Work in progress on the first half of Stage 3: the Underground Prison.
New features and scenes are being added to Stage 2 and Stage 3.
(NPC Vestia / Monaca)
Controller support testing is in progress.
Developer Comment
In the first half of Stage 3, the Underground Prison, specific gimmicks and light puzzle elements will be introduced.
We believe this part will help players understand more about the true goal of the journey and the reason for fighting.
More details will be revealed in the update log coming in a few days.
(Please wait just a little longer!!!)
2026-01-31 11:03:58 +0000 UTC
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this is going to be in prison stage!
2026-01-24 06:13:13 +0000 UTC
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2026-01-24 06:12:15 +0000 UTC
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We are currently working on two hostile enemy types that will appear in Stage 3.
They follow the same general design approach as previous monsters, but we are planning to add special situation-based animations and unique motions.
It’s difficult to reveal specific details at the moment, but if you continue to stay tuned, we’ll be able to share more very soon!
2026-01-16 17:28:51 +0000 UTC
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A Sneak Peek at Stage 3!
Erica finds herself somewhere unexpected.
What kind of secret awaits her ahead?
Stage 3 is divided into two main parts: [Prison] and [Underground Cemetery], with the cemetery serving as the core area of the stage.
We can’t share too many details just yet, but more information will be revealed through future updates and dev logs.
Thank you sincerely to everyone who continues to support and encourage us!
2026-01-12 15:02:29 +0000 UTC
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gonna be in 3rd stage : ))
2026-01-09 15:08:51 +0000 UTC
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gonna be in 3rd stage : ))
2026-01-09 15:07:53 +0000 UTC
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01.05 Dev Log
⦁ Gameplay Improvements
Reduced jump delay
In the previous system, there was a fixed delay during both the jump preparation and landing phases.
This made the controls feel unresponsive and prevented players from moving across platforms at their desired timing.
This issue has now been improved.
Unreasonable map elements have been adjusted
(We will continue monitoring and refining other areas as well.)
Terrain that could cause unpleasant movement experiences has been revised.
This includes jumping over puddles in Stage 1, difficulty locating the Stage 2 map [Phaethon’s Chariot], and areas that were hard to reach even with jumping.
Sound effects added during masturbation
A cathedral door object has been added to the Stage 1 [Cathedral Entrance] map
Many players seemed to have difficulty finding the cathedral required to fight the boss [Bella],
so the entrance has been made more visually clear and noticeable.
Fixed a bug where Denice’s roulette could be used without coins
Destroyed walls in Stage 2 are now properly saved
Previously, walls destroyed by bombs were not saved after reloading.
Thank you to MurmUrren for the helpful feedback.
Fixed a bug where pot-breaking sounds did not play in Stage 1
Improved visibility of control instructions in some UI elements, including the title screen
Reduced the objective value of the Stage 1 [Farrel] quest from 3000 to 1500
Reduced the frequency of customer harassment in the Stage 2 [The Rolling Stone] tavern minigame
⦁ In Development
Main UI overhaul in progress
The previous status tab served little practical purpose.
In future updates, it will display slightly erotic experiences, internally tracked values
(such as number of monsters defeated, masturbation count, and number of H encounters), and achievements.
Erica’s condition will gradually change based on these values.
The UI will also show:
We are also considering additional character growth elements using the game’s main currency.
Warp popup improvements and a minimap tab will be added to the main UI
When warping from a goddess statue, a preview screen will indicate the approximate destination.
From the minimap tab, players will be able to use specific items to warp directly to maps containing goddess statues.
⦁ Stage 3 Development
Stage 3 is currently in development.
This stage represents the dark side hidden beneath Stage 2, the Forgotten Village,
and will be a space that constantly threatens Erica.
Through the story revealed in Stage 3,
we believe Erica’s true purpose and motivation will become much clearer.
As development progresses, portions of Stage 3 will be gradually revealed.
Thank you, as always, for your continued support and encouragement!
2026-01-05 15:50:01 +0000 UTC
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2025-12-31 15:41:23 +0000 UTC
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2025-12-31 15:40:26 +0000 UTC
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2025-12-24 14:37:14 +0000 UTC
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2025-12-24 14:36:14 +0000 UTC
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Cheat Code: MorquendiX2926
After pressing F1 on the title screen and entering and activating the cheat code, you can use it in the in-game
F1 Restoring Infinite Strength / Restoring Infinite Reason
F2 Acquires 10,000 Energy from the Sun
F3 Erica's attack became 10 times stronger
F4 Erica instance die
F8 Gallery Full Unlock
2025-12-23 15:03:31 +0000 UTC
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Download 0.1.6 version
Please enjoy!!
2025-12-23 14:52:11 +0000 UTC
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New Content
1 new area has been added.
A Notice feature has been added to the UI for gallery unlocks and events / achievements.
