Happy Saturday Supporters!
We've got heavy rain and thunderstorms down here in otherwise sunny Miami, and as such we've been dealing with patchy internet and threatening power outages. Nothing too drastic, but the state of Florida have issued a permanent flood watch in our area. That aside everything is fine, but I thought it best to postpone the Daz+ stream we had tentatively planned a couple of weeks ago. We'll do that on the last Saturday of June instead, I hope I'll see you there.
2024-06-15 19:35:22 +0000 UTC
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Hello everyone!
Yesterday EPIC have released an interesting sample project featuring Motion Matching. That's a newfangled AI technology that blends a huge amount of small animations together for infinite variety on the fly. It essentially tries to predict where the player directs the character next and pre-empts the movements. I have no idea how this works, but it means that retargeting 500+ animations is impractical.
This is where Live Retargeting comes in. I was able to re...
2024-06-13 17:23:42 +0000 UTC
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Happy Tuesday my dear Supporters!
Today I have a video about Chaos Cloth, a new system that's been introduced in Unreal Engine 5.3 and sort of became usable in 5.4. It allows us to transfer weight maps from a rigged figure onto static fitting clothing, much like we can use the Transfer Utility in Daz Studio, with the added benefit of real time cloth physics.
It's in beta at the moment, extremely buggy and a bit of a nightmare to setup, but works extremely well (if UE doesn't...
2024-06-11 11:13:24 +0000 UTC
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Hello Supporters!
Last week we had a little discussion on Chris' Discord about a phenomenon some of you may be familiar with: texture compression in Iray. In a nutshell, Iray is trying to be helpful by compressing textures for both speed and maxing out VRAM, but it comes with the cost of lost details. It's enabled by default (naturally) and disabling it currently can't be saved with a scene file in Daz Studio.
In this quick early access I'll tell you all about that phenomeno...
2024-05-30 12:41:20 +0000 UTC
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Happy Memorial Day everyone!
Today I have a supporter exclusive video for you in which I'll give you a quick rundown of my emerging Daz Hair to Unreal Engine workflow. It involves exporting hair from Daz Studio into Blender (either card or strand-based hair works), saving it out as Alembic with a few special settings, and turning it into Unreal Engine Groom Hair. This then has a nice native hair shader and real-time physics.
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For the final release I'll de...
2024-05-27 18:34:54 +0000 UTC
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Top of the morning, Supporters!
Today I have an early access video in which I explain how to combine normal and bump maps for things transferred with the Daz to Unreal bridge. Some objects are setup this way in Daz Studio, but the bridge can only transfer one map or the other, not both at the same time. We need a way to combine them so that the effects of both maps are arriving in Unreal Engine together.
There's two options for this: either use Substance Painter and combine those ...
2024-05-21 12:04:37 +0000 UTC
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Hello Supporters!
In today's early access video I'm having a quick look at Humanify, a new Blender product that promises instant photorealism for Genesis 9 figures. The idea is that any Genesis 9 mesh in Blender, no matter how it was imported, can benefit from an optimized human shader that looks rad and is easy to adjust for your needs. I thought I'll spend the $39 it currently costs so you don't have to, or at least to get a better idea if this thing might be useful.
Eng...
2024-05-16 15:45:41 +0000 UTC
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Howdy-ho Supporters!
First of all, I've had a much needed haircut this weekend, which apparently made me super productive and I've been able to record three videos in two languages each. Could also be that note notebook of "ideas for new videos" that I've started instead.
Either way, here's the first one in which I'm showing in detail how to install the Daz to Unreal Bridge from David Vodhanels's GitHub repository. David is the main developer of the bridge and his latest ver...
2024-05-13 16:52:50 +0000 UTC
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Hello Supporters!
Today I have a cute little animation for you that I've started on Saturday during the Daz+ live stream. I was showing how to use Limb Stick to animate a Genesis 9 figure using IK chains, and how to transfer an animation from Daz Studio into Unreal Engine. The concept worked so well that I spent a few hours polishing it off into what you see here.
I was able to utilise several new animation features in Unreal Engine 5.4, specifically the new Layered Control Rigs o...
2024-05-01 02:05:55 +0000 UTC
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Greetings everyone!
