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Jay Versluis
Jay Versluis

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Selecting UV Islands in Substance Painter

In this early access episode I'll show you how to use the Polygon  Fill Tool in Substance Painter. It's a handy little thing that lets us  arbitrary make selections based on UV islands, connected meshes or even  single polygons. This is helpful if you don't have an ID map for parts  and you don't want to paint things out by hand.

I've also made a German Version of this video. If you have any ideas for a thumbnail, please let me know - I'm clueless 😄

For Ruris.

Selecting UV Islands in Substance Painter

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