Kobolds have a lot of complex calculations going on-- They've got IK to dynamically pose their limbs, soft body physics for bounciness, soft body collisions, and they've got 8-10 colliders so that they accurately collide with things.
All of this doesn't matter when you have a massive ball of them. So I wrote a system that finds the 5 closest kobolds and enables all these features. And disables the features for the rest of them.
This allows MUCH larger balls of kobolds, and should make some systems run the game much more smoothly.
Oh yeah and my Mac hardware finally arrived, so I've got the mac build up and running on Steam!
You can find some of the other minor changes I made here: https://steamcommunity.com/gid/103582791465754107/announcements/detail/2212898452337930174