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AmericanBeanz

AmericanBeanz

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AmericanBeanz posts

Track 22 and 23 Release

Double release/Catch up

Track22: This track is a mud track with jersey walls

Track 23: Loose dirt with Log Walls

Along with the release of the new track there are a few other changes:

-Various mesh changes on props
-Replaced almost all billboards to get rid of no texture
all tracks should have every billboard now

- No material and textures fixed for everything

Special thanks to Koch Fab for track design on 22.

For some new classes for A...

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Track15 Remake! HOTFIXED

Let's all admit, the triangle was stupid. Therefore I went and completely redid the track portion so it can get some use because the ai didn't even work right.

Along with the release of the new track there are a few other changes:

-Various mesh changes on props
- No material and textures fixed for everything but billboards

For some new classes for AI check out "Zoph's Custom Classes"

h...

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Hotfix for Track 20

AI spawns were not working for this track, I found that i had overwritten the spawn translations with track 21. Now fixed

Download beanz_derby_tracks and delete old version  If new track does not show up go to \Documents\BeamNG.drive\levels and delete the derbytrack folder. Or replace if prompted. Deep Cache Clear may also work.

Track 19 Will Accept 17 AI + Player (18 Cars Total)

Track 20 Will...

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Tracks 19,20,21 Release!

Tracks 19,20,21 Release!

Triple release/Catch up

Track19: This track is a mud pit with log walls

Track 20: Wet concrete, slick surface

Track 21: Loose dirt with concrete bleachers

Along with the release of the new track there are a few other changes:

-Various mesh changes on props

-Updated logo for Mini Mania Sponsor signs find them on patreon fo...

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Track 18/Texture Hotfix for 0.27

Lets just start with why this isn't a new track,
1. I'm lazy
2. My personal life has been extremely busy
3. I'm lazy

Sorry there will be an updated track SOON.

A user pointed out some texture issues with track 18 with Beam version .27, This update corrects that for those of you on .27. If you have not updated Beam I would ADVISE AGAISNT INSTALLING THIS FIX.
Download link (Please do not share link or folder)

USE LINK ON LATEST POST AT T...

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Track 18 Release!

Track 18 is here! This track is mostly inspired by Dunbar PA, Home of Deadman Buried Alive 3. Surface is loose dirt with occasional dirt spray. The tire walls are not forgiving and will do harm do hit them expecting to bounce. I will work to update surrounding props an scenery over the next month along with the next track release as usual. Time is limited because we now have a 2 week old baby on top of a 3 year old, we are still adjusting.

This track features all sponsors signs

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What's your favorite track?

Pick one  of your favorite tracks below

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Track 17 Release

Track 17 is here! This track is loose dirt with occasional dirt spray. This is a original track not based off IRL location, I will work to update surrounding props an scenery over the next month along with the next track release as usual

This track features all sponsors signs

Along with the release of the new track there are a few other changes:

-Various mesh changes on props
-Working on Grass Mesh, still broken
-Still no fix for orange no texture on billboards View Post

Fixes Update (No Track Yet}

August was a busy month, building IRL car that I didn't finish and working on other projects, broken down vehicles, and preparing for the baby to come in October. I will be releasing a track in the next week or two based on Watasch CO, Utah.

In this update:
-Log walls got retextured and models cleaned up( will be retexturing again)
-Track 8 was widened to help create room on the track to derby AI with less bunching and somewhat better starts for the first six cars
-Track 16...

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Track 16 Release

Track 16  is here! Strongly Inspired by Forks Washington. This track is wet concrete with real water physics. It splashes and everything. This track is quite large but I feel still acceptable for parsec.   I will work to update surrounding props an scenery over the next month along with the next track release as usual

This track features *no sponsor signs mostly because I forgot.*

Along with the release of the new track there are a few other changes:

...

