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Jay Versluis
Jay Versluis

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Remove Geometry from your objects in DAZ Studio

In this episode I'll show you how to permanently delete polygons from your objects with the Geometry Editor in DAZ Studio. I'll explain where to find the tools for the job, how to make a selection, how to save it non-destructively with a Selection Set, and how to permanently delete your selection. 

This comes in handy for all kinds of quick fixes.

Remove Geometry from your objects in DAZ Studio

Comments

Yes good point: the geometry is only removed in the scene file, not the character/object in your library. When you load in a fresh version, it’s all still intact.

Jay Versluis

Very good info Jay. I was just wondering, when you say it's a permanent change are you referring to only your save file or is it changing the installed product/character itself? In other words if you do this to hide the geometry of a body part that's poking through for a character called "G8F Susan" (just an example). If you use the installed G8F Susan character again in a new scene will she still have hidden geometry? I'm assuming it's only hidden in your save file and not the installed character itself but thought I'd double check first. :D

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