XaiJu
VinVulpis
VinVulpis

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Playable WIP : Aurumo 08-31-20

 Again, sorry for the lack of updates. Current Patron's are not going to be charged for September because I ended up falling behind with progress on this. I recently made the change over to be a full-time self-employed artist and and started that a couple weeks ago, so I was prioritizing a few things and before I knew it, the month was out. 

File included at the bottom of this post.

With that said, I'll be setting a day or 2 a week for work specifically on these projects as it seems when I'm not interrupted and have more time now, I can get a lot done. Here's what I managed to put together for Aurumo's WIP the last few days.

Pretty much all of his essential normals are there now.
GROUND:
x -> x : Jab -> Cross
D-x : Cr.Jab
U-x : Anti-air shield bump. (Hits projectiles too)
y -> : Thrust Kick
F-y : Spear Cross
D-y : Hook Sweep
U-y : Icy Uppercut
AIR:
x : Shielded Drop (Hits Projectiles too)
y : Icy Sword Swing
SPECIALS:
QCx : Freeze ball (can be hit by normals)
QCy : Fire Burst
B (temporary input): Shield Parry (reflects projectiles as freeze balls. Stuns attackers)

I gave him 6 palettes so far, the other 6 will probably drop in next update.

As usual, most animations are super rough for testing before I refine them.

Aurumo still needs Power Attacks and at least one more special planned. Then supers/ultras will be made. He's also still lacking some universal animations, so he turns into a messy-palette Gejhi here and there.

His freeze ball and fire burst attachs are still using dummied animations (the cross punch). They will get unique animations next update.

I also will be adding in his unique heat-meter mechanic soon.

ALSO, he's been made 20% larger. Gejhi will soon be gettin an update where he's also rendered 20% larger in engine. (But much later on, I'll be giving him updated assets to match this more properly, along with my plans to update his palette to 4 shades instead of 3, some of which I already starded).

So, at this point, I plan to post a weekly status update on projects here, and by the 15th I'll have an updated download for Aurumo where he should be finished moveset-wise and will just need detail work by that point. I can probably start putting Ciacyl out in September as well.

Thanks a bunch all. <3

Playable WIP : Aurumo 08-31-20 Playable WIP : Aurumo 08-31-20 Playable WIP : Aurumo 08-31-20

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