XaiJu
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The Alpha, the Omega, and everything in between.

Hello.

As you all know, there were supposed to be two releases in 2024. It's May 2025, and there's still no release in sight. I was also in a cave for four months. This is officially the longest I've ever been silent online. What happened?

Simply put, I challenged myself; I was weak and I lost. No fancy way to frame it, so let's get that out of the way first. Took me a while to find the guts to show my face around here again amidst everything that's been going on. It's been two full years since the last update to the main storyline.

So, in the spirit of being objective, let's start with the basics and then expand upon that. We've got some catching up to do. I've acquired new tools, new responsibilities, and dropped a couple of deadweights along the way. Hopefully, by the end of this post, I'll have done a good job explaining what was, what is, and what will be.

In this post, I'll talk about:

Alpha: Small development update and next steps.

Omega: Back end of the "back end" of development; introduction to the aftermath of December 31st.

Everything in between: Personal circumstances; reasons for the delay; more on the aftermath of December 31st.

There's a lot to unpack here. Let's begin.

The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between. The Alpha, the Omega, and everything in between.

Comments

I really appreciate you not giving up on me. We both know I don't facilitate that. And sorry for being so negative, it's just that I've always had difficulty with things that come easy for most people. The way I cope with it is by keeping all of my shortcomings in view, so that (in theory) I'll never forget to grow. In reality, all it does is make me reject who I am in favor of who I know I'm supposed to be. That's not healthy. Growth shouldn't happen out of hate. I always think I love being myself way too much until it's time to actually do it. It doesn't help that these days, I spend more time ~talking~ about releasing updates than ~actually~ releasing updates, and it's screwing with my balance big time. Hopefully, after my visit to the psychiatrist later today, I'll be on the right track to fix that. Side note: I really enjoyed your analogy on forging. Believe it or not, it completes one of my previous writing notes and really makes it come full circle. You don't mind if I take notes, do you?

Capella

I think about "frequent and smaller releases" a lot, even as my own standards grow for what is acceptable to put in one update. Unsevered is a hard game to make, and I crave the joy of doing stuff and not worrying about it too much (or maybe working on something with a narrower scope). It's why I wanted to make bonus chapters, to begin with. I was actually considering a few solutions precisely for after the Steam release (were you reading my mind?). Still, even without feeling like I'm moving forward, I can only remain grateful that I get to move on this path at all, even if it's slow. Even more grateful that I have so many people keeping this path open for me, even if I sometimes feel like I don't deserve it, so thank you!

Capella

Wanted to let you know I haven't given up on supporting you. The food looks delicious, shame there were clashes that prevented the business from blooming. I have no way of judging your person or character. But from your post you sound incredibly harsh on yourself, especially near the end. As far as I'm concerned, there's no such thing as being "bitch made" or "a giant pussy". It's hard to put it into words that that will provide actual relief. And this may sound cliche, but be a bit kinder to yourself. If a person in your immediate circle shared some of those things, would you genuinely called them "a giant pussy"? Or would you grant them some form of support, compassion and understanding? I do not know you, but I choose to believe you would choose the latter. If the game you've written and the way the characters within it support each other is anything to go by. Then you understand the value of those acts of kindness. So don't forget to show yourself those acts of kindness. Some compassion and understanding towards yourself. Even a sword is not forged by unceasing hammering. It too, needs to release stress and soften, so it can continue to be forged into its desired shape. And I can only speak for myself. But I will hold no grudges, if things turns out to be too much.

TeaCup

Glad to hear from you! I hope the rest of this year will be happier for you than last year. I've increased my subscription a little, it's not much but I can't afford more, sorry. I'm in a creative profession too, and I understand the difficulties involved. You've learned a lot in the last few months, so it's certainly not just a failure. You've got a great story to share, so take your time and don't be too hard on yourself, motivation and joy are essential for effective work! And after the Stream release, if you manage to make more frequent and smaller releases, that would perhaps increase the game's exposure and popularity, and maybe take some of the pressure off you and give the feeling that things are moving forward? Anyway, I wish you all the best for the future, and can't wait to hear the rest of your story :)

FlorianB

Glad to hear from you, good to know you’re alive, keep on trucking brother

1-800-WHO-BOOLIN

I think you are being a tad too hard on yourself. Your situation is tough and would be tough for anyone, but you have managed to survive this far. Not only survive, you also did a good-looking chair and a dev update! So a pat on the back from me, thanks for the update and keep on being a fighter!

Eldon Freeman


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