in the bedroom:

    • Oral-oriented pose with two actions for the Boss and three reactions for her partner. Highly dominant NPCs can refuse switching to this pose.

    • "On top" pose with two variations, a "reverse" action, and three reactions for the NPC. While on top, the Boss can freely switch the variation without asking the NPC first.

  • Descriptors and media:

    • A lot more descriptors for everything sex-related: commentaries from bystanders in restrooms and outside events, more descriptors for each depravity stage of the player during each type of "generic" sex event.

    • New mid stage of depravity for descriptors, when the player is neither low nor high to be eager.

    • Much more media in general (~100 videos), most of them for the new poses though. Arrays of "generic" media are still used in many events, not only during intimate time with NPCs, sooo... yeah, overall, it'll be used everywhere.

  • Three more "spontaneous" events (triggered when the Boss is at the last stage of arousal):

    • Spontaneous quickie with a local thug in the Old Downtown if turf is captured.

    • Spontaneous visit to Volkov at the outskirts if he was lewded previously.

    • Spontaneous quickie in the restroom with some nightgoer in both nightclubs during prime time (starting from 18:00).

Other changes:

  • If the chauffeur was hired "with benefits", he will seek these benefits during travels with the Boss (once a day).

  • Removed the old videos that were used in the player's nightclub - they were in awful resolution. Now, media for the nightclub is taken from the "generic" pool of videos.

  • All idle pictures for poses were changed to conditional ones, based on the chosen type of... ehhh... "action".

  • Added a video filter for videos used in the nightclub.

  • If the Boss is depraved enough and has a specific naughty trait, she may consider using kinkier types of fun during events in her own nightclub, specifically with angry customers and random crew member.

  • Added the ability to skip car races and car theft if cunning is high enough (more than 10).

  • Added sorting by "rate" and "job" for girls in the contact list.

  • Added sorting by "rate" and "position" for working girls in the contact list.

  • Any male NPC with high dominance will refuse joining the gang under any conditions other than "with benefits".

  • If a male NPC has very high dominance, he receives a boost to combat abilities on recruitment.

  • If a male NPC has very high depravity, he receives a boost to cunning on recruitment. This should add an incentive to actually mess with them.

  • Conversely, if the recruit’s dominance is very low, his combat will be lower on recruitment, and low depravity results in lower cunning.

  • Added the ability to spawn NPCs in the debug panel.

  • Cheat panel now shows the game version of the save, making it easier to detect and fix issues with autoupdates from older saves.

  • If the Boss has achieved the 'Thug' rank and still hasn't discovered all the bases of other gangs, she will receive their locations the next day.

Fixes:

  • Fixed broken prime times for clubs (this was a bug from v0.1 lmao).

  • Fixed the ability to get stuck in a "punishment" loop with high-dom NPCs when switching poses while the Boss is servicing them.

In the pipe

I think that these two updates with smut will make progression in the fun part of the game much better. Now there's a lot of stuff that will appear when certain conditions are met, and these aren't really thaaat convoluted... I hope so, at least.

So, what's in the pipe... The next two updates will be about new gameplay mechanics - the ones that will be part of the main game loop, something big enough to change how the game is played. Exactly two new features, and i hope i'll be able to make them interesting. Also, they will include naughty stuff too, so don't worry - these updates won't be fully mechanical. I'll explain more later, in the progress update/sneak peek with a roadmap update. And yes, these two features are listed in the roadmap, just not fully described, because at the time the roadmap was written, they hadn't been designed at all.

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Small status update

Heyya! I'll release an update in a few days - it's almost ready. Should be out by Wednesday.

Also, i explained in this post why there's no proper progress report.

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Shady Deals v0.14.2 Public

Pixeldrain Gofile Mega

Web

Changelogs: v0.14, v0.14.1, v0.14.2

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Shady Deals v0.14.2

Patreon DL

Found some weird stuff while working on v0.15 (plus one thing that was reported on the forum). So yeah, more fixes.

Also, i'm not sure i'll be writing a progress report on v0.15, cuz there won't be any new gameplay mechanics - only new scenes, poses, reactions, media, events, and some rebalancing of the crew recruitment process. Accomplice stats will be adjusted based on their pre-crew stats (for example, more combat for high dominance), so it should give some bonuses and feedback for messing around with them. It's all quite minor stuff, nothing interesting to write about.

Fixes:

  • Double NPC pleasure gains by punishment while servicing them

  • Removed the possibility of squirt during servicing pose

  • Missing media for punishment scenes

  • Broken <<action_link>> in the brothel when speaking to Ma

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Shady Deals v0.14.1 (hotfix)

Patreon DL

Quick hotfix to get rid of a nasty bug.

Fixes:

  • Fixed an error that could occur if an NPC decided to switch to anal when the player doesn’t have the trait to enjoy it.

  • Added a time loss after a morning bang with the gang.

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Shady Deals v0.14.2 Patreon DL

Full: Pixeldrain Gofile

File only: Pixeldrain Gofile

Web (direct download links are on the "Credits" page)

Login: kinkysmoke

Pass: ErismINalsIUmNicE

Debug code: *_Lh_4a25W5us`1

You can activate the debug panel by visiting the cheat passage in the Dark Alleys. After you leave the passage with active code, the "Debug" button will show up on the sidebar.

As always, thanks for your support! I really appreciate it.

v0.14.2:

Fixes:

  • Double NPC pleasure gains by punishment while servicing them

  • Removed the possibility of squirt during servicing pose

  • Missing media for punishment scenes

  • Broken <<action_link>> in the brothel when speaking to Ma

v0.14.1:

Fixes:

  • Fixed an error that could occur if an NPC decided to switch to anal when the player doesn’t have the trait to enjoy it.

  • Added a time loss after a morning bang with the gang.

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Shady Deals v0.14: Kinky Smoke: Part 1

Public release is scheduled for 13/10.

Patreon: Big shot, Hustler (scheduled for 06/10).

New Implementations

Arousal System

Quite a self-explanatory thing.

Arousal is now passively gained every in-game hour based on depravity. Highly depraved characters will also build up arousal from dirty commentaries by crew members, ass slaps on the streets, and even random pick-ups from strangers.

There are three stages of arousal:

  • Stage 1 - minor charm buffs.

  • Stage 2 - stronger charm buff, but combat starts to suffer.

  • Stage 3 - even stronger charm buff, but there's now a debuff to cunning.

The third stage is only reachable if depravity is high enough. If the Boss goes to sleep while being at Stage 3, a quick act of self-relief will happen, slightly lowering depravity.

