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Jay Versluis
Jay Versluis

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Substance Painter Material Zone Workflow

Hello Supporters!

Today I have a video I've made for Websoul,  inspired by a chat we had on Discord about using objects with material  zones in Substance Painter. Each material zone creates a whole texture  set on export, wasting resources and costing time when we want to apply  those in the target application. Adobe have been actively refusing to  implement an option to remedy this, so we're forced to come up with  workarounds for the problem (at least as of version 8.2.0).

One option is to combine the exported textures with a script like Texture Set Combiner.  This lets us work with the benefits of separate layer stacks in  Substance Painter, at the expense of additional work after export.

Another option is to use masks in a single layer stack by way of generating an ID map to select material zones, or by using the Polygon Fill Tool. I'm discussing how to do that in this video. Enjoy!

In  other news, I've had some dental treatment yesterday, the first part of  a multitude of visits over the next few months. Although most of my  teeth are in great shape, one at the bottom right was giving me some  grief on and off over the last few months. My dentist discovered that  it's in such bad shape that it's best to remove it (extraction they call  it), and that's happened yesterday.

She's also prepared the molar  next to it with a temporary crown, as it'll need a root canal over the  next few weeks to save it. Hence I'm taking it easy this week. I'm happy  to say that it all happened without pain, and I'm glad I finally taking  care of this.

More news as it breaks!

Substance Painter Material Zone Workflow

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