Today I have an early access video for you in which I explain how you can separate objects from an Unreal Engine asset with a quick round trip into Blender. This is sometimes necessary when multiple things are stuck together (like a table with coffee cups stuck on top), and you want to move them independently, or if you need to make architectural changes that the asset was not designed to allow. A little Blender knowledge is necessary, but not much and I'll gently gu...
2024-04-19 16:36:18 +0000 UTC
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Hello there, fellow traveller!
Today I'll show you how to hook up Control Rig properties to drive Morph Targets so we can animate them from the Sequencer in Unreal Engine. For me this was the missing link for full character animation, and something that's seriously unintuitive to figure out (like so many things in 3D applications).
I've uploaded a concept demo to my 3D Shenanigans channel for a quick overview and figured an in-depth tutorial might come in handy, for both you and m...
2024-04-15 16:58:12 +0000 UTC
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Hello Supporters! As promised, hereās the second UE Control Rig video, in which Iāll explain how to create these things from scratch. This is (currently, as of UE 5.3) a necessary process, without which we wonāt be able to make adjustments like Iāve shown you in the previous video. This requires a bit of Blueprint hacking, but itās not that difficult when youāve done it a few times.
Trust me when I say I really donāt like the way this is implemented, but itās as good as ...
2024-04-01 12:10:36 +0000 UTC
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Hello my people! Today I have the first of two UE Control Rig videos for you, in which we see what they are, why theyāre useful and most importantly how to use them in. Control Rigs are objects that bind a figureās bones with an object we can select and animate. It sounds crazy that thereās a separation between these two things, but programmatically I guess there is, and by default Unreal Engine doesnāt show us the skeleton to manipulate on the timeline (unless weāre adjusting data ...
2024-03-28 20:37:40 +0000 UTC
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Hello Supporters!
In today's early access episode I'll show you how to automatically align motions in iClone. This process works well when a new animation is applied from the library, but when we take out part of an existing animation it does not. I'll show you a trick to make it work though. Enjoy!
Happy Monday everyone!
Today I have a quick early access video for you in which I'll explain how we can store Corrective Blend Shapes in our outfit. Much like Joint Corrections, our clothing can distort when we dial in custom shapes that out outfit doesn't know. Once again Daz Studio creates an automatic morph but doesn't always know how to handle this, so it's up to us to make a correction, then save that morph manually.
This can be done one by...
2024-03-18 13:30:43 +0000 UTC
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Hello Supporters! I've spent the weekend recoding and editing several more instalments in our little MD to Daz series, for a total of 5 new videos! Three of which are English and two are in German, and I'm still polishing off a few edits on the last two, but here's what's finished for your viewing pleasure.
This part deals with saving out our entire garment so that it becomes distributable, and it's a little complex. We need to create a new folder str...
2024-03-12 17:50:44 +0000 UTC
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Well hello everyone!
I was out on my bike yesterday and thought I'll give you a quick update on what's been going on with my life. There's also some bits I've forgotten to mention in the video, so here we are:
We've settled in well after the big move, and although I'm still surrounded by some buff boxes here and there, both Julia and I are back in the saddle working on projects.
I'm still very busy with Heart of Mercy, the feature length m...
2024-03-06 16:17:22 +0000 UTC
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Hello Supporters!
I've cobbled the above animation together in half an hour on Sunday, trying out the new Walkway Crowd feature in iClone 8.4. It's based on Motion Director (I think), but according to the interface regular motions should also work.
The idea is that you create a walkway object, drag in a bunch of characters, specify how many you'd like to be there and how they should behave. Next thing you know you have an autonomously walking cr...
2024-03-04 17:53:55 +0000 UTC
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Hello Supporters!
I've spent this Sunday afternoon testing out how to send Genesis 9 figures over to Character Creator and make them talk. This proved rather difficult at first, and although I've managed to do this successfully before, the pipeline seems to have serious flaws (isn't that always the case when data needs to be interchanged between different 3D programmes, huh?)
After many hours of trial and error, I think I have a workflow that wi...
2024-02-26 04:12:10 +0000 UTC
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Hello everyone! Iāve been crazy busy these last few weeks but wanted to share this little animation with you Iāve cobbled together yesterday on the stream. Itās my first test of lip syncing inside of iClone, a rather daunting endeavour I had imagined to be more time consuming than it actually was.
The whole process is still a giant learning curve for me, but within a 2 hour window Iāve managed to load up Walter 9 in Daz Studio, send him over to Character Creator and further on t...
