In this episode I'll show you how to remove the deltas from a selection of vertices in an existing morph. This is useful if a sculpting or wrapping operation has wreaked havoc with parts of your model, such as eyes or teeth. With this trick, you can bring them back to their pristine original condition.
Note that you'll have to correct the position of the fixed parts as they'll snap into base position and bring them in line with your custom morph.
I'm not sure about the title of this video, it's a little long winded. It certainly hits all the key search words that might be important for viewers to find it. If you have suggestions for an alternate title, please let me know.
Babka Yoshka
2022-09-01 19:18:02 +0000 UTCJay Versluis
2022-08-24 13:44:46 +0000 UTCJay Versluis
2022-07-25 23:48:39 +0000 UTCBabka Yoshka
2022-07-25 22:38:19 +0000 UTC