Stage 3 also unlocks some spontaneous events where the Boss desperately looks for relief. For now, there are three such events (more are planned for part 2):

  • At home - if a swimming pool is built and the gang exists. And, well, if its not a night time.

  • At the harbor - if the Distributor is lewd.

  • At the suburbs - if the turf is captured.

Arousal now also affects starting pleasure at the beginning of sex scenes with NPCs.

Exact arousal values are hidden, but you can visually detect it by the appearance of pink smoke and “dirty thoughts” at the edges of the screen (both can be toggled off in the settings).

On low depravity, it's almost impossible to gain arousal - the system is balanced so that reaching Stage 3 in a single day requires really high depravity.

New Stat for Male NPCs: Dominance

Dominance represents how active and rough an NPC is during naughty times.

  • At character generation, it's based on their depravity and quirks.

  • Later on, it can only be raised through sex - by doing kinky stuff with them - up to a certain cap. Beyond that, it's entirely up to them whether they'll grow more dominant (spoiler: they will, the system is rigged from the start).

Rework of the sex with Male NPCs

The new version is faster and gets rid of weird loops like "back to foreplay because you clicked the wrong action," as well as odd mechanics like depravity gained from hanging out together that affected NPC behavior during scene.

Now it's a "Player Action - Result + possible NPC Reaction" loop.

Key changes:

  • NPCs switch poses on their own when bored.

  • NPCs can deny the player's actions if they don't agree.

  • NPC max pleasure now depends on dominance, while player's max pleasure depends on depravity.

  • Boss’s Pleasure now matters - if it's close to max by the end, you'll get a special buff for a few days (yeah, for being fucked silly, duh).

  • Pleasure gains are influenced by depravity, a certain orifice-specific trait, and a new endeavor setting (explained below).

  • Dominant NPCs can now bring the Boss to a squirt if both her depravity and pleasure are high enough.

  • Depravity and dominance are applied to both partners after sex, based on the number of actions and reactions. It may sound a bit convoluted, but there are enough notifications and descriptions to make it clear what's changing.

  • All actions now have randomized descriptions based on stats: depravity for the player, dominance for the NPC.

  • There's also a new missionary reaction.

New Endeavor Setting: Attitude Toward Rough Stuff

Only depraved characters can have a positive attitude.

  • Negative - Boss loses depravity during rough scenes, and gets an option to skip sex with male NPCs when things get too kinky.

  • Neutral - behaves like before; normal depravity gains.

  • Positive - more depravity and pleasure gains during rough stuff.

Other Changes and Small Additions

  • NPCs with very high dominance and depravity might invite the Boss to a very peculiar place - basically, an alternative way to access the sex dungeon.

  • Highly depraved married men can try to start an affair with the Boss (if her charm is high enough). If she agrees, they'll call occasionally in the evenings and offer motel meetups - with payment based on their wealth.

  • If there are more than 8 crew members with benefits, they might start the morning with a bang. With a whole gang. This is part of the pool of events that happen twice a week, so it's not guaranteed though.

  • NPCs with the "Insatiable" quirk now have about double the sex stamina compared to others.

  • New quirk: "Alpha."

    • Male Alphas spawn with near-max dominance and depravity and refuse to join gang unless with benefits.

    • Female Alphas won't start sex as bottoms and won't allow anyone to switch positions.

  • After capturing the suburbs, a new bounty system for car collections unlocks at the Autocenter. Basically: “Bring X car collection and get a fat payday,” once every three days.

  • Max Boss's depravity increased to 50.

  • You can now send any slut to the beauty clinic to increase her beauty (only once, up to 4 if current beauty is 3).

  • Added a checkbox to the Debug Panel to allow modification of any NPC in the contact list: traits, jobs, types, stats.

  • “Fucked silly” buff also applies to all gangbangs and several events.

  • Removed health losses for kinky sex if the thematic trait is unlocked.

  • Aphrodisiac is now a consumable that increases arousal.

  • Slightly increased chances of spawning NPCs with quirks.

  • Brothel income buffed.

  • Street slut income slightly nerfed.

  • Lowered required reputation for Harbor capture to exactly "Big Boss" tier.

  • Phone state will now stay hidden if you hid it, even on a new day.

  • Lowered reputation losses.

  • Added more media for various reactions and actions during poses. Almost everything has been expanded at least slightly.

  • More gangbang media.

  • Minor media additions to missionaries, mfm, distributor, and slick trick scenes.

Fix:

  • Fixed missing cam tags for events triggered via calls.

In the pipe

So, what's next...

A few more poses and actions for the “main” scene (i wanted initially to add more of them in this update, but tbh, i just got tired of it and wanted to switch), dirty talks for NPCs, more variations of random descriptions, more spontaneous high-arousal events, more media… No new mechanics for now.

Well, this update is named "Part 1" because it’s basically the foundation for the next part. The biggest chunk is completed, though not fully fleshed out. Aaand... I’m gonna fix it.

Dunno if i'll push any patches - most likely i'll jump straight to the next update. But if any bugs pop up, i'll prepare a little fix patch with something extra on top.

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Shady Deals v0.14 Progress Report

Sup!

Quick tldr about release status: update isn't close to completion, and i won't be able to finish it this weekend, sorry.

So, what about the update itself?

This time the whole thing is centered around naughty stuff. Let's begin from depravity and a new mechanic tied to it: arousal. Arousal is quite a self-descriptive word, yeah?

Depravity won’t just change a few descriptions anymore. It now directly affects how arousal works. The gist is simple:

  • Low Depravity - almost no arousal at all.

  • High Depravity - arousal builds up quickly, but i’m balancing it so you can hit max only twice per full day. Also, some things will arouse the depraved Boss, such as ass slaps on the street and dirty comments from crewmembers.

Arousal comes in three stages:

  • Stage 1 gives small charm buffs.

  • Stage 2 - bigger buffs to charm but starts hurting combat.

  • Stage 3 - even more charm but adds a cunning penalty on top of that.

Also, there's no way to reach stage 3 unless depravity is high enough.

Arousal is a hidden stat, but it's possible to see approximate arousal thanks to pink gradient and dirty little "thoughts" that pop up on screen (both can be toggled off). Still working on style of text though. Also-also, the aphrodisiac is now a consumable and can be used to quickly raise arousal.

Well, i think it's obvious how to lower arousal. But if there's no chance to lower it during the day - there'll be a quick message/vid at night about helping yourself out, and depravity will drop a little. Later, in v0.15, i'm planning to add spontaneous events that depend on district and other conditions (like Distributor’s lewdness status) if Boss is walking around at max arousal.

