XaiJu
technobrake
technobrake

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Change-Log for MV6

[Porting]

・Titan Step Area

・Potion Maker


[Specification Changes & New Implementations]

・Equipment specification changes

・Unique Enemies

・New Quests

・Changed the required fame value for Rank 2 from 50 to 30

・Status redistribution

・A key menu can now be accessed from the menu scene


[Bug Fixes]

・Fixed a bug where the game crashes when a priest enters a public toilet with excitement level over 80

・Fixed a bug where event images are not displayed in "The Worst Quest"

・Fixed a bug where the game crashes due to some undefined variables


[Equipment]

The equipment specifications have been changed. Until now, due to remnants from the dungeon test version, priests could only equip costumes that didn't affect their status, apart from weapons. However, the slots for armor types have now been unlocked for priests. 

Currently, there is almost no armor that priests can equip, but more will be added from version 0.51 onwards. Staves are two-handed weapons, so they can't be equipped with shields, but maces can be equipped with shields. Currently, priests do not have a "Defense" command, so they cannot receive 100% of the benefits of shields, but this will be adjusted gradually.


Also, new items such as "Damage," "Hit Rate," and "Fatigue" have been added to the equipment screen. These aspects were mentioned in the descriptions before, but it was hard to understand the differences in values, so I think this update has made it clearer!


Due to these specification changes, when loading saves up to MV5, all equipment other than weapons and costumes will be removed. Therefore, please re-equip them.


[Unique Enemy]

With this update, "Unique Enemies" will start appearing in the dungeon. Defeating a Unique Enemy will earn you fame, but they are very powerful, and the number of times you defeat them is counted, with each defeat making them stronger indefinitely. The Unique Enemy introduced in this update will appear in the "Cove Cave". How many times can you defeat it? ^o^

As a side note, I was thinking of adding this Unique Enemy in the form of a "bounty", but wouldn’t it be strange for a bounty to keep appearing in the dungeon over and over again? So, it simply became a Unique Enemy. By the final version, I’d like to add a setting where they get stronger each time they revive.


[Nerw Quests]

A new "Carry Goods" related quest has been implemented in the Royal Capital. Unlike regular quests, the Carry Goods quest is a beginner-friendly quest where you transport goods from point A to point B.


There may be times when you can transport the goods peacefully without any problems, and times when there are disruptions. With the Unique Enemies and the Carry Goods quests, it should be easier to increase your fame, but gaining fame can tend to feel like a task. So, in future updates, I plan to add quests with scenarios (like the quests involving a certain wizard's apprentice) to adjust and prevent it from feeling like a chore.


[Other new things]

1. You can reset your status by The Eye now!

2.You can call A key menu from the Menu scene now!



With this update, the porting is temporarily complete, and from the next update, it will be version 0.51. The story and other elements will be readjusted and implemented, and I hope to be able to announce future plans and roadmaps as well.

Thank you for all supporters!  See ya next time!


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