2024-02-19 17:55:54 +0000 UTC
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While I'm settling into my new digs, surrounded by boxes and clutter, I've just received note from Renderosity that most of my products are currently on a huge clearance sale. This means that until the end of January, you can pick them up for a bargain before they'll be removed from Rendo FOREVER.
This is sort of sad as well as good news: I've not given Rendo much love, nor have I received much in return. It also gives me the opportunity to "vault" those items fo...
2024-01-17 17:58:36 +0000 UTC
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Hello Supporters!
Today I have an early access video in which Iām showing how to rig a pair of boots in Daz Studio. I got these from a pack of OBJs on Artstation by Milan Kambari, and Transfer Utility can handle this really well. All I had to do was to move the shoe into position in Blender, using G9 as a reference figure, then apply a mirror modifier to get the second shoe to match. Although this leaves a bit of poke through underneath the sole, Iāll show you a way to hide the foot...
2024-01-09 21:00:02 +0000 UTC
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Happy New Year my dear Supporters!
I hope you had a āgreat slideā (guten Rutsch) as we say in Germany, and that all your wishes, hopes and dreams will come true. Iām looking forward to more creative challenges and more learning, and I hope I can share it all with you.
Itās been super chaotic here for the last couple of weeks. Iāve mentioned this in the above stream from New Yearās Eve, but just in case you didnāt know, weāre moving - and this time itās for real. ...
2024-01-08 14:47:51 +0000 UTC
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Merry Christmas, everyone!
Iāve managed to record a couple more Marvelous Designer videos yesterday and finished editing one of them this morning. I thought theyād make a nice Christmas present for yāall :-)
Iāll show you how Iām fitting a pair of Marvelous Designer pants that were designed for an avatar I donāt know. MDās auto-fit option doesnāt work for every garment, so Iām exporting the pants as is, fit my Genesis avatar to match, simulate, then import ...
2023-12-25 23:45:35 +0000 UTC
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As promised yesterday, I've been able to render out a two hour version of my snowy holding loop. If you're free and want to hang out over on YouTube, come join me in chat and get ready for the Holiday Spirit :-)
I'll be around until 8:30pm EST, see you there!
2023-12-22 23:13:29 +0000 UTC
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Happy Holidays Supporters!
I have an early Christmas Present in the form of three early access videos for you today, as part of my MD to Daz Studio series. All videos deal with the same thing, namely fixing automatically generated Corrective Blend Shape morphs, but each one deals with doing this tricky business in a different 3D application. We all need a little practice, and not every 3D app is everyoneās cup of tea, so watch them all and see which method you prefer.
<...
2023-12-22 02:44:38 +0000 UTC
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Here's where it starts getting a little complicated in our MD to Daz Journey: after the Transfer Utility runs, you'll likely find some issues with how the garment behaves.
Problem areas are usually under the arms, in between the legs, and sometimes in elbow and knee bends. This is caused by a combination of un-smooth or wrongly assigned weight maps and auto generated corrective morphs.
In this video we'll take a look at finding and fixing the weight maps, then smoothing them...
2023-12-20 09:00:05 +0000 UTC
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Hello again my friends!
In this early access episode I'll show you how to use the Transfer Utility in Daz Studio to add rigging to our Marvelous Designer garment. This magic tool will transfer the bones, infer face groups and weight maps from the Genesis figure so that our shirt can follow and deform as the figure moves. I'll also take a look at how to rename the material zones that have been created by Marvelous Designer to something more meaningful.
Enjoy!
2023-12-19 09:00:05 +0000 UTC
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Hello Supporters!
Here's the next early access installment in the MD series, in which I'll show you how to use that new fantastic UV packing option that was just introduced with Marvelous Designer 12.2. I've been waiting for this feature ever since the UV editor was introduced many years ago.
We'll also learn how to export the garment for use in Daz Studio, and while we're at it, I'll explain how to take a look at the mesh resolution of each pattern and how to make it more c...
2023-12-18 15:40:01 +0000 UTC
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Happy Sunday everyone!
Today I have the second early access episode of my Marvelous Designer series for you, in which I'll explain how to use the auto-fitting options in MD to fit the shirt from our previous episode to the Genesis 9 figure. We'll talk about UVs and export next, then it's on to rigging and fixing things.
Enjoy!
2023-12-17 20:58:50 +0000 UTC
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