XaiJu
DrPinkCake

DrPinkCake

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DrPinkCake posts

Status update Episode 12

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Episode 12 - Preview #18: Heather & Elena

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Status update Episode 12

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Status update Episode 12

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Status update Episode 12

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Status update Episode 12

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Status update Episode 12

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Status update Episode 12

Another week, another lewd scene completed. Phew!

As you know, I've been animating a lot over the past few weeks, and I think it's the first time I've had a triple-digit animation queue. Never mind...the queue just went down to 99 animations.

I estimate that's somewhere between 24000-30000 frames waiting to render. And as you probably know, one frame = one image. My PCs definitely h...

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Status update Episode 12

Happy Friday!

It ended up being yet another week that I spent working on lewd scenes. I laugh a bit when I think about how you guys had to endure weeks of me talking about a single free roam event, and now you have to hear me talking about making lewd scenes every week.

I have a great flow animating, and I'm getting a lot of work done. This week, I completed the lewd scene I was worki...

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Status update Episode 12

Happy Friday, DIKs and HOTs!

Short update this week as I've just been working on lewd scenes. I finished up the main girl lewd scene I was working on last week and continued with another lewd scene for a side girl.

I wrote dialogue, posed statics, and am now animating the scene. I'm maybe 40% done with the animations for it.

PCs are mostly rendering animations; 61 animations are...

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Episode 12 - Preview #16: Zoey

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Status update Episode 12

Happy Friday!

I started the week working on static renders and reached another milestone for episode 12. 5000 static renders are now posed, and almost all of them are rendered as well.

I have since worked on lewd scenes by writing dialogue and posing static renders and animations. I finished one lewd scene and am in the middle of another. The first one was for a side girl, and the lat...

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Status update Episode 12

Happy New Year! I hope you're all safe and sound and had a great New Year's Eve.

The holidays are over for me, and now it's back to the full-time grind. I haven't got a lot to report on this week, but here's what I've been up to.

I've mainly been working on a scene with many characters, and I'm almost done. It has involved posing both animations and static renders; the scene is heavil...

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Status update Episode 12

I hope you're having a great holiday! Aside from working, I've spent time with my family and friends and charged the batteries for 2026.

I worked through some more free roam scenes and am now down to 11 remaining scenes. Most of these scenes are long, lewd, and/or need animations. I'm currently working on animations to increase the render queue.

The 92-second-long cutscene animation ...

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Status update Episode 12

This week, I focused on creating art for some special scenes in the big free-roam event. One of which required a lot of work because I was working with 50+ characters in the same scene - at one point, I stopped counting them and just worked through the scene. I completed that scene two days ago and have since been working on other, easier scenes.

I have 15 scenes left to create in the free ...

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Status update Episode 12

Happy Friday, everyone!

Warning! Today's post is a behemoth. If you're only interested in the normal weekly development content, you can stop reading after the development news section.

I will talk about the Steam/GOG news and try my best to clarify everything about the new 4K mode.

Development news

I've had a great week creating art. It's been smooth an...

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Steam/GOG news

Today, I've updated the Steam/GOG store pages for Season 3.

There is a new trailer, episode 12 screenshots, and updated information for the DLC.

The episode 12 title and synopsis are also revealed, along with what I've been working on in silence this year. Check out the store pages here:

2025-12-10 15:02:53 +0000 UTC View Post

Status update Episode 12

Happy December!

I've continued working on the biggest free roam event in episode 12. This week was a bit different than last week. I reached another phase of the free roam event, which meant a different kind of work with art and code.

I started the week by posing a roughly 100 render long scene with many characters and intricate posing. I knew this scene would slow me down a bit becau...

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Status update Episode 12

It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

...

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Episode 12 - Preview #13: Maya x2

Which one's your favorite?

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Status update Episode 12

I've worked on art all week. I started by posing a 92-second-long cutscene animation, split across 29 animation files. That gave the animation queue a nice bump, and I continued working on art by posing static renders and more animations.

I've been working on both normal scenes and the big free roam event scenes. I've made some environment renders used for navigating the free roam and coded...

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Status update Episode 12

I've been writing dialogue for the big free roam event every single day this week. I thought I would be able to complete the dialogue and start working on art, but there's been too much to write about. And the free roam event grew as I wrote, and I included more scenes. Who would have thought that would happen?

It's tough to give you a picture of how much writing there is for this free roam...

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Status update Episode 12

Happy Friday, everyone!

This week, I finished the environment design for the biggest free roam event in episode 12. After which, I dressed all the characters for it.

Initially, the work was slow because I wanted to spend time designing many of the characters so they would look as good as possible. But after the first 50 characters or so were done, the remaining ones were knocked out i...

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Cosmetic poll ($10): Maya

The winning option will be featured in episode 12.
Download the high-resolution image from the attachment.

Vote in all polls you're eligible for

$15 poll

$25 poll

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Status update Episode 12

I had a great week because it felt like it went by in a flash, and every day was shorter than I wanted.

I started by wrapping up work on a lewd scene and planned to continue to work on another lewd scene. But I ended up playing the episode and writing, and I went with the flow. I wrote more scenes and then started working on a big free roam event for the episode.

The free roam event w...

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Status update Episode 12

This week, I finished up the big scene I was working on and completed the art for another ~100 renders scene.

I continued by writing a lewd scene and have since been working on posing static renders and animations for it. It's going well. I will wrap it up within a few more days, and then continue writing and animating for yet another lewd scene.

I'm currently focusing on building a l...

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Status update Episode 12

This week has been all about static renders. I worked on the big scene I told you about last week. Most renders have been fairly fast to pose, but a few of them required some extra attention.

I estimate I'm 85% done with the scene and will complete it within a few more days.

I'm still undecided on what to do after. But I have a 100+ render scene written and ready to be posed, and I wi...

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Status update Episode 12

Happy Friday, everyone.

This week I've been working on different things. I started by completing the remaining renders for the big scene I worked on last week. After that, I started work on another even bigger scene.

I prepared all the characters in the scene and created the needed environments. This took me quite a while, but the environments ended up great, and the 26 characters wer...

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Episode 12 - Preview #11: Zoey

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Status update Episode 12

I've been working on art all week. I did pose some animations and wrote some dialogue, but mainly I aimed to complete static renders for the big scene I started working on last week. And I'm almost done with it; I need another day or two before moving on to the next scene.

I plan to continue creating art next week and will move on to work on another, even bigger scene. I haven't counted the...

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