(When certain conditions are met through specific actions, a notice will appear at the top of the screen.
Notices will not appear again if the content has already been unlocked.)
New NPCs (2)
Vestia
She is Miles’s maid living in the Forgotten Village.
She is obsessively in love with Miles and seems willing to do anything for him.
Monaca
She is a nun living in the Forgotten Village.
Before the moonlight changed people, she managed the cathedral located in the underground cemetery.
It is said that the men of the village visited the cathedral just to admire her aggressively voluptuous body.
Additional Content
New cutscenes related to the tavern “The Rolling Stone” have been added.
(When the minigame revenue exceeds 2000 points, an achievement is unlocked and the cutscene plays automatically.)
A new monster “Miserable Tentacle” has been added.
(Tentacles appear in the Bridge of Misery.)
2 new cutscenes have been added to the Gallery.
Tutorials have been added.
Script optimization and animation optimization have been performed.
Developer Comment
Among the newly added NPCs, Monaca is a key character related to Stage 3 (Underground Cemetery).
Therefore, her quest line has not yet been implemented.
The goal of this update is to add missing elements and polish Stage 1 and Stage 2 as much as possible.
Additionally, we optimized elements that caused excessive memory usage.
These optimizations apply to both existing content and future content.
This alone will not result in perfect optimization, so we will continue to monitor and refine the game carefully.
Upcoming Content
Stage 3 takes place in the Underground Cemetery located deep within the mine.
The cemetery will be extremely dark, and players must progress by solving specific gimmicks.
(Simple minigames are embedded throughout the entire map.)
Compared to previous stages, the map size will be relatively smaller.
One new NPC will be added.
There will be one mid-boss and the final boss of Act 2 (Stage 2 + Stage 3).
Thank you always for your continued support and encouragement.
2025-12-23 14:42:28 +0000 UTC
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And there will be tentacle h-scene soon!
2025-12-15 16:36:08 +0000 UTC
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2025-12-09 13:10:08 +0000 UTC
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2025-12-09 13:08:53 +0000 UTC
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Rolling Stone mini-game difficulty added
Gallery / illustration bug fixed
Elevator bug fixed
Dead soft-lock bug fixed
H-stun state bug fixed
Thank you always for your support and encouragement.
Download
2025-12-05 06:41:21 +0000 UTC
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Download link
2025-12-01 13:39:15 +0000 UTC
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0.1.5 Update Log
Eight new areas have been added.
Hidden Aisle
Miles's Storage
Overseer’s Residence
Miles's Office
Room 1 ~ 4
One new NPC has been added.
Miles:
For hundreds of years the Miles family has managed the Forgotten Mine across generations. His endless greed is so notorious that it is known even in the Eastern Sanctuary. In the game Miles seems to be hiding something after the incident that occurred a few days ago.
A new monster has been added.
A new boss Mamon has been added.
Three new gallery cutscenes have been added.
Fixes & Improvements
Improved camera shaking
Improved elevator behavior
Improved wall-climbing
Adjusted stats and debuffs for Moonlight Potion (Small Medium Large)
Adjusted and improved stats for Sunlight Liquor and Moonlight Liquor
Developer’s Comment
The new boss Mamon has finally been added..!
There’s still a lot left to implement but in version 0.1.5 we focused on completing the flow so players can reach Mamon.
It took almost a full month from the initial concept to the completion of Mamon. Of course I wasn’t working only on Mamon but I put far more effort into this boss than anything before.
After many tests I personally feel the difficulty turned out just right—not too easy not too hard. As players uncover the secrets of the Forgotten Village they should naturally reach Mamon…!
After releasing version 0.1.4 I asked supporters for many opinions and I sincerely thank everyone who replied and gave feedback.
Your feedback directly led to several fixes and improvements.
Please feel free to continue sharing suggestions or feedback—I will carefully check all of them.
Thank you truly to everyone who continues to support this project.
(⭐ By the way has anyone found the location shown in the update-log title image? ⭐)
2025-12-01 13:26:27 +0000 UTC
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He is with innocent village girl..!
2025-11-20 14:40:11 +0000 UTC
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2025-11-17 17:07:34 +0000 UTC
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11.13 Devlog
New H-scene Mechanic Added
When the player takes damage, the H- Gauge on the upper left of the screen gradually fills up.
As the gauge increases, the screen takes on a pink hue. Once it’s full, H- Stun Mode activates — triggering a special minigame.
The H- Stun minigame functions similarly to the existing minigames, but the difficulty changes depending on your Sanity Gauge — the lower your sanity, the harder it becomes to clear.
While in H- Stun mode, certain monsters will stop attacking and instead approach to initiate an H-scene (which will then unlock in the gallery).
After the scene ends, or if the player escapes from H- Stun manually, the H- Gauge decreases.
