Shady Deals v0.4.2 "Hustler" DL +plans
Added 2025-05-01 08:43:19 +0000 UTCFull: Pixeldrain
FileOnly: Mega Pixeldrain
Login: heatmap
Password: sLuMPOINgRAgETIonELV
Thanks for your support!
Also, about v0.5 - I think I’m gonna start with expanding NPC interactions first, and only then move on to gang heat, heists, and the war extension.
There’s also something that is better to be done earlier - contextual dirty talk for the MC, with a few selectable styles. I wrote about it in roadmap previously, without details tho. Lines will vary based on the scene’s theme: outdoors, indoors, group, lesbian. I’m not going to overdo it and write variants for every possible setup - that would take forever - but I think it’ll add some replayability to the scenes. And let’s be honest, seeing the same writing over and over again without any variation gets kinda annoying. Of course, there’ll be an option to turn it off.
As for the UI and leftover formatting junk - I’ve decided not to dedicate a full minor update just to cleanup. I’ll keep improving the UI and formatting as side objectives in each update. Overall, I’ve got a pretty reasonable to-do list for the next update and already started working on it.
v0.4.2:
Fixes:
Now chemists will actually demand their payments, fr fr no cap;
Lab tax was weirdly defaulted to 0 for some reason;
There was a typo in the condition for buying tools from Gold Digger, so you couldn’t raise your cunning;
Mr. Scrubbs’s yapping wasn’t initialized in older saves;
Changes:
Buffed the production speed of the lab on the outskirts a lot, but there’s now a limit on the number of chemists (don’t ask me why that wasn’t a thing from the start).
Upgrades will raise this limit, and they also boost production speed even more now.
Should work fine with older saves, but your number of chemists will be capped to the new maximum. Also slightly increased chemist wages;"Local Market" lab upgrade was buffed too - it now sells more than just one agricultural product;
Removed the heat animation from the EndDay page;
Lab production results are now in spoiler on the EndDay page;
Heat event results now have unique formatting on the EndDay screen.
v0.4.1:
Fixes:
Contracts at "404 Bleach" were actually increasing your heat instead of lowering it;
Volkov's distraction service was using the wrong variable, so you couldn't use him;
Chemists never actually took any payment before, huh;
Moonshine shipment crafting was using 50 bottles instead of 25;
Missing reputation check for the brothel event;
Comments
Nope.
ShadyDude(VeryShady)
2025-05-04 21:36:44 +0000 UTCReally enjoying this. Is there a public repo we can contribute to?
crabbier
2025-05-04 17:24:59 +0000 UTC