XaiJu
VinVulpis
VinVulpis

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WIP Character Update Mar-30-2022

This month's update focused on Aurumo again.

Before I go over the Aurumo updates, a couple things of note are universal:
I adjusted the tag-in attack positioning of each character to reduce accidental crossups.

I had to tweak my special control code again because the recent IkemenGo update 0.98.2 changed/fixed their input reader a bit and it slightly broke my control system. Was easy enough to figure out and tweak and all is working well again after a few adjustments.

New tag.zss for IkemenGo file in in the zip package, which fixes a small glitch I discovered where KO'ed partners are being detected as active opponents, thus making the character tag in the wrong side of the screen. I changed a bit to make sure it no longer does that. (I still need to make alter the "jump in" code to fix a similar issue, but may change the behavior to the way this works.)

The reason for my customized tag code is because my characters can freely turn, and the default tag bases the tag direction purely on character facing. Mine instead bases it on position related to active enemy.

Aurumo:
Several animations have been updates to finished forms:
St 1 has added fire effect.
St 1-2 (kick) has been finished.
Cr 1 Is finished and has fire effect.
Up 1 Has been changed to a anti-air fire flash.
Air 1 Has added fire effect.
Air 2 Has been finished.

Animation work on his is continuing to get him finished.

Aurumo mechanic changes:
Fire normals reduce heat meter slightly.
Cr 1 is a bit slower, but had it's reach increased.
St 2 has slightly faster startup. (2 frames)
Air-2's sprite sizes have been reduced, hitboxes adjusted.
Air-2 has slightly slower startup. (2 frames)

I've been wanting to get more work prepared for Shiren still, but focus issues due to ADHD stuff and seeing a new doc for it had me a lil delayed for a while, but I'm figuring out a temporary solution to help me focus in the meantime. I've also been hit with a lot of expenses recently, so needed to grind out commission work to give me a much needed financial bump, but am trying to still make some time to continue game-work here. Working on finishing Aurumo has been be a bit easier for me to focus on at the moment. 

Thanks much for the continued support. It's a huge help! (Especially right now c..c;;)

WIP Character Update Mar-30-2022 WIP Character Update Mar-30-2022 WIP Character Update Mar-30-2022 WIP Character Update Mar-30-2022 WIP Character Update Mar-30-2022 WIP Character Update Mar-30-2022 WIP Character Update Mar-30-2022

Comments

Your animations are so sick!

Kazecat


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