To make this system feel natural, i've rebalanced all depravity gains and added more where it makes sense. Player agenda still matters a lot, so there'll be an option in endeavor settings to set the attitude toward rough or kinky actions. That way, every time they happen, depravity gain will be either reduced or increased, depending on set attitude. Still, in most cases it's gonna be net positive if kinky options are chosen.

Another main change in v0.14 is about random-generated NPCs. Well, only male NPCs - girls are in a somewhat okay state already.

Here's the issue that annoys me: giving drugs and hanging out with NPCs suddenly makes them more active in bed. I don’t know what i was thinking when i made NPC depravity a universal stat... well, i know - i wanted it be more "gamified" and simple. But the end result is meh.

So yeah, all male NPCs will now have a dedicated sex-related stat. It'll depend on their depravity and traits at generation, and can only be changed through sex itself. (I might later add something to affect it outside of sex, but not sure yet.) This stat will be called "dominance".

Dominance determines how active NPCs are during sex and what they’re gonna do. A lot has changed in the sex system, but most of it is under-the-hood - i basically rewrote everything so now i can add stuff without breaking either the system or my head. The biggest change is that there are no more NPC turns, only reactions that trigger if they’re dominant enough. And overall, the whole act will be quicker - though it depends on Boss's depravity and the NPC's dominance. More dominant NPCs will last longer.

Post is already kinda long, so i'll wrap it up. Arousal system is ready, sex rework is almost ready, but i still want to add something more to it (at least more actions, new poses prolly will wait until v0.15). There's A LOT of writing to be done both for the main sex system and random descriptions for various events, and i still haven't added any extra content yet (and there are plenty of ideas).

So yeah, i wrote at the start of this post that i won't be able to finish it in time. To be honest, i just misjudged how much i needed to rewrite and add to make arousal and the new sex system work. Should've split them into two separate updates. And if i release it on weekends with only one new feature and one rework of a system that was already kinda working, it's gonna feel lackluster. So, i’ll keep working on this update for a bit more...

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Shady Deals v0.13.1 Public

Gofile Pixeldrain Mega

Web

v0.13 changelog

v0.13.1 changelog

Heyya! I recommend clearing your cache and deleting all previous saves before starting this update, cuz i’ve finished all the optimization stuff and new saves will be muuuch cleaner and load way faster. There will still be times when a full restart is needed in future updates (because of how the inventory system works, and i still haven’t decided on all the items i want on the release), but this is an important milestone that’ll boost performance anyway.

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Roadmap update?

Roadmap update!

Well, i've basically laid out the whole idea of the next update in the roadmap. There won't be much intrigue in the next progress update. Oh well. Anyway, i'll write something when i'm closer to the update release (plus the public release on 23/09). I hope to finish it in about a week, give or take a few days.

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Shady Deals v0.13.1 Patch

Download link for patreons

Finished moving the code around. This is the last - and quite a big - chunk of optimization updates. If you run into any page-loading issues, i recommend deleting all save files and clearing your cache, since the game now loads much faster after all the data changes.

That said, i can't guarantee that all media in the scenes will be intact. I may have made a typo while rewriting the setters, though i quickly checked most scenes and didn’t notice any issues. I'll test more tomorrow.

Now, i think i'm going to focus on v0.14. I already have some plans for it and will share them with a roadmap update in about two or three days (I just haven't thought about plans beyond v0.14 yet). But if anyone encounters a game-breaking bug or missing media due to changes in v0.13.1, i'll release another patch version.

And yeah, i’m going to post the patch notes publicly from now on while updating the patreon post for subscribers with new download links, since it felt weird to hide the changelog.

Changes:

  • Moved all media-related code to JS.

  • Added a journal entry if the alternative route for the casino heist was found, but the last condition hasn't been completed.

  • Added a journal entry with a hint on how to get the alternative route for the warehouse heist.

  • Added a skip option for the cashgrab minigames. It will give, i think, something like 30-50% of what is possible to get manually.

  • Added debug options to force-update saves with all variables from various versions in the cheat panel at the Harbor.

  • Increased the damage of Volkov's money toss. Significantly.

  • Added a popularity bonus to the brothel if the boss worked herself and achieved the client's full satisfaction. It has a cooldown, of course.

  • Brothel popularity may now increase up to 3% daily if all requests are fulfilled.

Fixes:

  • Fixed the wrong condition for night visits of crewmembers with benefits. Now they will visit the boss with the "Slut Boss" type as well.

  • Added a condition for shower visits. Now it requires either the "Slut Boss" type or lewd permission. Previously, there were no extra conditions.

  • Fixed the wrong description of the money reward for car gigs.

  • Fixed broken reputation and money variables when using a custom start.

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Shady Deals v0.13.1 Patreon

Full: Gofile Pixeldrain

FileOnly: Gofile Pixeldrain

Web (direct download links are on the "Credits" page)

Login: allin

Pass: EilDENThyDraPheCt

Debug code: 48%>7v3AO$Co9mv2?

You can activate the debug panel by visiting the cheat passage in the Dark Alleys. After you leave the passage with active code, the "Debug" button will show up on the sidebar.

Thank you all for your support!

Tell me if you wanna see something in the debug panel - i might’ve missed or forgotten something.

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Shady Deals v0.13: All In

Public release is scheduled for 23/09.

Patreon: Big Shot, Hustler (scheduled for 16/09).

New Implementations:

  • "Cash Grab" mini-game - essentially a timed QTE event where you must click the correct words to earn money while avoiding the wrong ones, or else the timer will be shortened. Features three difficulty levels. The amount of time given to grab the cash depends on Cunning and on the results of skillchecks during heists.

  • "Five-Finger Discount" heist - a small-scale convenience store robbery. Intended as your first heist and a kind of entry-level introduction to the "Cash Grab" mini-game.

  • Casino Heist - requires preparation, but intel can be improved by working as a casino escort. That job may also unlock an alternative route for the heist. The entire crew must participate, but in the alternative route only two crew members are tested with skillchecks. However, all checks are very difficult. The Casino Heist always ends with the "Cash Grab" mini-game at the highest difficulty, with the highest reward multipliers.

  • Crew members recruited "with benefits" (i.e., using charm) may now visit the Boss at night or in the morning shower (figuratively speaking, there’s no literal shower action) if the crew rules allow it. There’s even a chance of two visitors showing up at once at night. The probability scales with the number of such crew members, starting at 30% and reaching 100% if there are more than 20. Needless to say, this can lead to a very busy routine. These events are kept minimal and are presented in the same style as other crew advances: a short description with a link that opens a small widget with video.

