Well, at long last, here here is free for the public. I didn't want to delay him any further, so his move list here should be enough to get folks started while I add in bits of information about him over on my site.
[Gejhi's page on my site] (Downloads are attached to this post down below)
NOTE: You MUST use MUGEN 1.1b with my characters and stages. I cannot promise compatibility with any older builds of the engine!
I still plan to work further on his AI later on. It's pretty good at a baseline, but I plan to refine some behaviors and add some evolving/adapting tactics to him.
I also want improve the sound design for him, as I really wanted to have my own sounds for him as well, but I'm not very experienced, so I'll look into improving that later on!
MUCH later on down the line, I plan to go over his assets again and update them to 4 shades per color like my newer work. I wasn't about to hold him back for that task.
So, I'll soon be posting more details about his gameplay style, combos and eventually frame data over on my site. ALSO gonna do a new animation file dump for all my critters I have in progress for my patreons to snag. That's coming a bit after this post. was eager to make my deadline for Gejhi with the time I had!
LASTLY! I've included my simple "training stage" along with Gejhi. Using this will activate my camera controller helper. My characters are designed to play best on stages with the zoom feature and a good amount of screen space. What this helper does is provide SMOOTH camera scrolling and better zoom control than what the engine does by default.
Much later on down the line. I plan to have a full MUGEN package with my critters and stages already installed with a custom screenpack setup.
EDIT: I realized I forgot to make sounds for the win poses. I'll add that in later at this point. x..x;
That's all for now. Hope you all have fun with my first new release! Thanks a bunch everyone.