Hey everyone, sorry for the text update delay this week. We were waiting on some renders which we wanted to include in this week’s update. (The full size renders are attached below if you want to take a closer look.)

Bloodlust: Lanessa - Blood Crown -- Finishing touches: 23.8%. Overall Production: 73.57%. Tentative release date: Christmas 2021.
Finishing touches are coming along. The main improvements are variations to the sex animations that develop over time, as opposed to very minor variations on top of short loops. Miro is creating longer segments that will see the character actions progress over time and ramp up the intensity of the sex.
We also have another update regarding the software that we mentioned last year. As you’ll recall, we were creating a new, Unity-based media player software to replace the one used for Bloodlust: Cerene - Royal Descent. This software will also be used for Bloodlust: Lanessa - Blood Crown when we release. Anyway, the development of this software has been completed, so we’ll be conducting a soft release in the near future to patrons who already own Bloodlust: Cerene - Royal Descent.
If you’re interested in testing the software, let us know in the comments of this post and we’ll follow up with you via direct message when the soft release is ready. Minimum requirements needed to test are as follows:
Minimum System Requirements Mac
Minimum System Requirements Windows
Blender -- A lot of movement going on here at the moment, though not ready to show off anything just yet. For the existing model animations, one loop is currently being reviewed, while a second draft is being rendered.
Fan Service -- One of the new Blender artists is currently prepping the Fan Service environment for use in Blender. The character ports to Blender have started, as well.
Flying High -- Environments for this one are also being prepped for Blender, while the Blender character port is still in progress.
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