Update 45: Flow
Added 2025-03-03 15:40:15 +0000 UTCHello all!
As I think on projects. I’m always considering what might ‘have worked’ about the previous piece, as I reflected on DVA’s time in high yield, A lot of people seemed to like seeing the process of people being inserted into the machines. The process of ‘capturing’ as it were.
I’ll admit it’s something I stopped doing a lot. Since the box really. It seemed to me that that was an important element to a successful animation : get into the action fast.

First items on the agena this month was getting all the new kit rigged.

Very happy with how this machine came out
And as an artist who’s livelihood relies on the success of your product. You put a lot of thought into the individual elements that might make an animation a success, was it the character I used? Was it the fact that the action started quickly? Was it just that I continue to gain experience and thus it was technically better? Was it that I figured out jiggle physics?
Well. I’m still not sure, but that ‘seeing the process’ is something I’m using this current project to experiment on, stepping it up a notch showing someone literally walking into the machines clutches.

You don't wanna know how many takes it took to get the mocap right here
There’s a reason you don’t see it a lot though. It’s challenging work. It’s the good kind of challenging. The ‘I’m glad I did that’ kind of challenging, but no less daunting. Walk cycles are one of those deceptively time consuming things to do right.

It’s made it to be quite a big animation, so I will see if it’s viable to split it in half (like I said I would do with things that are longer than 10 minutes) but it might not be -that- much extra time to just finish it off, so I’ll see how it feels as the month progresses, projects are strange like that, once you get into your flow, some days feel really productive, and some it doesn’t feel like you get much done.
I have learned to trust my instincts though and know when I'm onto something that feels good, and I'm very pleased with how this is shaping up.