  • Slutty outfits now draw more unwanted attention on the streets of Old Downtown, the Harbor, and in both nightclubs. In clubs, the attention shows up as small, non-interactive description with a video-widget, but on the streets you can respond: either use charm to steal some money or use combat to shut down the event for 3-6 days. Both nightclub and street events share a 1-day cooldown. Also, sometimes the Boss can be recognized.

  • Quick Start options - available from the main menu. Currently includes a quick start with an established crew (with all prerequisites met) and a customizable "default" start with some additional options.

  • Debug Panel. For real. It allows you to adjust nearly any progression-related variables, change ownership of various assets, edit stats, spawn crew members, items, and shipments, grant exp in traits, alter cooldowns, and, of course, set the values above normal limits. It’s locked behind a patreon code though, and can be unlocked by visiting the cheat passage in the Harbor. That cheat passage has also been updated to include some features from the debug panel.

Changes:

  • All casino events now feature unique media.

  • Increased difficulty and intel requirements for all heists (since it’s much easier now to raise gang stats).

  • All heist skillchecks now grant stat experience to the crew members who perform them.

  • Crafting aphrodisiacs in the personal lab is now locked behind completion of the Warehouse Heist.

  • Added a new lab upgrade that passively produces aphrodisiacs (also locked behind the Warehouse Heist).

  • A new/old/taken from night club UI for lab upgrades.

  • Nerfed lab upgrades by ~33–50%, since with aphrodisiac crafting each production cycle felt way too much...

  • Improved formatting across the game:

    • EndDay now always has proper breaks between sections.

    • Downtown and Suburbs have all needed breaks if not captured.

    • Casino leads for the escort job no longer look broken (though i still wanna do some expansion/rework).

    • Added descriptions of requirements for each Boss type.

    • Loaders were moved to "Production" on EndDay.

  • Adjusted reputation thresholds for most tiers. I'm trying to make it so progression is more strictly tied to reputation tiers instead of arbitrary numbers (though plenty of magic numbers still remain).

  • "Slut Boss" now requires either the "Rogue Boss" tier (12500 rep) or 12 Charm.

  • Added a stat that tracks the number of completed heists.

  • Added a toggleable health widget to the sidebar (can be toggled in "Stats").

  • Added the ability to refuse providing "benefits" to specific gang members at the cost of reputation and morale.

  • Added new "night-time" video filters (cars, some outdoors scenes, and... uhhh... some new events with accomplices!).

  • Increased the amount of money found in wallets.

  • Removed the second gunner from the heist crew.

  • Added conditions to random events to avoid overlap, i.e. chauffeurs and accomplices won’t chat if someone is wolf-whistling at the Boss.

  • Some whatever amount of new media in mfm, wc, misc and indoors stuff.

Fixes:

  • Fixed number NaN bug if bikers blocked a moonshine trailer.

  • Fixed incorrect calculations for bank deposits.

  • Made a condition for moonshine trailer slightly easier, maybe it'll fix the possible missing news about trailer?

  • Road maintenance to the Outskirts is now a one-time event, the road won’t break itself anymore if you lose reputation...

In the pipe

Gonna update the roadmap somewhere... sooooon-ish? I wanna do an optimization patch first, move the last chunky part of the code to JS, and theeeen i'm gonna update the roadmap. I think i wanna focus on smut stuff for v0.14: add dirty talks for NPCs, more variable descriptions for generic actions, another access point to the "dungeon" event, add more diversity to existing scenes, more media... and maaaybe, just maybe, it’s time to rework the generic sex. It has to be done if I wanna expand it, because right now it’s horrible under the hood.

Also, i cleared the cache and deleted all saves, and… seems like the previous optimization stuff wasn’t in vain. The game feels way better now.

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Shady Deals v0.13 Progress Update

Heyya!

Version 13 will bring a new cash grab minigame, a proper debug menu, quick/custom start options, the casino heist, and a few smaller features on top.

So, let’s start with the introduction of the cash grab:

Interface and numbers are still WIP, just placeholders for now. The finished version will most likely look a bit better. At the very least i want the buttons to fade in and out instead of just popping, and maybe even move around a little. Like links dodging away from the mouse. I’ll test it out, and if it’s not too annoying, i’ll implement it.

Anyway, the core idea is simple: it’s a minigame with a timer where you have to click the right links, or the timer goes down. Of course, there'll be traits and difficulty modifiers affected by cunning.

This minigame will be used in big heists such as the casino job, and i’m also thinking on where to add it outside of the heists. Right now i’m deciding between using it as somekind of street robbery weekly action that you can launch by getting a tip-off from the internet, or maybe as a random encounter.

Alright, let’s not get too far from cash grab, because the next feature is a proper debug panel. I’m considering locking it behind a Patreon code. That’s about the maximum amount of """paywall""" content i’d ever add, but honestly, giving patreons a bonus stuff like that feels... fair? And yeah, it’s kinda ironic and funny to release it alongside a “cash grab” minigame. If I do lock the debug behind Patreon, i’ll update the cheat panel in the Harbor though. Otherwise, the old cheat panel will simply be replaced with this:

The debug panel covers a lot. It’ll let you tweak basically every important parameter: exp, cooldowns, spawning items, checking the gang yapping array, etc.

Next up, something that really should’ve been in the game long ago - a custom/quick start option with or without a gang:

Nothing too fancy here, just a quick start. Maaaaybe later i’ll add more scenarios, but we’ll see.

So, what’s left?

  • Finish the cash grab UI and implement it outside of heists as a additional job with its own traits.

  • Casino heist - i’ve made a rough draft, but first I need to finish and implement the cash grab. Also, UI of heist menu was slightly updated too.

  • Update the casino escort job (i forgot how placeholder-ish it still is).

  • Add some street molestation events similar to the accomplice system, with ways to react.

  • New sidebar icon for health. The sidebar’s honestly a bit too busy right now, so i'm not sure where to fit it in. That’s why it’ll be toggleable.

  • Misc stuff if there’s time: update the lab UI, add more special interactions with rich NPCs, and expand interactions with accomplices recruited with "benefits". (yeah, i mentioned the same thing in the previous progress update, but it’d be clunky if i just slapped a few extra conditions onto the existing crew chatter, so i’m trying to figure out a cleaner or different solution.)

Still a lot to do - i’ve mostly been working on the debug panel and figuring out how to implement the cash grab minigame (turned out to be much simpler than i expected). I’m hoping to finish by next weekend.