Additionally, using the masturbation action will gradually lower the gauge once climax is reached.
In a future update, we plan to add shop items that can increase or decrease the H- Gauge.
Fixes & Adjustments
Fixed sound-related bugs
Fixed inventory index reset when using items
Fixed minigame-related bugs
Adjusted bomb mechanics
Adjusted running and walking speed
Stage 2 Boss:
“Abandoned Child, Mamon”
2025-11-13 14:27:53 +0000 UTC
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Cheat Code: MorquendiX111
After pressing F1 on the title screen and entering and activating the cheat code, you can use it in the in-game
F1 Restoring Infinite Strength / Restoring Infinite Reason
F2 Acquires 10,000 Energy from the Sun
F3 Erica's attack became 10 times stronger
F4 Erica instance die
F8 Gallery Full Unlock
2025-11-07 15:36:10 +0000 UTC
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Devlog Update
19 new areas have been added:
“Vivian’s Shop”
“Keith’s House”
“Sunstone Mine Entrance”
“Mine Crossroad”
“Southeast Mine”
“Northeast Mine”
“Southwest Mine”
“Hidden Cave”
“Mine Depths I–VII”
“Phaethon’s Chariot”
“Mine Depths VIII”
“Bridge of Misery”
“The Rolling Stone”
3 new monsters have been added:
“Big Pickaxe” / “Crawler” / “Big Club”
2 new NPCs have been added:
Jack: The owner of the tavern The Rolling Stone. He loves alcohol and worries about the recent drop in sales due to the current situation.
Oasis: A knight from Erica’s former order, the Sun Knights. She has pursued Erica into the deep cave after her disappearance.
Stage 1 boss “Bella” has new and revised attack patterns.
A new skill, Charge Attack, and its related Parry mechanism have been added.
Charge Attack : Press ↓ + Z
The Charge Attack can be unlocked through the Goddess’s Blessing content by offering tributes.
Some enemies will glow purple when they can be parried. If you time the Charge Attack correctly, you can perform a successful parry.
New movement actions have been added: Go Down and Enter Inside
Go Down: Press ↓ + Space
Enter Inside: Press ↑ in front of an entrance
8 new alchemy recipes, 29 new items, and 4 new quests (incomplete for now) have been added.
2 new Goddess’s Blessings have been added.
The Gallery has been added to the title screen.
It includes “In-game Cutscenes” and “Illustration Animations.” Each unlocks after meeting specific conditions.
(Some illustrations are currently unavailable.)
Gallery data is saved to General Data based on the most recent progress.
New Minigame — “Jack’s Rolling Stone”
Talk to Jack in The Rolling Stone tavern to access it after completing a short prerequisite quest.
Your goal is to earn as much sales as possible within the time limit — all revenue goes to the player.
Serve the correct beers to customers using the three taps next to Jack.
Beers are automatically placed on Erica’s tray, and you serve from the top of the stack.
Developer Comment
This update reveals about 80% of Stage 2.
We aim to polish and complete the stage by the end of the month.
Your feedback is extremely valuable for this final phase.
Questions:
How do you feel about the current visuals and graphics? Any areas for improvement?
How do you feel about the H-scenes so far? Any suggestions for improvement or additions?
How is the quest difficulty so far? Any thoughts on balancing or flow?
Lastly, do you have any other suggestions or improvements you’d like to see?
Please leave your answers in the comments — even partial feedback helps!
Thank you all once again for your incredible support.
(Two NPCs currently in development and four completed NPCs will be added with the full Stage 2 update.)
(Platinum-tier supporters will receive a cheat code that unlocks the full gallery.)
2025-11-07 15:09:15 +0000 UTC
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2025-11-02 16:38:54 +0000 UTC
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The guards are working for "Miles" in forgotten village.
2025-10-27 15:56:35 +0000 UTC
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She is stuck in heavy boxes....
2025-10-19 15:29:11 +0000 UTC
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A new tavern, "Rolling Stone", will be added to the Forgotten Village.
Inside the tavern, you can enjoy special achievement-related quests and a simple mini-game.
Erica’s "Bunny Girl" outfit will also make its appearance in the tavern. 🐰
Two new NPCs, Jack and Miles, have been added.
The overall design and layout of Stage 2 have been completed.
Stage 2, "Forgotten Village", was originally planned to consist of two large sectors.
However, after considering the time and development cost relative to the scale, we decided to separate the remaining sector from Stage 2.
(You could say it’s something like Stage 2.5.)
Although it’s separated in name, it still shares many thematic and gameplay elements with the Forgotten Village.
There will be plenty of interactions between the two areas.
Our top priority now is to complete the current Stage 2 as soon as possible.
We sincerely thank everyone for your continuous support! 🌞
2025-10-12 05:23:37 +0000 UTC
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