This is the MOST WIP shot I've released so, trust me when I say there's quite a bit to do before this is considered complete
Most of that extra runtime is all the warmup and setup that’s in this scene, which has been really fun to plan out and see evolve as I continue to animate, it feels like this is something akin to some of my earlier work, but with loads more detail and experience helping me realise the vision closer to how I intended it, it’s very exciting for me, and I’m hoping you will all agree when it’s ready!
Once again, a big thank you to for all of your support and patience, more news as it comes.
Ciao for now.
Comments
The emotional tension is in the realization of helplessness, the intelligence that cannot empathize, the erasure of self via objectification and of course the vicarious arousal. For the people really getting off on the capture-and-edge fantasy, it's fundamentally about permission to cum: something you can't be responsible to, impress, persuade, or be inadequate before wants to consequences of your orgasm and thus there is simply no sub- or unconscious barrier to it, it's vicariously induced *surrender and acceptance*, a handy trick for all those for whom a dick has ever been confusing in one way or another. Just an insight that might serve as a compass. Personally I'd love to see a video the premise is an experimental drug that removes neurological boundaries on arousal tested via edging, a sort of The Box: hardcore edition, that concludes in a more mind-break climax—someone who stays so horny for so long they're a fully incoherent, purely sensory being by the time the goods are got. Would need a hell of an actress though.
jonline
2025-07-02 03:50:50 +0000 UTCGreat job Maximus, thank you. All these devices you create would be amazing in real life. You think about all details !
NightFox
2025-04-15 18:09:23 +0000 UTCAny estimate when this video will be finished?
Gwaithmir
2025-04-04 05:50:35 +0000 UTCThe act of getting captured being crucial is good philosophy. I think this extends to more than just BDSM however, and can be simplified to 'getting into position'.
Chugg .
2025-03-22 13:44:13 +0000 UTCWould you ever consider doing Astrid from how to train your dragon or Elsa from frozen?
Kyle Sanders
2025-03-20 05:51:41 +0000 UTCYup! Check the archive :)
MaximusJandari
2025-03-20 00:56:46 +0000 UTCDid you ever finish Aimee vs ahri?? If so I would love to see it
Ben
2025-03-20 00:53:26 +0000 UTCI love all ur works! Take your time to make it the best LOL. By the way if you a have any chance to work on a woman chracter, try to add some detail on the clit just like wut you did for cock. The clit also twitches like the cock during orgasm!
Han
2025-03-16 14:42:58 +0000 UTCThanks for sharing such early progress and your continued ambition to keep making things bigger and better in each video you release! From experience, I know how hard it can be to show clearly unfinished work and sometimes still get critiqued and criticized as if it were final quality, or simply having to answer "I don't know" to all of the "when will it be done?!" questions... So, much appreciated that you were willing to give us an early look. I'm loving your content so far and am already getting excited for this one as well.
Bbman87
2025-03-13 08:20:44 +0000 UTCOof, well hope you work it out!
Theoliphus
2025-03-08 00:20:26 +0000 UTCYeah it’s not gonna be done by then haha, probably closer to the month after. But we will see, I said I was going to stop giving deadlines this far out!
MaximusJandari
2025-03-06 07:03:42 +0000 UTCHe said late March on the previous post
Theoliphus
2025-03-06 03:10:34 +0000 UTCAgreed, I don’t mind a bit of foreplay before the action either.
Theoliphus
2025-03-05 23:19:59 +0000 UTCTotally understand! I am aware that loops are not easy to fully integrate where it still makes sense. I still think you have significantly improved overall compared to the AIMEE series. The animation is far more life-like. Great work as always and looking forward for another high yield episode! Would love to see some pre-cum milking prior to denial! ;)
famousindo
2025-03-05 19:00:26 +0000 UTCAny idea when you’ll be releasing this one?
Switchblade Tabernacle
2025-03-05 18:20:41 +0000 UTCMaybe I don't follow the question, but the 'extractor' usually comes in at a fixed position/angle relative to the subject, so either the extractor could physically move and the penis is 'bent' by putting pressure near the base, or the subject could be repositioned to change shaft angle (and therefore sensitivity and intensity) to ramp up/down the pleasure level. Having a subject placed on all 4s and milked by pulling the shaft between the legs would be one simple representation of this.
Marcus Clean
2025-03-05 17:45:03 +0000 UTCGood notes thanks! Consistency between animations is tricky when I keep figuring out stuff. You can probably consider the most recent as almost always closest to how I’d want to see it. Loops are tricky as a rule. To get perfect and also to have it make sense as part of the full thing, but I’ll keep an eye out for opportunities!
MaximusJandari
2025-03-05 15:39:37 +0000 UTCWhat’s the preferred motion you would want to see that incorporates that?
MaximusJandari
2025-03-05 15:37:22 +0000 UTCYeah they’re embedded gifs and they’re quite large comparatively so they might take a minute to load up.
MaximusJandari
2025-03-05 15:36:40 +0000 UTCAm I dumb, or did he say there’s a WIP shot here? I don’t see anything, so I’m confused. Edit: I was trying to look at this online, it’s popping up in the app.
Theoliphus
2025-03-05 14:42:36 +0000 UTCLovely work. 😍 can't wait to see more helpless ladies being milked for High Yield.
Joshua veyna
2025-03-04 19:57:06 +0000 UTCI like the way things are shaping up. I'm looking forward to your updates.
Gwaithmir
2025-03-04 05:04:53 +0000 UTCGreat series, one thing I think is relatively unexplored is shaft angle. Changing the angle creates a whole slew of different sensations and hardness that many real mechanical strokers lack, but animated pleasure machines have blank canvas! Food for thought...
Marcus Clean
2025-03-03 20:19:30 +0000 UTCI absolutely loved the High Yield series. The idea of constantly put on the brink of climax and then denying multiple times is very enjoyable. I know it’s not physically possible to be edged for more than a day without developing some sort injury, but I think it indulges a lot of our fantasies very well. Sombra is by far my favorite, the animation, giggle is just enough, good breathing, and pre-cum/cum color/viscosity is on point. I did enjoy DVA’s voice lines, it definitely adds more tension and I absolutely enjoyed it. However, I did think the breast giggles were a bit “too animated” and felt just a tad bit too loose if that makes sense. DVA’s pre-cum also seems a bit too viscous compared to Sombra’s animation. I still think your work is phenomenal and have enjoyed every second of it. One small lil suggestion - would be nice to be able to loop certain section for people that want to loop it for much longer. I would love to be able to extend Sombra/Dva to 30 minutes or even 1 hour.
famousindo
2025-03-03 19:18:44 +0000 UTCWhat personally always gets me about an animation is seeing the anticipation build in the character. Playing with delay and denial. So that last gif in your article here, the way the chest is rising, maybe the character is a little out of breath already... That really gets me into their mindset and makes it more interesting to me.
TJ
2025-03-03 16:12:41 +0000 UTCOne of the things I adored so much about Mechanically Insistent Pleasure is how she gets into the machine and gives herself over to it. I, for one, like that warm up before getting into the action. So, when you say that this is calling back to your earlier work, I'm inclined to say that's a really good thing. (Though, your animation skills and overall quality have only increased over time; from "really quite good" to "holy crap!")
JT
2025-03-03 15:51:01 +0000 UTCLove it! And Juno is great <3
Flint
2025-03-03 15:42:37 +0000 UTC