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Shady Deals v0.12.2 Public

Gofile Pixeldrain Mega

Web

Main Changelog

I’ll drop a progress report in a few days.

Edit: i forgot to remove some outdated code in the sexshop. It doesn’t do anything, but it looks horrible because of the errors. I’ll reupload in ~20 minutes.

v0.12.2:

Optimization

  • Moved everything related to clothing, dirty talks, and other gang event descriptions to JS.

  • Reduced the amount of pages stored in the game’s history from 4 to 3. (You can now only go 3 steps back using the sidebar arrow.)

Fixes

  • It’s no longer possible to sit through the whole night in the gloryhole.

  • Fixed a broken setup of the first distributor’s scene (bug appeared when stats were added).

  • Updated crypto info in the "hacker’s note".

  • Fixed the wrong reward description for car gigs when the reward was crypto.

  • Fixed missing initialization of the variable responsible for toys that may be bought for streaming in new saves. (It’ll also reset in existing saves, but that’s not a big deal anyway, right?)

v0.12.1:

Fixes:

  • Fixed missing variable initialization for yacht parties on new saves.

  • Fixed incorrect yacht cooldown order on the endday passage, so parties won’t end just because it’s the last day before the start.

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Shady Deals v0.12.2

Full: Gofile Pixeldrain

FileOnly: Gofile Pixeldrain

Web (direct download links are on the "Credits" page)

Login: fancysails

Pass: OlseqUIlErmAyeRAi

Optimization'n'fixes patch. There are only a few things left to be moved to JS, mostly the arrays with media paths. And i’m not ready to revisit all the scenes yet, so that’ll wait until the patch phase of v0.13.

Optimization

  • Moved everything related to clothing, dirty talks, and other gang event descriptions to JS.

  • Reduced the amount of pages stored in the game’s history from 4 to 3. (You can now only go 3 steps back using the sidebar arrow.)

Fixes

  • It’s no longer possible to sit through the whole night in the gloryhole.

  • Fixed a broken setup of the first distributor’s scene (bug appeared when stats were added).

  • Updated crypto info in the "hacker’s note".

  • Fixed the wrong reward description for car gigs when the reward was crypto.

  • Fixed missing initialization of the variable responsible for toys that may be bought for streaming in new saves. (It’ll also reset in existing saves, but that’s not a big deal anyway, right?)

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Shady Deals v0.12.1 (hotfix)

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FileOnly: Pixeldrain Gofile

Web (direct download links are on the "Credits" page)

Login: fancysails

Pass: OlseqUIlErmAyeRAi

Sorry, i did an oopsie.

Fixes:

  • Fixed missing variable initialization for yacht parties on new saves.

  • Fixed incorrect yacht cooldown order on the endday passage, so parties won’t end just because it’s the last day before the start.

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Shady Deals v0.12: Fancy Sails

Public release is scheduled for 02/09.

Patreon release: Big Shot, Hustler (scheduled for 26/08).

Yacht Events

  • New ability to set up a yacht party every two weeks on the yacht passage. Preparing a party takes one week. During this time, the boss will gradually receive information about the most important arriving guests, but not all at once. On the first day of preparations, you’ll learn about 1 guest, on the fourth day about 2 guests, and on the seventh day about all three.

  • There are 4 types of guests: Arms Dealer, Drug Dealer, Smuggler, and Crypto Dealer. Each of them will have a random request for a specific shipment or crypto that the boss may fulfill. The amount of crypto that the Crypto Dealer can buy is limited, but the amount of shipments that can be sold is unlimited (though still restricted by things like storage space and resources).

  • During trading, the boss can bargain for a better deal. It's a simple skill check - nothing fancy. The stat used during bargaining is determined by the event type.

  • There are two types of yacht events: a regular party and an orgy. The stat used for bargaining depends on the type: Cunning for regular parties and Charm for orgies.

  • You can also meet new NPCs during yacht events. They belong to a unique pool of professions and are all very wealthy.

Other new implementations:

  • A new pool of NPC professions has been added, but for now only three of them have special interactions. All of these interactions have a one-week cooldown:

    • Jeweler - can buy gold bars from you in bulk.

    • Politician - can arrange a payoff/kickback.

    • Investor - can boost the popularity of your brothel or nightclub.

  • New lewd interactions with accomplices if the boss allows them: random spanks and fondling. These may happen during their usual yapping at home.

  • A slot machine has been added to the casino.

  • Ability to boost the skills of your entire crew by paying off the leaders of captured gangs. This has a 20-day cooldown, and the price scales with the size of the gang, ofc.

    • Gangs boost Cunning.

    • Romano boosts Driving.

    • Volkov boosts Combat.

Changes:

  • Added crew yapping in the basement and garage.

  • New UI for casino token exchange in the casino and Romano passages.

  • Added more media for yacht events.

  • Added more reactions to clothing tags across different passages.

  • Removed old-save compatibility for pre-v0.9 saves for optimization purposes.

  • Changed the outdoor dirty talks, cuz they sounded too off when used on the yacht. Not all of them though - i’ll reread the rest after optimizing them.

Fixes:

  • Fixed the biker heat event resolution when they block the entrance to their club.

  • Fixed gig reward descriptions showing cash messages instead of crypto.

In the pipe

Would be cool to add more content to this update, but i’m just not sure what else i can push that won’t take too much time. So yeah, moving the update release to Sunday for a few minor changes doesn’t seem worth it, so i’m pushing it as is.

During the patch phase, i’ll mostly focus on optimization. I’ll keep moving everything that can be moved to JS and think about a new save-compatibility system, because right now it’s really weak and causes a lot of lags. That's why save compatibility gets cut in this update. Also, most prolly i'm gonna add a proper debug panel and quick start options.

And, well, sticking to the roadmap.

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Shady Deals v0.12 Progress Report

Heyya!

So, v0.12 will be an update with various expansions and upgrades to features that are already in the game. The biggest "upgrade" is a new yacht feature: the ability to set up a party.

A yacht party is an event that may require some preparation… or not, depending on circumstances. Starting a party triggers a one-week "prep" timer, and once it ends you'll be able to launch the party itself. During this time, you’ll learn which of the potential "trade" partners are going to visit your yacht. The closer it gets to party day, the more guests are revealed. There will always be three guests out of the five possible ones, and all of them (except one) will have different requests.

Also, while setting up the party, you can choose its type: either a regular "default" party or an orgy. In a regular party it's the cunning skill that gets checked during bargaining, while in an orgy it's charm. I’m still not sure this separation is needed, but I feel like having a choice makes things a bit more... personal, idk.

