In addition to using feedback, what I really wanted to do here was provide more information about AOEs/ranges. We can use the orange burst to indicate who will be hit by an attack, and we can gray out targets that are outside the currently selected adventurer's range. All in all, I feel like this is a good level of informational density. Unless feedback convinces me otherwise, I think this will be the final mockup
Here's what I'm thinking about
Please let me know what you think!
darusianboi ^_^
2020-04-17 14:53:18 +0000 UTC