We decided to revamp Stardust again. If you don't know, Stardust is the currency in Rad and will be used to purchase new abilities, upgrades, gadgets, and cosmetics.
Originally, they were just a model of a star with different colored materials to show value. As you can see, we've made new meshes for the different value.
Basically, the more the Stardust is worth, the more refined and complex the design is, as if it's being cut like a gem.
The values in the image, from left to right, are 1, 5, 10, 20, and 100.
As for materials, we're working on some new materials to slap on these bad boys. The yellow right now is just a test material. Since we want them to spin, we decided to control the spin in the material shader instead of actually animating them or using a timeline in Unreal.
Tell us what you think of the new designs!