If you need multiple characters sitting on the same object, this video is for you. I'll show you how to create a single collider object from multiple figures, so that a single proxy object can deform a Smoothing Modifier.
This is a follow-up to my previous video in which I'm explaining this process in detail for a single figure: https://youtu.be/VfabXx6kqXE, which attracted a few questions (multiple people being the most popular one).
Closely followed was the question, "can a figure collide with itself", say for a character poking itself, but sadly no: while you can add a smoothing modifier to a figure, and set the same figure to be the collider, the modifier does not interact. Instead, you need to use a duplicate of the figure and turn it invisible, much I'm showing in this video.
Jay Versluis
2021-06-23 14:37:33 +0000 UTCBabka Yoshka
2021-06-23 11:13:11 +0000 UTC