KoboldKare Patch 31.8.2020
Added 2020-08-31 21:04:40 +0000 UTC
New Features:
- New genitalia variations (equine flared, tapered).
- You can now freeze grabs by holding m1 then pressing m2.
- Tails can be grabbed and pinned just like any other limb now.
- Added various sound effects, UI prompts to help indicate which buttons can be pressed.
- Kobolds now start flaccid, messing with them in any way will get them excited.
- Two new sound tracks, music will stop when you go to bed now.
- Added a "reset all to default" button in the graphics menu.
- Added pregnancy! It's still early in development, though you can totally start breeding kobolds finally.
- Recreated all tree assets because the old ones had incorrect normals, also got them to properly noise blend so pop-in is less noticeable.
- Replaced custom skybox with HDRP's new fancy procedural skybox. This includes stars, and more convincing mornings and evenings.
- Night time actually dips the usually static ambient lighting now too. Nights are actually dark now!
- The hand visual that appears when hovering now actually touches and moves soft-body physics (you can now touch the boobies).
- Added a reagent scanner that can be used to analyze container's reagents. Really useful for the up-coming set of new reagents.
- Kobolds now vary in brightness and contrast.
- Lots of tiny bugfixes and stability patches.
Going to post a bunch of videos of the changes for patrons soonish.