So yeah, during the party itself the main goal for the boss is to sell the prepped wares to the guests for a better price. There'll be a simple bargaining mechanic that just checks the skills. Cunning checks at a regular party are a bit easier, though all skill checks will still be fairly difficult.

The party will also be a unique spot to meet new NPCs with special jobs - top-tier rich folks and the like. The same job pool will later be reused in the "elite club" that's mentioned in the roadmap. Not sure if i'll add special interactions with all of them in v0.12, maybe just a few.

What else?

Well, since i’m planning to add a casino heist in the next update, i decided to slightly upgrade the casino itself first.

Honestly, it was a challenge to make a slot machine that's actually usable and doesn't just straight-up drain your wallet. Dunno if it was worth the time, but it’s a neat thing to have anyway.

There's now also some new stuff if the boss allows gang members to be lewd around her:

(This time i actually tested how well the extra UI scales and adapts on the screen from the start! No same mistake twice, yay...)

Basically, having the lewd check active will push more special yapping into the gang members’ monologues, including things like random ass slaps.

Also, i'm still working on optimization. Yeah, I can imagine it sounds bad that i'm spending so much time fixing stuff i caused myself, but it is what it is. Sorry that i'm using so much time on things that aren’t really considered game content (optimization, saves). Normally, optimization should be left for a beta stage, but i literally trigger myself every time i save the game. I’ve checked the code of a few other pretty big Twine/SugarCube games to see what i'm doing wrong, and honestly... i did almost everything wrong, lmao.

I need to rewrite a LOT more than just the things i changed in v0.11.1, and, well, i'll try to fix as much as i can. Well, okay, maybe not everything, but most of it. I'll tackle this in small chunks, keeping optimization as a low priority for each update - only when there's enough time for it, since i imagine it’s not something most players care about in new updates.

I’m also considering fully rewriting the old-save compatibility system. Right now it causes a lot of lag because it checks saves at runtime cuz i'm very """unique person""", not just on load. This might break all old saves... or maybe not, I’ll try to test it.

Things left to do:

  • Finish the "party" passages themselves - there are two versions of each, and while the mechanics are done, the descriptions aren’t.

  • Add a few special interactions with new NPC jobs.

  • Media search'n'edit.

  • Do something about old-save compatibility.

  • Move all clothing data to JS, since there’s a lot of it and it should be easy... right?

  • Add more reactions depending on clothing tags.

  • Add special interactions with accomplices that were recruited "with benefits".

I’m aiming to finish this update by the weekend.

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Shady Deals v0.11.2 Public

Gofile Pixeldrain Mega

Web

Main changelog

I’ll drop a progress report in two days.

v0.11.2:

Changes:

  • Added more names, surnames, and nicknames. They won’t bloat the savefile anymore, so why not.

Fixes:

  • Fixed decimals appearing in the option to forgive part of a debtor's debt.

  • Fixed broken "Deal" option during blackmail when no other options were available except taking the blackmailed person as a debtor.

  • Fixed heat event resolution when bikers block the entrance.

v0.11.1:

Changes:

  • Added a hint on how to create an electronic shipment if you don’t have one to the cryptofarm creation action.

  • Raised the difficulty of skill checks for hiring accomplices the boss has slept with before - significantly.

  • Optimized the saving process. I moved almost all arrays containing random descriptions of pretty much everything into JS, so they won't serialize every time you save your game. The first load of an old savefile may throw some errors, but only once.

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Shady Deals v0.11.2

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FileOnly: Gofile Pixeldrain

Web (direct download links are on the "Credits" page)

Login: savingsails

Changes:

  • Added more names, surnames, and nicknames. They won’t bloat the savefile anymore, so why not.

Fixes:

  • Fixed decimals appearing in the option to forgive part of a debtor's debt.

  • Fixed broken "Deal" option during blackmail when no other options were available except taking the blackmailed person as a debtor.

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Shady Deals v0.11.1

Full: Gofile Pixeldrain

FileOnly: Gofile Pixeldrain

Web (direct download links are on the "Credits" page)

Login: savingsails

Pass: ORSAXivEfUlsTOmPrOCAT

I thought i was going to work on the yacht expansion for this patch, but i ended up optimizing the game instead, eh. I'm thinking of moving the yacht to v0.12 cuz i want to add a lot of stuff for yacht parties. But dunno, we’ll see how it goes.

Changes:

  • Added a hint on how to create an electronic shipment if you don’t have one to the cryptofarm creation action.

  • Raised the difficulty of skill checks for hiring accomplices the boss has slept with before - significantly.

  • Optimized the saving process. I moved almost all arrays containing random descriptions of pretty much everything into JS, so they won't serialize every time you save your game. The problem is i had to change calls to these arrays everywhere, so i might have made mistakes or forgotten to adapt some calls. I’ve quickly skimmed through the most common stuff but haven't done a proper playtest yet.

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Shady Deals v0.11: Saving Sails

Gofile Pixeldrain Mega

Web

Changelog:

New implementations:

  • Yacht – can be bought in the web market if the harbor is captured. Late‑game biz, will be expanded further. Has its own cargo for shipments. You can move shipments to the yacht from your warehouse, but not vice versa. Owning the yacht opens up two more gang positions:

    • Yacht Dampers – just... dampers, but cheaper. Nothing special.

    • Yacht Trader – basically a way to passively sell your shipments for about double the Distributor’s price, with little variation. This guy will try to sell shipments from the yacht’s cargo daily. Sales are random. Can say some dirty things if allowed (more on that in "Changes") and if this event isn't on cooldown.

  • Ability to set how your accomplices will call you on the Whiteboard.

  • Setting to adjust autosave intervals. Previously, it happened daily - now it’s once every 3 days by default. Saves are reeeeally laggy, sadly, and i couldn’t fix it.

Changes:

  • Added the ability to buy extra toys for the streaming gig if the MC has a specific trait suggesting basic toys aren't enough. Unlocks two additional stream actions that work for multiple chat requests with some bonus cash.

  • There's now a 50% chance a client will ask for a different kind of service in the nightclub’s gloryhole booth. There'll be two possible ways to please him.

  • Added an extra condition tied to the "Slut Boss" boss type, and it also can be toggled by "Crime Legend" on the Whiteboard. It implies the boss allows accomplices to be more lewd around her, so at least there's a grain of logic to their advances. Currently, only the yacht trader and the nightclub striptease events are behind this condition. Speaking of which...

  • There's now a chance a random accomplice will spot his boss spinning on the nightclub pole and comment on it - if allowed. Has a cooldown if the boss wishes to react and take it further.

