Hello everyone!
I started working blocking out the shapes and defining the size and proportions for this big guy. Instead of grabbing some legs and arms already done I wanted to start fresh on this miniature. As you can see there is not much to see but this is a part of the process.
This guy should have a equivalent to 3,60 meters tall in 32mm scale, so far, I think he will go well in a 50.8mm round base as a Large D&D miniature.
Regarding his anatomy I started blocking a single head ogre, that's the easiest that I could find reference. I was thinking on making this body as a asset in case we have an ogre theme somewhere in time, but at some point I will have to split. This will happen because since there are 2 heads, that means 2 neck and 2 spines (or at least a "Y" shape), I know there's too much fat there but some of it should be noticeable, I will see when I get in this part. For now I need to add more geometry in, and adjust to give it a better shape.
I will keep updating this post as I progress in the sculpting process.
Best regards,
Ivo
Mallaury Ferneschola
2023-07-05 19:40:29 +0000 UTCMallaury Ferneschola
2023-07-05 18:49:04 +0000 UTCFraser
2023-07-05 12:13:46 +0000 UTCFraser
2023-07-05 12:02:29 +0000 UTCFraser
2023-07-05 10:57:43 +0000 UTCMallaury Ferneschola
2023-07-03 06:12:52 +0000 UTCMallaury Ferneschola
2023-07-01 18:21:54 +0000 UTC