XaiJu
VinVulpis
VinVulpis

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Quick News Post : Aurumo WIP update coming shortly

So, I've been trying to squeeze in work on Aurumo's file, and I'm dangerously close to the end of the month again. Commission work's been heavy, at least with me trying to finish various commission projects.

That said, I have rough animations of ALMOST everything needed for Aurumo. Just a couple of universal animations are missing (dizzy, guard flinch frames, and stand/couch transition frames remain).

I'm did a rough for an upwards Power attack, need to do one for a downwards power attack, and a standing turn attack (back + button 2).

I also changed the way his freeze projectile, Cryosphere works. I gave it an upward anti-air angle, which is done by doing the command with the power button. both the forward and upward angled versions can have the big, slow version, by holding the button.

I also made a major change to the fall tech recovery when done near the ground, making it a proper grounded state with proper invincibility, instead of the MUGEN default behavior, this change has been carried over to Gejhi and Feliro as well. (and all future characters)

Then, that's it! I'm calling that moveset complete. Then he will truely be in the final stage, of detailing his rough animations and writing his AI.

So, by sunday, I'm posting this WIP update for him. Regardless if I didn't get to the ALL of the animations. He's nearly complete in terms of play-function though.

Thanks all for hanging in there. I'm tryin my best, it's just hard to juggle with commission work, but it's also why I don't charge you all when I go through long periods of lag when trying to get updates out.

Thanks again <3


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