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Track 15 Release

Track 15  is here! The "Tricky Triangle". I have been continuing mostly in taking an extended break from Beam to spend time playing other games.  This track is a dirt surface with concrete walls. This is the first track in my pack with only 3 sides. It is smaller and very tight quarters. It is best to run with fewer cars, intervals of 3 (3,6,9,12) will keep amount of cars even on walls. I will work to update surrounding props an scenery over the next month along with the next track ...

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Track 14 Release

Track 14  is here! Thank you everyone for your patience. I have been taking an extended break from Beam to spend time playing other games.  This track is a dirt surface with concrete walls. This track has a brand new seating prop. I will work to update surrounding props an scenery over the next month along with the next track release as usual

This track features all of sponsors signs

Along with the release of the new track there are a few other changes:

-Various me...

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Track 13 Release


Track 13  is here! Thank you everyone for your patience. This track is a mud suface with log walls. The track is an off the top of my head work in progress. I will continue to edit surrounding props an scenery over the next month along with the next track release as usual

This track features all of sponsors signs

Along with the release of the new track there are a few other changes:

-Various mesh changes on props
-Spawn correction for Track 11 where shocke...

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Track 12 Release

Track 12  is here! Thank you everyone for your patience. This track is a softer dirt surface. The track is an off the top of my head work in progress. I will continue to edit surrounding props an scenery over the next month along with the next track release

This track features all of sponsors signs

Along with the release of the new track there are a few other changes:

-Various mesh changes on props

-changed naming of folder for easier replacement (got rid of versi...

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Track 11 Release

Track 11 (Wabash) is here! Thank you everyone for your patience. This track is a hard "dirt" surface. The track is based off of Wabash County Fairgrounds in Wabash Indiana. Home of the Tim Tygart Memorial Turkey Derby.

If you plan to use the track for Parsec walls will need to moved in

This track features all of sponsors signs

Along with the release of the new track there are a few other changes:

-Adjusted mud depth of track 5 again (Deeper)

-Rebuilt Blackflag de...

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Sorry

hey all, sorry that there has not been a track update the last few months, between the holidays and getting things sorted in the new house I haven't had much time to work on new track for you, on top of that the new beam update has hosed things up for me a bit, I'm hoping that there is a hotfix out soon for Beam so I can begin some more work on two tracks for the upcoming month (February). Thank you for your continued support

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Track 10 Actual Release

Track 10 (Allegiant Stadium) is here! Thank you everyone for your patience. This track is a dirt surface. The model is of Allegiant Stadium in Las Vegas, Home of the Oakland Raiders. I did not make the model  credit goes to Abroopt / Docholiday on Beam Monsters.

This track features lots of sponsors in many areas

Along with the release of the new track there are a few other changes:

-Added Mini Mania Billboards to all tracks

Download DerbyTracks10.0 and delete9.1. ...

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Sponsor Alert and Update info!

Sponsor Alert! Mini Mania has come on as a sponsor and will have their own billboards on the tracks in the upcoming update!

Mini Mania is making Compact and Truck class vehicle mods for BeamNG.Drive.

Here is the link to the patreon for Mini Mania:https://www.patreon.com/miniMania/posts

On to the November Update. This may be delayed a bit as I am in the process of closing on my first home and mov...

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Track 9 Hotfix

Fix for AI not moving at corners of track.

Download DerbyTracks9.1 and delete9.0.

If new track does not show up go to \Documents\BeamNG.drive\levels and delete the derbytrack folder.

Track 9 Will Accept 13 AI + Player (14 Cars Total)

Download link (Please do not share link or folder) 

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Track 9 Release

Track 9 (Pine City) is here! Thank you everyone for your patience. This track is a shallow mud surface. about 1-2 inches deep. It is based closely on Pine City, Minnesota. (Think IMPs)

This track features a "Winners Circle" Photo shoot area for BlackFlag Designs. 

Along with the release of the new track there are a few other fixes in this update:

Track3: I have made the ditches along the berms not as deep.
Track5: I have made the mud shallow on that track.
Tra...

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Track 8 Release!