  • Nightgoers now throw random comments during the boss's pole dance. Only in nightclub though.

  • Replaced low‑quality striptease media.

  • Taxman now saves up to 12% of daily losses if they exceed $100. But every time this perk works, he might disappear. Just like that, yeah. Newly hired taxmen gets a grace period during which they can't be busted - from 12 to 20 days.

  • Gang comments now will be different if morale is low.

  • Boss's nickname now pops up more often in gang chatter, chauffeur yapping, lieutenant yaps, and a few other spots.

  • All footwear now has tags: sneakers, heels, flats, barefoot. Tags won’t work on existing clothes in old saves - you'll need to buy new ones.

  • Depending on the tag of active footwear, there’ll be minor text changes in certain places - mostly in combat, fitness notifications, and maybe a few others i can't remember. It’s nothing major for now, and mostly extra descriptions for wearing a heels. I'll add more when i see the opportunity.

  • There's also additional gang chatter depending on the footwear tag.

  • New UI for "The Code", plus the ability to change the gang’s name - just because.

  • All gang types now drain only 1 morale daily, except:

    • Street Gang – drains 2 morale per day.

    • Crew – doesn’t drain morale at all.

  • Lowered cryptofarm maintenance from 120$ to 75$.

  • Lowered Dampers upkeep from 480$ to 400$.

  • Reduced relationship points gained from all gifts by 1-3, except for the precious necklace.

  • Increased CTC crypto changes from Distributor deals - greatly.

Fixes and other stuff:

  • Fixed missing clothing description in female NPCs window.

  • Fixed heat and CTC changes not scaling with shipments sold to the Distributor. They always were a sum of all possible increases per unit of shipment. If you had constant heat events - that's why. Sorry.

  • Fixed being unable to increase relationship with underdogs if your rep was lower than their admiration threshold.

  • Fixed many broken notifications, mostly from faction heat events.

  • Fixed being unable to set drug and steroid dealers higher than 1 and 2, respectively. I forgot to change the conditions before uhhhhhh.

  • Fixed some grammar in repeating events if you get caught during petty crimes. Finally.

  • Fixed an issue that could occur in some browsers (don’t ask me why) where gameData wouldn't save. Now it's saved with, well, actual saves and loaded on load. Should also help with old‑save compatibility. If you used to get tons of errors everywhere ("brightness" widgets or clock errors) - this should fix it.

  • All time‑related stuff now ties to a specific time zone. Old saves may change the time once, but after that, no more anomalies.

In the pipe

Sticking to the roadmap, and i also want to finish the yacht. The idea is to add the ability to throw parties on it - parties that will attract very wealthy random NPCs and some rather specific dealers. More on that later. I’ll try to squeeze the yacht completion into a 0.11.x patch though. Also, another subtask spawned from this update - add more content with accomplices to actually justify the addition of the "lewd check", cuz right now it doesn't really feels like it changes anything.

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Shady Deals v0.11 Progress Report

Wassup!

v0.11 is a purely content update. Shocking, right? It adds just one entirely new thing: the Yacht.

The Yacht is a late-game acquisition, available only after the player captures the harbor. It has its own cargo space and unlocks two new positions: yacht trader and yacht dampers. Yacht dampers work like regular dampers - just much cheaper.

The main feature, though, is the yacht trader. Once you assign one, they'll start selling your shipments to passing sailors - basically for double the price you'd get from the Distributor. This happens daily, and the amount sold is random.

I’ve been thinking about adding some kind of demand fluctuation mechanic, and I’m still considering it - probably later. But for now, the Yacht is the most profitable biz in the game.

But why, if it’s only available in the very late-game? Well... right now is just for numbers.
But starting from the next update(s), i plan to introduce heists required to finish the game - and the Yacht will be necessary to access them.

Also-also, that’s not all. I’m planning to make the Yacht an op platform to meet new, very rich NPCs - by throwing parties or something like that. Still designing it. Won't be included in v0.11, yeah.

Of course, there’ll be a possibility to fuck the yacht trader - just for the sake of "why not".

I did slightly redesign the conditions for getting extra attention from the crew, though, to keep at least a grain of logic behind their actions: now, the Boss actually has to allow crew members to be lewd around her. Only the "Crime Legend" Boss can grant that permission, while "Slut Boss" has this perk by default.

Random commentary about the Boss’s traits will still happen regardless, this toggle applies only to the new stuff I’m adding - otherwise it felt too out-of-nowhere and forced.

Speaking of which - there’ll be commentary from nightclub goers during the striptease shows in the Boss’s club. Some of it might even come from her accomplices, with potential to escalate further. Well… at least, that’s the plan. I haven’t written it yet.

What else have I done besides the Yacht?

Well, I investigated why the EndDay passage lags so much. It was obvious from beginning that the issue is with autosave. I spent some time trying to optimize the saving process... and nope. Me iz too stupid for that. Honestly, it took way too much time for something that didn’t work out.

But hey - if you can't fix it, make a workaround. So, starting from v0.11, you’ll be able to set your own autosave interval to whatever feels right for you.

I also did some work on stuff that’s not really important to the end-user - but I’ll write about it anyway.

Starting from v0.11, the game will now save all gameData when saving, and properly load it when loading a save. This should preventively fix a bunch of weird issues that can happen when loading old saves on a newer version. Some browsers, FOR SOME REASON, don’t save gameData at all - and that breaks time tracking and every time-related widget in the game.

Another thing: while debugging the gameData issues, I changed my locale and time zone in Windows. Apparently, if you load a save after changing your time zone - the game shifts time accordingly. So if you saved the game at 08:00 in UTC+3, and then load it in UTC+5, the save will load as 10:00, lmao.

It’s very unlikely this would break anything for anyone, i mean, how often do you change time zones... but still, for the sake of robustness, I’ve now tied all time-related stuff to a singular time zone internally.

Okay, important stuff - what’s left before the update release?

Mostly writing event content and searching/cutting media. Aside from the things I already mentioned, I also want to:

  • expand the streaming and gloryhole content,

  • check one more bug report,

  • update the UI of "the Code",

  • put more stuff behind the "allow the lewd actions" to justify addition of this check,

  • and rework the taxmen math.

Honestly, media search is the most tiresome part for me - everything else should be quick and easy.

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Shady Deals v0.10.2 Public + roadmap upd

Mega Pixeldrain Gofile

Web

Main changelog

Roadmap has been updated too!

v0.10.2:

New implementation:

  • Ability to assign scouts to gather dirt on any NPC. Finding compromising info isn’t guaranteed and is less likely on respectable targets, but possible.

