XaiJu
Shady Deals
Shady Deals

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V0.2.0 Sneak Peek

v0.2.0 is mainly focused on cleaning things up after the initial release, balancing, improving the UI, and adding more dynamics to the game i.e. introducing some randomness.

Here are some screenshots before proceeding with the preliminary changelog:

Preliminary Changelog:

What is done already:

One of the highlights of 0.2 update is Gig.gles.

Gig.gles is a site you can access from your PC (though I’m not exactly proud of the PC UI - it really needs an update asap), and it’s... basically radiant quests. It updates every three in-game days, shuffling 4 useless notices and 2 gigs. Though, I’m planning to add some functionality to the “useless” ones as easter eggs once there are enough of them.

So, there's 5 types of gig:

All gigs rewards are scaling with your reputation. Amount of items and weapons needed for "find a" gigs scales too.

Besides, there's 14 useless notices that are serving mainly as a fluff.

Next highlight is random strangers:

Initially, I wanted to give players the option to control how "horny" their game would be through a style system. Right now, you can stack stylishness and sluttiness by dressing accordingly, right? So, if you stack enough sluttiness, the game will react now. No alternative strangers for stylishness yet, though. The wardrobe system will let you know if your style is going to attract attention.

There's 4 strangers encounters at the moment:

All strangers has random cooldowns after you completed their story. But they will appear again, eventually. All, except "film producing" stranger are designed to be played more than one time, duh. Also, you always can just ignore them.

No strangers for outskirts. And later I'll add alternatives for MC's with more stylishness points. And yeah, you'll be able to stack enough points for attention of both types of strangers.

UI

The UI overall looks... kinda overloaded? I think I’ll shuffle things around and move some buttons in the future, once I get to working on the UI of other sections. But for now, it looks more presentable at least.

Balance

Misc

Fixes

In the pipe:

Okay, that's all in "completed" section. Now I'm going to write what's left until the 0.2 release:

And that's it, I think.

Also, I came up with an idea on how to motivate players to pursue various naughty events, because right now those events are mostly fail states or just random outcomes. It’ll also let me add some immersive hints. But... I'll focus on that in the 0.3.0 version. We'll talk about it at the v0.2.0 release.

Patrons can expect the update around Tuesday/Wednesday. I hope that's enough time to figure out "something I'm still considering how to do," duh

V0.2.0 Sneak Peek V0.2.0 Sneak Peek

Comments

Eh, the meter might be a bit much, but I’ve added it for now. It’s just much easier to track all changes with it for players. And honestly, I need to clarify all rep changes through notifications and descriptions, even without any trait requirements. Maybe closer to the full release, I’ll revert it and hide the rep numbers again once the rep changes become intuitive and predictable, or at least explained in all cases.

ShadyDude(VeryShady)

About the rep drops when dealing with plebs, it does make some logical sense. But getting to that certain leadership style seems like it a tall task while actually acting like someone who would naturally accept that style, if that makes sense. But I am willing to play and see how it feels. I do think more visibility on rep, not sure if a meter is the right call but currently I am pretty sure things are messing with my rep but have no idea for sure or how much it is helping or hurting my rep. Maybe have it tied to cunning or the observant trait to see more on how your actions effect your rep?

John P

Awesome . The update looks great.

Dazling_Spongebob


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