For those of you who're curious how planning and set up of scenes are done, here's a scene from Sinners Landing that's just starting development now.
This is just a blocking version, planning out the final image, setting up angles and the very rough poses; it allows the 2D artist and the animator to discuss the technical aspects of the image (what moves, angles, etc) and make sure everyone's on the same page
Doing that kind of quick prep-work reduces the amount of revisions we have to do later; the more polished the art is, the harder it is to make changes (more stuff will need to be thrown away, and more effort wasted).
If you guys are interested I can keep posting images from this as it goes through the full process; might make a fun long-form patreon article
Chris Wreker
2024-04-08 18:03:03 +0000 UTCChris Wreker
2024-04-08 18:01:34 +0000 UTC01Lcat
2024-04-08 15:59:45 +0000 UTCsam
2024-04-08 04:19:38 +0000 UTCsam
2024-04-08 04:19:11 +0000 UTC