Track 8 (Walton) is here! Thank you everyone for your patience. This track is fast and hard.  There are some surprises on track that will punish you or reward you. Don't get caught sideways or it may hurt!

The AI do like to sit on the walls on all tracks I'm working to help improve this.

Currently there are no Sponsor billboards on this track. Sponsors, please contact me if you would like one added!

Download DerbyTracks8.0 and delete7.0. If new track does not show up go...

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Track 8 WIP

Slowly making ground on Track 8. This track is a rebuild of a personal track I built about a year ago based on my hometown track in Walton NY. This is a slightly more accurate take on that track. The majority of assets are in place and I'm beginning to work on AI spawns and test that out.

As always if you have any questions please feel free to reach out on Facebook or Discord!
Thank you all for your continued support.

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Track 7 Release

Here is the long awaited Track 7 Release. Large Square Grass/Dirt Track. Inspired by RDP's hometown track that he previously modeled, Cooperstown ND.

This track is fast and hard! Log walls are very punishing!

Currently there are no Sponsor billboards on this track. Sponsors, please contact me if you would like one added!

Download DerbyTracks7.0 and delete6.0.3. If new track does not show up go to \Documents\BeamNG.driv...

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Track 7 WIP Update

Track 7 Is pretty much ready to rock! AI works and track is fast! This will be the August Update so still a few weeks from release. Sponsors if you would like your billboards on this track please reach out soon!

Thank you all for your continued support and as always if you have any questions please reach out to me on Discord or Facebook directly.

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Track 6 AI Update! Scenarios Fixed! New Sponsor!

Bidwars has updated! This means I was now able get AI working on Track6.  Scenarios now restart on my tracks which means heats will now work and easy to reset after an AI run. Track6 supports up to 14 Cars. 1 player and 13 ai

Along with AI now working on Track6 we gained a new sponsor Vito324Gaming! Go drop a follow on his channels! You will notice a billboard on each of the existing tracks now.

Here are links to Vito's Twitch and YouTube

Twitch: 2021-07-11 23:27:07 +0000 UTC View Post

Small update with new Sponsor KOCH FAB!

The main goal of this update was to correct a crashing issue when using F11. In order to fix that I needed to remove a lot of unused assets along with some stuff in use that was buggy. As a result the building for Track 3 was removed and the track is now outdoors. 

Along with the revamp to Track 3 you will notice a new billboard on each track! Welcoming a new sponsor. KOCH FAB.

Koch Fab provides in game car building services. Whether you need a full ride built or have tunin...

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Track 6 Pre-release

This is the barebones release for Track 6. AI is not yet working on this track as I didn't want to dive into it until I get a fix from Bidwars for scenarios restarting and getting heats working. At this time this will be the final update to this specific map. I will start to compile a new map with future tracks. This may take some time. This file has grown to be larger than 1GB which is pretty big, to keep from having a massive file I'm going to start a new track, I may do Prop/Terrain update...

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Track 6 WIP #2

With no real traction on the issue with scenarios I will be working to release Track 6 possibly this weekend, please note scenarios will not restart and there may be some other bug fixes pending the scenario update, Thank you for your continued support. As always if you have any questions feel free to message me on Discord or Facebook. 

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Track 6 WIP Update

Track 6 is 99% done, we ran a show on it on Monday and the track preformed really well.
At this time I am delaying the release of Track 6 until I can fix the bug that keeps scenarios from restarting (heats and changing tracks after you've run) I am working closely with Bidwars on this and he will be looking into it this weekend, as of the time I am making this post we are 1 Patron away from 200! Thank you all for the support, we reach 200 again in June I will hold an event to give back to...

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Track 6 WIP Update

Track 6 is very close to completion. Need to finish setting up for AI yet and testing before release. This will be the June Update track so still a few weeks away from release.

I was made aware of an issue with position 2 spawn on Track 1 which will also be fixed in next update.

Thank you all for your continued support and as always if you have any questions please reach out to me on Discord or Facebook directly. 

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