  • Use discovered dirt to blackmail NPCs. Initial attitude toward you depends on their stats and wealth - confident, wealthy targets are harder to pressure than poor and timid.

  • During blackmail, you can either try to negotiate a deal or bluff your target into paying, with a limited number of attempts.

  • If the target agrees to pay, the amount scales with their wealth. If they lack funds, they may become debtors instead.

Changes:

  • Added the ability to set the maximum allowed number of shipments for loaders to pack.

  • Optimization update? Moved many processes (daily NPC updates, level-ups for accomplices and player, several band checks) to JavaScript. Refactored cooldowns. Scout-related code is also in JS. NewDay processing still lags but should perform somewhat better.

Fix:

  • Fixed missing information regarding NPC driving abilities.

v0.10.1:

Changes:

  • Added an alternative trigger for Distributor's standoff - now you only need to get caught once during a warehouse burglary, no extra conditions required.

  • More chat messages for the stream.

  • The button that hides the phone will now glow if there's an incoming call.

Fix:

  • Chat history now clears automatically at the start of the stream.

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Shady Deals v0.10.2

Full: Pixeldrain Gofile

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Web (direct download links are on the "Credits" page)

Login: livemetrics

Pass: IGnaNGThrAuretort

Hey-hey people. I'd be lying if i said i've been working on the new version since the last patch - nope, i've mostly been dealing with other stuff. It's the middle of summer after all. Gonna start working on the next major version only tomorrow, cuz right now i'm probably gonna plan the next roadmap so i can update it with public release. So yeah, it may take about a week from now for the next version.

New implementation:

  • Ability to assign scouts to gather dirt on any NPC. Finding compromising info isn’t guaranteed and is less likely on respectable targets, but possible.

  • Use discovered dirt to blackmail NPCs. Initial attitude toward you depends on their stats and wealth - confident, wealthy targets are harder to pressure than poor and timid.

  • During blackmail, you can either try to negotiate a deal or bluff your target into paying, with a limited number of attempts.

  • If the target agrees to pay, the amount scales with their wealth. If they lack funds, they may become debtors instead.

Changes:

  • Added the ability to set the maximum allowed number of shipments for loaders to pack.

  • Optimization update? Moved many processes (daily NPC updates, level-ups for accomplices and player, several band checks) to JavaScript. Refactored cooldowns. Scout-related code is also in JS. NewDay processing still lags but should perform somewhat better.

Fix:

  • Fixed missing information regarding NPC driving abilities.

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Shady Deals v0.10.1

Full: Pixeldrain Gofile

FileOnly: Pixeldrain Gofile

Web (direct download links are on the "Credits" page)

Login: livemetrics

Pass: IGnaNGThrAuretort

Changes:

  • Added an alternative trigger for Distributor's standoff - now you only need to get caught once during a warehouse burglary, no extra conditions required.

  • More chat messages for the stream.

  • The button that hides the phone will now glow if there's an incoming call.

Fix:

  • Chat history now clears automatically at the start of the stream.

View Post

Shady Deals v0.10: Live Metrics

Public release is scheduled for 29/07.

Patreon: Big Shot, Hustler (scheduled for 22/07).

Changelog:

  • Added proper statistics to the Stats menu:
    - Criminal activity
    - Potential prison sentence
    - Sex stats
    - Finances
    - Heat level

  • New location - Streaming Hub. Located in the Harbor. Unlocks after meeting with the Distributor.

  • Ability to work as a camwhore in the Streaming Hub - available almost from the very beginning. This job scales well into the later stages of the game: the more overall energy (not stamina) a performer has at the start of a stream, the more actions they can perform.
    With successful streams, the performer's popularity will rise, attracting more and more viewers.
    However, popularity may drop if no streams are held for 5 days.

  • Camwhoring minigame. The performer's energy is converted into stream stamina. There are six actions that require stamina, plus an active chat. The chat will occasionally make requests - it's up to the performer whether to fulfill them or wait for more viewers to join the stream. More viewers means more random donations and more requests. By fulfilling requests, the performer can attract even more people and earn additional tips. However, there's a chance that some viewers will leave if the performer keeps ignoring the chat.
    Overall, it's a pretty basic loop, and the performer will still end up with some profit either way.

  • New trait: Camwhore. Increases energy and charm.

  • The Streaming Hub will be inherited by the player if the Cartel gives up their position at the Harbor.

Streaming hub management is quite simple too:

  • You can set up to 10 performers who will host daily streams.

  • Performers keep their own donations - the whole business runs on sponsorships that you may choose.

  • Sponsors provide the owner with rewards for every 10 sponsored streams.

There are 4 types of sponsors:

  • One that provides a random shipment and a small amount of cash

  • One that gives a moderate cash payout, the "stable" one

  • One that’s totally random - might give a lot or nothing, in clean or dirty cash

  • One that pays in random cryptocurrencies

Other changes:

  • Expanded the bar call event with male NPCs - there's now an option to head to the nearby restroom together.

  • Added the ability to set loaders to craft shipments until a certain amount of resources is left.

  • Added the ability to set mechanics to dismantle cars until a certain number of cars remains.

  • You can now hide the Phone. Also, it should scale much better on smaller screens.

  • Removed links that allowed players to access contact pages outside of the main Contacts passage (e.g. links to girls in the brothel or 404 bleach).

  • Reduced the possible cash reward from winning races - the payout was too high and scaled too aggressively.

In the pipe

Okay, this time i can't just write "sticking to the roadmap" - it's time to actually update it. I'll do that in a few days.

There’s still some unfinished stuff left on my list, so for now I’m going to focus on patches for v0.10 and try to squeeze in everything that got left behind. Only after that will I move on to v0.11. So yeah, the next release probably won’t land exactly two weeks from now.

Also, regarding the unfinished stuff - if you’ve read my progress report, you might be wondering about debtors working as camwhores and the debtor balance system. Well, once I started working on it, i realized it felt a bit too unintuitive. Like - why can debtors work here but not in other areas? So for now, i’ve decided to leave things as they are. Instead, i’ll just add more ways to acquire debtors.

There’s also still some room for improvement in the camwhoring business. I’d like to add a few perks for high popularity - and maybe more actions that will be unlocked by high pop, we’ll see.

Another thing I want to address asap is optimization. I can feel the browser struggling when loading the EndDay passage lmao. I’ll work on that during the patch phase. I think I may have added a bit too much twine spaghetti in this update, with all the loaders, mechanics, camwhores, and stats changes.

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