XaiJu
VinVulpis
VinVulpis

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Mango Featured WIP Character pack (Jan-01-2022)

Download pack is at the bottom of this post.

EDIT: Fixed an issue I overlooked with Aurumo and Mango not crashing the MUGEN versions on load. IkemenGO has a weird small difference it's fine with that MUGEN don't like with math involving brackets.

So, his pack features the new boy. Mango. A sassy trollish critter having fun and not takin anything seriously. 

Inspiration hit me to churn out work on this boy and I got pretty far. I think I'm going to do something similar like this and work on gettin a functional WIP of most of my characters going forward, then work on polishing most of them down the line, this will get more content out.

Mango's moveset is not finished yet. I have MOST of his normals implimented, and the ones that are missing, revert to Aurumo's moves for those commands (I worked on top of Aurumo's file)

Mango is pretty floaty. He jumps high and falls slower than normal.

Mango still have Aurumo's guarding frames and features, this will be removed and tweaked to a normal guard later.

His combo routes are kinda janky still and I'm still figuring out the exact details, but I'm aiming for him to be more relyant on juggles and zoning, rather than direct combos.

NORMALS
Most of the normals are pretty straight forward in their current form, but some special notes right now are for his two air 1 attacks.

> Air 1 is a rapid double kick in a sassy pose. The button can be held to keep kicking. If he lands on the ground while kicking, he'll land in his crouch pose, which is a special state where he can follow up with one of his crouch normals.

> DOWN Air 1 Is a "drill kick" where he spins and drops down at 2 fixed angles and speeds, based on your inputs of DOWN or FORWARD, which do slightly different damage. This move will likely get some adjustments.

SPECIALS
> He's got a special move projectile "Kissy" (D,F, y)  which is a projectile you can control with directional inputs and explode by releasing the button. There's still some small issues with the function where you can occationally get him to shoot a 2nd one before the first explodes. Limiter on the time will be added later. But I'm trying to make it a mid-ranged Combo starter, so the recovery framedata is staying fast on this attack.

This attack can also be used in the air. The heart is also hitable by foes to negate the attack before it explodes.

> The other special I have dummied up with temp-sprites, is "BALLOOOOON" (F, D, DF, x or b) which is a goofy arcing rise and fall attack. I'm still figuring out the details of how good the anti-air should be on the rise, and how much damage the move should do on each portion. As well as the function of the delay.

The x button version arcs him up higher, while the b button verion is lower, but lunges forward. Holding the button will delay the drop and make him float at the top of the arc.

This attack will be gettin it's own sprites of him doing a silly belly flop and puffing his body up in  a cartoonish fashion. 

TEMP OMEGA
He has an experimental Omega Super impimented, which I haven't given a name yet, because I'm toying with different cosmetic effects, but the function is pretty much that of Ranging Demon, but it can be used in a combo. It cannot grab foes in the air, unless they are in a hit/fall state, but this move is effectively, a grab and cannot be blocked. I have different ideas for the cosmetics, but right now it's a sort of reference to Rasputin's "Secret Garden" from World Heroes Perfect.

AURUMO also got some changes that I haven't finished yet. But the general idea is that now all of his button-2 attacks add to his heat meter slightly. All of his button one attacks will be gettin fire element to them, and will reduce his heat levels slightly.

AIR 1 was changed to a fire jab and is a good combo/juggle tool. 

The old air 1, the Shield Drop Was moved to Down-2 and retains it's functionality as a high priority, projectile blocking attack.

That's about it for this update for now. I'll have more coming along for Mango in a couple of weeks. With my new stratagy, I should be able to quickly churn out a lot of WIP characters in the same way I did for Mango, as most of the work for him was done in 1 week after I got covid and missed christmas, which was butt, but I guess I'll take the good I made of it.

Thanks much for all the support this year. I plan to be much better with my updates this year, but even still. I'm not charging if my updates don't come that month.

I hope you all are enjoying the holidays. Thanks so much again! <3

Mango Featured WIP Character pack (Jan-01-2022) Mango Featured WIP Character pack (Jan-01-2022) Mango Featured WIP Character pack (Jan-01-2022) Mango Featured WIP Character pack (Jan-01-2022) Mango Featured WIP Character pack (Jan-01-2022) Mango Featured WIP Character pack (Jan-01-2022)

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